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- /**************************************************************************/
- /* spring_arm_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SPRING_ARM_3D_H
- #define SPRING_ARM_3D_H
- #include "scene/3d/node_3d.h"
- class SpringArm3D : public Node3D {
- GDCLASS(SpringArm3D, Node3D);
- Ref<Shape3D> shape;
- HashSet<RID> excluded_objects;
- real_t spring_length = 1.0;
- real_t current_spring_length = 0.0;
- bool keep_child_basis = false;
- uint32_t mask = 1;
- real_t margin = 0.01;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_length(real_t p_length);
- real_t get_length() const;
- void set_shape(Ref<Shape3D> p_shape);
- Ref<Shape3D> get_shape() const;
- void set_mask(uint32_t p_mask);
- uint32_t get_mask();
- void add_excluded_object(RID p_rid);
- bool remove_excluded_object(RID p_rid);
- void clear_excluded_objects();
- real_t get_hit_length();
- void set_margin(real_t p_margin);
- real_t get_margin();
- SpringArm3D() {}
- private:
- void process_spring();
- };
- #endif // SPRING_ARM_3D_H
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