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- /**************************************************************************/
- /* shape_cast_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "shape_cast_3d.h"
- #include "scene/3d/mesh_instance_3d.h"
- #include "scene/3d/physics/collision_object_3d.h"
- #include "scene/resources/3d/concave_polygon_shape_3d.h"
- void ShapeCast3D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- if (Engine::get_singleton()->is_editor_hint()) {
- _update_debug_shape_vertices();
- }
- if (enabled && !Engine::get_singleton()->is_editor_hint()) {
- set_physics_process_internal(true);
- } else {
- set_physics_process_internal(false);
- }
- if (get_tree()->is_debugging_collisions_hint()) {
- _update_debug_shape();
- }
- if (Object::cast_to<CollisionObject3D>(get_parent())) {
- if (exclude_parent_body) {
- exclude.insert(Object::cast_to<CollisionObject3D>(get_parent())->get_rid());
- } else {
- exclude.erase(Object::cast_to<CollisionObject3D>(get_parent())->get_rid());
- }
- }
- } break;
- case NOTIFICATION_EXIT_TREE: {
- if (enabled) {
- set_physics_process_internal(false);
- }
- if (debug_instance.is_valid()) {
- _clear_debug_shape();
- }
- } break;
- case NOTIFICATION_VISIBILITY_CHANGED: {
- if (is_inside_tree() && debug_instance.is_valid()) {
- RenderingServer::get_singleton()->instance_set_visible(debug_instance, is_visible_in_tree());
- }
- } break;
- case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- if (!enabled) {
- break;
- }
- bool prev_collision_state = collided;
- _update_shapecast_state();
- if (get_tree()->is_debugging_collisions_hint()) {
- if (prev_collision_state != collided) {
- _update_debug_shape_material(true);
- }
- if (collided) {
- _update_debug_shape();
- }
- if (prev_collision_state == collided && !collided) {
- _update_debug_shape();
- }
- if (is_inside_tree() && debug_instance.is_valid()) {
- RenderingServer::get_singleton()->instance_set_transform(debug_instance, get_global_transform());
- }
- }
- } break;
- }
- }
- void ShapeCast3D::_bind_methods() {
- #ifndef DISABLE_DEPRECATED
- ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &ShapeCast3D::resource_changed);
- #endif
- ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &ShapeCast3D::set_enabled);
- ClassDB::bind_method(D_METHOD("is_enabled"), &ShapeCast3D::is_enabled);
- ClassDB::bind_method(D_METHOD("set_shape", "shape"), &ShapeCast3D::set_shape);
- ClassDB::bind_method(D_METHOD("get_shape"), &ShapeCast3D::get_shape);
- ClassDB::bind_method(D_METHOD("set_target_position", "local_point"), &ShapeCast3D::set_target_position);
- ClassDB::bind_method(D_METHOD("get_target_position"), &ShapeCast3D::get_target_position);
- ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ShapeCast3D::set_margin);
- ClassDB::bind_method(D_METHOD("get_margin"), &ShapeCast3D::get_margin);
- ClassDB::bind_method(D_METHOD("set_max_results", "max_results"), &ShapeCast3D::set_max_results);
- ClassDB::bind_method(D_METHOD("get_max_results"), &ShapeCast3D::get_max_results);
- ClassDB::bind_method(D_METHOD("is_colliding"), &ShapeCast3D::is_colliding);
- ClassDB::bind_method(D_METHOD("get_collision_count"), &ShapeCast3D::get_collision_count);
- ClassDB::bind_method(D_METHOD("force_shapecast_update"), &ShapeCast3D::force_shapecast_update);
- ClassDB::bind_method(D_METHOD("get_collider", "index"), &ShapeCast3D::get_collider);
- ClassDB::bind_method(D_METHOD("get_collider_rid", "index"), &ShapeCast3D::get_collider_rid);
- ClassDB::bind_method(D_METHOD("get_collider_shape", "index"), &ShapeCast3D::get_collider_shape);
- ClassDB::bind_method(D_METHOD("get_collision_point", "index"), &ShapeCast3D::get_collision_point);
- ClassDB::bind_method(D_METHOD("get_collision_normal", "index"), &ShapeCast3D::get_collision_normal);
- ClassDB::bind_method(D_METHOD("get_closest_collision_safe_fraction"), &ShapeCast3D::get_closest_collision_safe_fraction);
- ClassDB::bind_method(D_METHOD("get_closest_collision_unsafe_fraction"), &ShapeCast3D::get_closest_collision_unsafe_fraction);
- ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &ShapeCast3D::add_exception_rid);
- ClassDB::bind_method(D_METHOD("add_exception", "node"), &ShapeCast3D::add_exception);
- ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &ShapeCast3D::remove_exception_rid);
- ClassDB::bind_method(D_METHOD("remove_exception", "node"), &ShapeCast3D::remove_exception);
