David House 6e9d31f602 Implemented multimesh_get_buffer_rd_rid function into RenderingServer. 3 meses atrás
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SCsub 9f9ee0c813 SCons: Add unobtrusive type hints in SCons files 4 meses atrás
forward_id_storage.cpp d95794ec8a One Copyright Update to rule them all 2 anos atrás
forward_id_storage.h 623a050269 Ensure that only visible paired lights are used 1 ano atrás
light_storage.cpp 0d350e7108 Set clang-format `RemoveSemicolon` rule to `true` 3 meses atrás
light_storage.h 0d350e7108 Set clang-format `RemoveSemicolon` rule to `true` 3 meses atrás
material_storage.cpp e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 4 meses atrás
material_storage.h 0d350e7108 Set clang-format `RemoveSemicolon` rule to `true` 3 meses atrás
mesh_storage.cpp 6e9d31f602 Implemented multimesh_get_buffer_rd_rid function into RenderingServer. 3 meses atrás
mesh_storage.h 6e9d31f602 Implemented multimesh_get_buffer_rd_rid function into RenderingServer. 3 meses atrás
particles_storage.cpp 5216ef5f9c Add dependency detection improvements to the render graph. 3 meses atrás
particles_storage.h 2450dee1bc Merge pull request #93401 from Repiteo/style/clang-tidy-fixes 3 meses atrás
render_buffer_custom_data_rd.h d95794ec8a One Copyright Update to rule them all 2 anos atrás
render_data_rd.cpp 065dd099dd Remove empty bind_methods() 6 meses atrás
render_data_rd.h 8acd82f70e Merge pull request #89919 from BlueCube3310/bicubic-lightmap 6 meses atrás
render_scene_buffers_rd.compat.inc 5a98845655 Implement hooks into renderer 1 ano atrás
render_scene_buffers_rd.cpp e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 4 meses atrás
render_scene_buffers_rd.h e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 4 meses atrás
render_scene_data_rd.cpp 0eb06da057 Jitter shadow map dithering pattern across frames when TAA is enabled 4 meses atrás
render_scene_data_rd.h 1d141ab32a Fix Frustum Sky projection translation logic, all pipelines, fixes 63863 3 meses atrás
texture_storage.cpp a4d1d36c85 Fix inability to set TextureLayeredRD as TEXTURE_TYPE_CUBE or TEXTURE_TYPE_CUBE_ARRAY 3 meses atrás
texture_storage.h 89a311205f Style: Apply `clang-tidy` fixes 3 meses atrás
utilities.cpp 31e7ee63f2 Fix unsafe uses of `Callable.is_null()` 9 meses atrás
utilities.h 0d350e7108 Set clang-format `RemoveSemicolon` rule to `true` 3 meses atrás