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- /**************************************************************************/
- /* servers_debugger.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SERVERS_DEBUGGER_H
- #define SERVERS_DEBUGGER_H
- #include "core/debugger/debugger_marshalls.h"
- #include "servers/rendering_server.h"
- class ServersDebugger {
- public:
- // Memory usage
- struct ResourceInfo {
- String path;
- String format;
- String type;
- RID id;
- int vram = 0;
- bool operator<(const ResourceInfo &p_img) const { return vram == p_img.vram ? id < p_img.id : vram > p_img.vram; }
- };
- struct ResourceUsage {
- List<ResourceInfo> infos;
- Array serialize();
- bool deserialize(const Array &p_arr);
- };
- // Script Profiler
- struct ScriptFunctionSignature {
- StringName name;
- int id = -1;
- Array serialize();
- bool deserialize(const Array &p_arr);
- };
- struct ScriptFunctionInfo {
- StringName name;
- int sig_id = -1;
- int call_count = 0;
- double self_time = 0;
- double total_time = 0;
- double internal_time = 0;
- };
- // Servers profiler
- struct ServerFunctionInfo {
- StringName name;
- double time = 0;
- };
- struct ServerInfo {
- StringName name;
- List<ServerFunctionInfo> functions;
- };
- struct ServersProfilerFrame {
- int frame_number = 0;
- double frame_time = 0;
- double process_time = 0;
- double physics_time = 0;
- double physics_frame_time = 0;
- double script_time = 0;
- List<ServerInfo> servers;
- Vector<ScriptFunctionInfo> script_functions;
- Array serialize();
- bool deserialize(const Array &p_arr);
- };
- // Visual Profiler
- struct VisualProfilerFrame {
- uint64_t frame_number = 0;
- Vector<RS::FrameProfileArea> areas;
- Array serialize();
- bool deserialize(const Array &p_arr);
- };
- private:
- class ScriptsProfiler;
- class ServersProfiler;
- class VisualProfiler;
- double last_draw_time = 0.0;
- Ref<ServersProfiler> servers_profiler;
- Ref<VisualProfiler> visual_profiler;
- static ServersDebugger *singleton;
- static Error _capture(void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured);
- void _send_resource_usage();
- ServersDebugger();
- public:
- static void initialize();
- static void deinitialize();
- ~ServersDebugger();
- };
- #endif // SERVERS_DEBUGGER_H
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