- ClassDB::bind_method(D_METHOD("clear_exceptions"), &ShapeCast3D::clear_exceptions);
- ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &ShapeCast3D::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &ShapeCast3D::get_collision_mask);
- ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &ShapeCast3D::set_collision_mask_value);
- ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &ShapeCast3D::get_collision_mask_value);
- ClassDB::bind_method(D_METHOD("set_exclude_parent_body", "mask"), &ShapeCast3D::set_exclude_parent_body);
- ClassDB::bind_method(D_METHOD("get_exclude_parent_body"), &ShapeCast3D::get_exclude_parent_body);
- ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &ShapeCast3D::set_collide_with_areas);
- ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &ShapeCast3D::is_collide_with_areas_enabled);
- ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &ShapeCast3D::set_collide_with_bodies);
- ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &ShapeCast3D::is_collide_with_bodies_enabled);
- ClassDB::bind_method(D_METHOD("get_collision_result"), &ShapeCast3D::get_collision_result);
- ClassDB::bind_method(D_METHOD("set_debug_shape_custom_color", "debug_shape_custom_color"), &ShapeCast3D::set_debug_shape_custom_color);
- ClassDB::bind_method(D_METHOD("get_debug_shape_custom_color"), &ShapeCast3D::get_debug_shape_custom_color);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape3D"), "set_shape", "get_shape");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position", PROPERTY_HINT_NONE, "suffix:m"), "set_target_position", "get_target_position");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01,suffix:m"), "set_margin", "get_margin");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "max_results"), "set_max_results", "get_max_results");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "collision_result", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "", "get_collision_result");
- ADD_GROUP("Collide With", "collide_with");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
- ADD_GROUP("Debug Shape", "debug_shape");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_shape_custom_color"), "set_debug_shape_custom_color", "get_debug_shape_custom_color");
- }
- PackedStringArray ShapeCast3D::get_configuration_warnings() const {
- PackedStringArray warnings = Node3D::get_configuration_warnings();
- if (shape.is_null()) {
- warnings.push_back(RTR("This node cannot interact with other objects unless a Shape3D is assigned."));
- }
- if (shape.is_valid() && Object::cast_to<ConcavePolygonShape3D>(*shape)) {
- warnings.push_back(RTR("ShapeCast3D does not support ConcavePolygonShape3Ds. Collisions will not be reported."));
- }
- return warnings;
- }
- void ShapeCast3D::set_enabled(bool p_enabled) {
- enabled = p_enabled;
- update_gizmos();
- if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
- set_physics_process_internal(p_enabled);
- }
- if (!p_enabled) {
- collided = false;
- }
- if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) {
- if (p_enabled) {
- _update_debug_shape();
- } else {
- _clear_debug_shape();
- }
- }
- }
- bool ShapeCast3D::is_enabled() const {
- return enabled;
- }
- void ShapeCast3D::set_target_position(const Vector3 &p_point) {
- target_position = p_point;
- if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) {
- _update_debug_shape();
- }
- update_gizmos();
- if (Engine::get_singleton()->is_editor_hint()) {
- if (is_inside_tree()) {
- _update_debug_shape_vertices();
- }
- } else if (debug_instance.is_valid()) {
- _update_debug_shape();
- }
- }
- Vector3 ShapeCast3D::get_target_position() const {
- return target_position;
- }
- void ShapeCast3D::set_margin(real_t p_margin) {
- margin = p_margin;
- }
- real_t ShapeCast3D::get_margin() const {
- return margin;
- }
- void ShapeCast3D::set_max_results(int p_max_results) {
- max_results = p_max_results;
- }
- int ShapeCast3D::get_max_results() const {
- return max_results;
- }
- void ShapeCast3D::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
- }
- uint32_t ShapeCast3D::get_collision_mask() const {
- return collision_mask;
- }
- void ShapeCast3D::set_collision_mask_value(int p_layer_number, bool p_value) {
- ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
- ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
- uint32_t mask = get_collision_mask();
- if (p_value) {
- mask |= 1 << (p_layer_number - 1);
- } else {
