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- /**************************************************************************/
- /* kinematic_collision_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "kinematic_collision_3d.h"
- #include "scene/3d/physics/character_body_3d.h"
- #include "scene/3d/physics/physics_body_3d.h"
- Vector3 KinematicCollision3D::get_travel() const {
- return result.travel;
- }
- Vector3 KinematicCollision3D::get_remainder() const {
- return result.remainder;
- }
- int KinematicCollision3D::get_collision_count() const {
- return result.collision_count;
- }
- real_t KinematicCollision3D::get_depth() const {
- return result.collision_depth;
- }
- Vector3 KinematicCollision3D::get_position(int p_collision_index) const {
- ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, Vector3());
- return result.collisions[p_collision_index].position;
- }
- Vector3 KinematicCollision3D::get_normal(int p_collision_index) const {
- ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, Vector3());
- return result.collisions[p_collision_index].normal;
- }
- real_t KinematicCollision3D::get_angle(int p_collision_index, const Vector3 &p_up_direction) const {
- ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, 0.0);
- ERR_FAIL_COND_V(p_up_direction == Vector3(), 0);
- return result.collisions[p_collision_index].get_angle(p_up_direction);
- }
- Object *KinematicCollision3D::get_local_shape(int p_collision_index) const {
- ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, nullptr);
- PhysicsBody3D *owner = Object::cast_to<PhysicsBody3D>(ObjectDB::get_instance(owner_id));
- if (!owner) {
- return nullptr;
- }
- uint32_t ownerid = owner->shape_find_owner(result.collisions[p_collision_index].local_shape);
- return owner->shape_owner_get_owner(ownerid);
- }
- Object *KinematicCollision3D::get_collider(int p_collision_index) const {
- ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, nullptr);
- if (result.collisions[p_collision_index].collider_id.is_valid()) {
- return ObjectDB::get_instance(result.collisions[p_collision_index].collider_id);
- }
- return nullptr;
- }
- ObjectID KinematicCollision3D::get_collider_id(int p_collision_index) const {
- ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, ObjectID());
- return result.collisions[p_collision_index].collider_id;
- }
- RID KinematicCollision3D::get_collider_rid(int p_collision_index) const {
- ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, RID());
- return result.collisions[p_collision_index].collider;
- }
- Object *KinematicCollision3D::get_collider_shape(int p_collision_index) const {
- Object *collider = get_collider(p_collision_index);
- if (collider) {
- CollisionObject3D *obj2d = Object::cast_to<CollisionObject3D>(collider);
- if (obj2d) {
- uint32_t ownerid = obj2d->shape_find_owner(result.collisions[p_collision_index].collider_shape);
- return obj2d->shape_owner_get_owner(ownerid);
- }
- }
- return nullptr;
- }
- int KinematicCollision3D::get_collider_shape_index(int p_collision_index) const {
- ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, 0);
- return result.collisions[p_collision_index].collider_shape;
- }
- Vector3 KinematicCollision3D::get_collider_velocity(int p_collision_index) const {
- ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, Vector3());
- return result.collisions[p_collision_index].collider_velocity;
- }
- void KinematicCollision3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_travel"), &KinematicCollision3D::get_travel);
- ClassDB::bind_method(D_METHOD("get_remainder"), &KinematicCollision3D::get_remainder);
- ClassDB::bind_method(D_METHOD("get_depth"), &KinematicCollision3D::get_depth);
- ClassDB::bind_method(D_METHOD("get_collision_count"), &KinematicCollision3D::get_collision_count);
- ClassDB::bind_method(D_METHOD("get_position", "collision_index"), &KinematicCollision3D::get_position, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("get_normal", "collision_index"), &KinematicCollision3D::get_normal, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("get_angle", "collision_index", "up_direction"), &KinematicCollision3D::get_angle, DEFVAL(0), DEFVAL(Vector3(0.0, 1.0, 0.0)));
- ClassDB::bind_method(D_METHOD("get_local_shape", "collision_index"), &KinematicCollision3D::get_local_shape, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("get_collider", "collision_index"), &KinematicCollision3D::get_collider, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("get_collider_id", "collision_index"), &KinematicCollision3D::get_collider_id, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("get_collider_rid", "collision_index"), &KinematicCollision3D::get_collider_rid, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("get_collider_shape", "collision_index"), &KinematicCollision3D::get_collider_shape, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("get_collider_shape_index", "collision_index"), &KinematicCollision3D::get_collider_shape_index, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("get_collider_velocity", "collision_index"), &KinematicCollision3D::get_collider_velocity, DEFVAL(0));
- }
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