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- /**************************************************************************/
- /* test_input_event.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEST_INPUT_EVENT_H
- #define TEST_INPUT_EVENT_H
- #include "core/input/input_event.h"
- #include "core/math/rect2.h"
- #include "core/os/memory.h"
- #include "core/variant/array.h"
- #include "tests/test_macros.h"
- namespace TestInputEvent {
- TEST_CASE("[InputEvent] Signal is emitted when device is changed") {
- Ref<InputEventKey> input_event;
- input_event.instantiate();
- SIGNAL_WATCH(*input_event, CoreStringName(changed));
- Array args1;
- Array empty_args;
- empty_args.push_back(args1);
- input_event->set_device(1);
- SIGNAL_CHECK("changed", empty_args);
- CHECK(input_event->get_device() == 1);
- SIGNAL_UNWATCH(*input_event, CoreStringName(changed));
- }
- TEST_CASE("[InputEvent] Test accumulate") {
- Ref<InputEventMouseMotion> iemm1, iemm2;
- Ref<InputEventKey> iek;
- iemm1.instantiate(), iemm2.instantiate();
- iek.instantiate();
- iemm1->set_button_mask(MouseButtonMask::LEFT);
- CHECK_FALSE(iemm1->accumulate(iemm2));
- iemm2->set_button_mask(MouseButtonMask::LEFT);
- CHECK(iemm1->accumulate(iemm2));
- CHECK_FALSE(iemm1->accumulate(iek));
- CHECK_FALSE(iemm2->accumulate(iek));
- }
- TEST_CASE("[InputEvent][SceneTree] Test methods that interact with the InputMap") {
- const String mock_action = "mock_action";
- Ref<InputEventJoypadMotion> iejm;
- iejm.instantiate();
- InputMap::get_singleton()->add_action(mock_action, 0.5);
- InputMap::get_singleton()->action_add_event(mock_action, iejm);
- CHECK(iejm->is_action_type());
- CHECK(iejm->is_action(mock_action));
- CHECK(iejm->is_action_released(mock_action));
- CHECK(Math::is_equal_approx(iejm->get_action_strength(mock_action), 0.0f));
- iejm->set_axis_value(0.8f);
- // Since deadzone is 0.5, action_strength grows linearly from 0.5 to 1.0.
- CHECK(Math::is_equal_approx(iejm->get_action_strength(mock_action), 0.6f));
- CHECK(Math::is_equal_approx(iejm->get_action_raw_strength(mock_action), 0.8f));
- CHECK(iejm->is_action_pressed(mock_action));
- InputMap::get_singleton()->erase_action(mock_action);
- }
- TEST_CASE("[InputEvent] Test xformed_by") {
- Ref<InputEventMouseMotion> iemm1;
- iemm1.instantiate();
- iemm1->set_position(Vector2(0.0f, 0.0f));
- Transform2D transform;
- transform = transform.translated(Vector2(2.0f, 3.0f));
- Ref<InputEventMouseMotion> iemm2 = iemm1->xformed_by(transform);
- CHECK(iemm2->get_position().is_equal_approx(Vector2(2.0f, 3.0f)));
- }
- } // namespace TestInputEvent
- #endif // TEST_INPUT_EVENT_H
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