- mask &= ~(1 << (p_layer_number - 1));
- }
- set_collision_mask(mask);
- }
- bool ShapeCast3D::get_collision_mask_value(int p_layer_number) const {
- ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
- ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
- return get_collision_mask() & (1 << (p_layer_number - 1));
- }
- int ShapeCast3D::get_collision_count() const {
- return result.size();
- }
- bool ShapeCast3D::is_colliding() const {
- return collided;
- }
- Object *ShapeCast3D::get_collider(int p_idx) const {
- ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), nullptr, "No collider found.");
- if (result[p_idx].collider_id.is_null()) {
- return nullptr;
- }
- return ObjectDB::get_instance(result[p_idx].collider_id);
- }
- RID ShapeCast3D::get_collider_rid(int p_idx) const {
- ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), RID(), "No collider RID found.");
- return result[p_idx].rid;
- }
- int ShapeCast3D::get_collider_shape(int p_idx) const {
- ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), -1, "No collider shape found.");
- return result[p_idx].shape;
- }
- Vector3 ShapeCast3D::get_collision_point(int p_idx) const {
- ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), Vector3(), "No collision point found.");
- return result[p_idx].point;
- }
- Vector3 ShapeCast3D::get_collision_normal(int p_idx) const {
- ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), Vector3(), "No collision normal found.");
- return result[p_idx].normal;
- }
- real_t ShapeCast3D::get_closest_collision_safe_fraction() const {
- return collision_safe_fraction;
- }
- real_t ShapeCast3D::get_closest_collision_unsafe_fraction() const {
- return collision_unsafe_fraction;
- }
- #ifndef DISABLE_DEPRECATED
- void ShapeCast3D::resource_changed(Ref<Resource> p_res) {
- }
- #endif
- void ShapeCast3D::_shape_changed() {
- update_gizmos();
- bool is_editor = Engine::get_singleton()->is_editor_hint();
- if (is_inside_tree() && (is_editor || get_tree()->is_debugging_collisions_hint())) {
- _update_debug_shape();
- }
- }
- void ShapeCast3D::set_shape(const Ref<Shape3D> &p_shape) {
- if (p_shape == shape) {
- return;
- }
- if (shape.is_valid()) {
- shape->disconnect_changed(callable_mp(this, &ShapeCast3D::_shape_changed));
- }
- shape = p_shape;
- if (shape.is_valid()) {
- shape->connect_changed(callable_mp(this, &ShapeCast3D::_shape_changed));
- shape_rid = shape->get_rid();
- }
- bool is_editor = Engine::get_singleton()->is_editor_hint();
- if (is_inside_tree() && (is_editor || get_tree()->is_debugging_collisions_hint())) {
- _update_debug_shape();
- }
- update_gizmos();
- update_configuration_warnings();
- }
- Ref<Shape3D> ShapeCast3D::get_shape() const {
- return shape;
- }
- void ShapeCast3D::set_exclude_parent_body(bool p_exclude_parent_body) {
- if (exclude_parent_body == p_exclude_parent_body) {
- return;
- }
- exclude_parent_body = p_exclude_parent_body;
- if (!is_inside_tree()) {
- return;
- }
- if (Object::cast_to<CollisionObject3D>(get_parent())) {
- if (exclude_parent_body) {
- exclude.insert(Object::cast_to<CollisionObject3D>(get_parent())->get_rid());
- } else {
- exclude.erase(Object::cast_to<CollisionObject3D>(get_parent())->get_rid());
- }
- }
- }
- bool ShapeCast3D::get_exclude_parent_body() const {
- return exclude_parent_body;
- }
- void ShapeCast3D::_update_shapecast_state() {
- result.clear();
- ERR_FAIL_COND_MSG(shape.is_null(), "Null reference to shape. ShapeCast3D requires a Shape3D to sweep for collisions.");
- Ref<World3D> w3d = get_world_3d();
- ERR_FAIL_COND(w3d.is_null());
- PhysicsDirectSpaceState3D *dss = PhysicsServer3D::get_singleton()->space_get_direct_state(w3d->get_space());
- ERR_FAIL_NULL(dss);
- Transform3D gt = get_global_transform();
- PhysicsDirectSpaceState3D::ShapeParameters params;
- params.shape_rid = shape_rid;
- params.transform = gt;
- params.motion = gt.basis.xform(target_position);
- params.margin = margin;
- params.exclude = exclude;
- params.collision_mask = collision_mask;
- params.collide_with_bodies = collide_with_bodies;
- params.collide_with_areas = collide_with_areas;
- collision_safe_fraction = 0.0;
- collision_unsafe_fraction = 0.0;
- if (target_position != Vector3()) {
- dss->cast_motion(params, collision_safe_fraction, collision_unsafe_fraction);
- if (collision_unsafe_fraction < 1.0) {
- // Move shape transform to the point of impact,
- // so we can collect contact info at that point.
