1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586 |
- /**************************************************************************/
- /* theme_owner.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef THEME_OWNER_H
- #define THEME_OWNER_H
- #include "core/object/object.h"
- #include "scene/resources/theme.h"
- class Control;
- class Node;
- class ThemeContext;
- class Window;
- class ThemeOwner : public Object {
- Node *holder = nullptr;
- Control *owner_control = nullptr;
- Window *owner_window = nullptr;
- ThemeContext *owner_context = nullptr;
- void _owner_context_changed();
- ThemeContext *_get_active_owner_context() const;
- Node *_get_next_owner_node(Node *p_from_node) const;
- Ref<Theme> _get_owner_node_theme(Node *p_owner_node) const;
- public:
- // Theme owner node.
- void set_owner_node(Node *p_node);
- Node *get_owner_node() const;
- bool has_owner_node() const;
- void set_owner_context(ThemeContext *p_context, bool p_propagate = true);
- // Theme propagation.
- void assign_theme_on_parented(Node *p_for_node);
- void clear_theme_on_unparented(Node *p_for_node);
- void propagate_theme_changed(Node *p_to_node, Node *p_owner_node, bool p_notify, bool p_assign);
- // Theme lookup.
- void get_theme_type_dependencies(const Node *p_for_node, const StringName &p_theme_type, Vector<StringName> &r_result) const;
- Variant get_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, const Vector<StringName> &p_theme_types);
- bool has_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, const Vector<StringName> &p_theme_types);
- float get_theme_default_base_scale();
- Ref<Font> get_theme_default_font();
- int get_theme_default_font_size();
- ThemeOwner(Node *p_holder) { holder = p_holder; }
- ~ThemeOwner() {}
- };
- #endif // THEME_OWNER_H
|