theme_owner.h 3.7 KB

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  1. /**************************************************************************/
  2. /* theme_owner.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef THEME_OWNER_H
  31. #define THEME_OWNER_H
  32. #include "core/object/object.h"
  33. #include "scene/resources/theme.h"
  34. class Control;
  35. class Node;
  36. class ThemeContext;
  37. class Window;
  38. class ThemeOwner : public Object {
  39. Node *holder = nullptr;
  40. Control *owner_control = nullptr;
  41. Window *owner_window = nullptr;
  42. ThemeContext *owner_context = nullptr;
  43. void _owner_context_changed();
  44. ThemeContext *_get_active_owner_context() const;
  45. Node *_get_next_owner_node(Node *p_from_node) const;
  46. Ref<Theme> _get_owner_node_theme(Node *p_owner_node) const;
  47. public:
  48. // Theme owner node.
  49. void set_owner_node(Node *p_node);
  50. Node *get_owner_node() const;
  51. bool has_owner_node() const;
  52. void set_owner_context(ThemeContext *p_context, bool p_propagate = true);
  53. // Theme propagation.
  54. void assign_theme_on_parented(Node *p_for_node);
  55. void clear_theme_on_unparented(Node *p_for_node);
  56. void propagate_theme_changed(Node *p_to_node, Node *p_owner_node, bool p_notify, bool p_assign);
  57. // Theme lookup.
  58. void get_theme_type_dependencies(const Node *p_for_node, const StringName &p_theme_type, Vector<StringName> &r_result) const;
  59. Variant get_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, const Vector<StringName> &p_theme_types);
  60. bool has_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, const Vector<StringName> &p_theme_types);
  61. float get_theme_default_base_scale();
  62. Ref<Font> get_theme_default_font();
  63. int get_theme_default_font_size();
  64. ThemeOwner(Node *p_holder) { holder = p_holder; }
  65. ~ThemeOwner() {}
  66. };
  67. #endif // THEME_OWNER_H