- gt.set_origin(gt.get_origin() + params.motion * (collision_unsafe_fraction + CMP_EPSILON));
- params.transform = gt;
- }
- }
- // Regardless of whether the shape is stuck or it's moved along
- // the motion vector, we'll only consider static collisions from now on.
- params.motion = Vector3();
- bool intersected = true;
- while (intersected && result.size() < max_results) {
- PhysicsDirectSpaceState3D::ShapeRestInfo info;
- intersected = dss->rest_info(params, &info);
- if (intersected) {
- result.push_back(info);
- params.exclude.insert(info.rid);
- }
- }
- collided = !result.is_empty();
- }
- void ShapeCast3D::force_shapecast_update() {
- _update_shapecast_state();
- }
- void ShapeCast3D::add_exception_rid(const RID &p_rid) {
- exclude.insert(p_rid);
- }
- void ShapeCast3D::add_exception(const CollisionObject3D *p_node) {
- ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject3D.");
- add_exception_rid(p_node->get_rid());
- }
- void ShapeCast3D::remove_exception_rid(const RID &p_rid) {
- exclude.erase(p_rid);
- }
- void ShapeCast3D::remove_exception(const CollisionObject3D *p_node) {
- ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject3D.");
- remove_exception_rid(p_node->get_rid());
- }
- void ShapeCast3D::clear_exceptions() {
- exclude.clear();
- }
- void ShapeCast3D::set_collide_with_areas(bool p_clip) {
- collide_with_areas = p_clip;
- }
- bool ShapeCast3D::is_collide_with_areas_enabled() const {
- return collide_with_areas;
- }
- void ShapeCast3D::set_collide_with_bodies(bool p_clip) {
- collide_with_bodies = p_clip;
- }
- bool ShapeCast3D::is_collide_with_bodies_enabled() const {
- return collide_with_bodies;
- }
- Array ShapeCast3D::get_collision_result() const {
- Array ret;
- for (int i = 0; i < result.size(); ++i) {
- const PhysicsDirectSpaceState3D::ShapeRestInfo &sri = result[i];
- Dictionary col;
- col["point"] = sri.point;
- col["normal"] = sri.normal;
- col["rid"] = sri.rid;
- col["collider"] = ObjectDB::get_instance(sri.collider_id);
- col["collider_id"] = sri.collider_id;
- col["shape"] = sri.shape;
- col["linear_velocity"] = sri.linear_velocity;
- ret.push_back(col);
- }
- return ret;
- }
- void ShapeCast3D::_update_debug_shape_vertices() {
- debug_shape_vertices.clear();
- debug_line_vertices.clear();
- if (!shape.is_null()) {
- debug_shape_vertices.append_array(shape->get_debug_mesh_lines());
- for (int i = 0; i < debug_shape_vertices.size(); i++) {
- debug_shape_vertices.set(i, debug_shape_vertices[i] + Vector3(target_position * get_closest_collision_safe_fraction()));
- }
- }
- if (target_position == Vector3()) {
- return;
- }
- debug_line_vertices.push_back(Vector3());
- debug_line_vertices.push_back(target_position);
- }
- const Vector<Vector3> &ShapeCast3D::get_debug_shape_vertices() const {
- return debug_shape_vertices;
- }
- const Vector<Vector3> &ShapeCast3D::get_debug_line_vertices() const {
- return debug_line_vertices;
- }
- void ShapeCast3D::set_debug_shape_custom_color(const Color &p_color) {
- debug_shape_custom_color = p_color;
- if (debug_material.is_valid()) {
- _update_debug_shape_material();
- }
- }
- Ref<StandardMaterial3D> ShapeCast3D::get_debug_material() {
- _update_debug_shape_material();
- return debug_material;
- }
- const Color &ShapeCast3D::get_debug_shape_custom_color() const {
- return debug_shape_custom_color;
- }
- void ShapeCast3D::_create_debug_shape() {
- _update_debug_shape_material();
- if (!debug_instance.is_valid()) {
- debug_instance = RenderingServer::get_singleton()->instance_create();
- }
- if (debug_mesh.is_null()) {
- debug_mesh.instantiate();
- }
- }
- void ShapeCast3D::_update_debug_shape_material(bool p_check_collision) {
- if (!debug_material.is_valid()) {
- Ref<StandardMaterial3D> material = memnew(StandardMaterial3D);
- debug_material = material;
- material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
- // Use double-sided rendering so that the RayCast can be seen if the camera is inside.
- material->set_cull_mode(BaseMaterial3D::CULL_DISABLED);
- material->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA);
- }
- Color color = debug_shape_custom_color;
- if (color == Color(0.0, 0.0, 0.0)) {
- // Use the default debug shape color defined in the Project Settings.
- color = get_tree()->get_debug_collisions_color();
- }
- if (p_check_collision && collided) {
- if ((color.get_h() < 0.055 || color.get_h() > 0.945) && color.get_s() > 0.5 && color.get_v() > 0.5) {
- // If base color is already quite reddish, highlight collision with green color
- color = Color(0.0, 1.0, 0.0, color.a);
- } else {
- // Else, highlight collision with red color
- color = Color(1.0, 0, 0, color.a);
- }
- }
- Ref<StandardMaterial3D> material = static_cast<Ref<StandardMaterial3D>>(debug_material);
- material->set_albedo(color);
- }
- void ShapeCast3D::_update_debug_shape() {
- if (!enabled) {
- return;
- }
- if (!debug_instance.is_valid()) {
- _create_debug_shape();
- }
- _update_debug_shape_vertices();
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
- if (!debug_instance.is_valid() || debug_mesh.is_null()) {
- return;
- }
- debug_mesh->clear_surfaces();
- Array a;
- a.resize(Mesh::ARRAY_MAX);
- uint32_t flags = 0;
- int surface_count = 0;
- if (!debug_shape_vertices.is_empty()) {
- a[Mesh::ARRAY_VERTEX] = debug_shape_vertices;
- debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), Dictionary(), flags);
- debug_mesh->surface_set_material(surface_count, debug_material);
- ++surface_count;
- }
- if (!debug_line_vertices.is_empty()) {
- a[Mesh::ARRAY_VERTEX] = debug_line_vertices;
- debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), Dictionary(), flags);
- debug_mesh->surface_set_material(surface_count, debug_material);
- ++surface_count;
- }
- RenderingServer::get_singleton()->instance_set_base(debug_instance, debug_mesh->get_rid());
- if (is_inside_tree()) {
- RenderingServer::get_singleton()->instance_set_scenario(debug_instance, get_world_3d()->get_scenario());
- RenderingServer::get_singleton()->instance_set_visible(debug_instance, is_visible_in_tree());
- RenderingServer::get_singleton()->instance_set_transform(debug_instance, get_global_transform());
- }
- }
- void ShapeCast3D::_clear_debug_shape() {
- ERR_FAIL_NULL(RenderingServer::get_singleton());
- if (debug_instance.is_valid()) {
- RenderingServer::get_singleton()->free(debug_instance);
- debug_instance = RID();
- }
- if (debug_mesh.is_valid()) {
- RenderingServer::get_singleton()->free(debug_mesh->get_rid());
- debug_mesh = Ref<ArrayMesh>();
- }
- }
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