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- /**************************************************************************/
- /* collision_shape_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "collision_shape_3d.h"
- #include "scene/3d/mesh_instance_3d.h"
- #include "scene/3d/physics/character_body_3d.h"
- #include "scene/3d/physics/physics_body_3d.h"
- #include "scene/3d/physics/vehicle_body_3d.h"
- #include "scene/resources/3d/concave_polygon_shape_3d.h"
- #include "scene/resources/3d/convex_polygon_shape_3d.h"
- #include "scene/resources/3d/world_boundary_shape_3d.h"
- void CollisionShape3D::make_convex_from_siblings() {
- Node *p = get_parent();
- if (!p) {
- return;
- }
- Vector<Vector3> vertices;
- for (int i = 0; i < p->get_child_count(); i++) {
- Node *n = p->get_child(i);
- MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(n);
- if (mi) {
- Ref<Mesh> m = mi->get_mesh();
- if (m.is_valid()) {
- for (int j = 0; j < m->get_surface_count(); j++) {
- Array a = m->surface_get_arrays(j);
- if (!a.is_empty()) {
- Vector<Vector3> v = a[RenderingServer::ARRAY_VERTEX];
- for (int k = 0; k < v.size(); k++) {
- vertices.append(mi->get_transform().xform(v[k]));
- }
- }
- }
- }
- }
- }
- Ref<ConvexPolygonShape3D> shape_new = memnew(ConvexPolygonShape3D);
- shape_new->set_points(vertices);
- set_shape(shape_new);
- }
- void CollisionShape3D::_update_in_shape_owner(bool p_xform_only) {
- collision_object->shape_owner_set_transform(owner_id, get_transform());
- if (p_xform_only) {
- return;
- }
- collision_object->shape_owner_set_disabled(owner_id, disabled);
- }
- void CollisionShape3D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_PARENTED: {
- collision_object = Object::cast_to<CollisionObject3D>(get_parent());
- if (collision_object) {
- owner_id = collision_object->create_shape_owner(this);
- if (shape.is_valid()) {
- collision_object->shape_owner_add_shape(owner_id, shape);
- }
- _update_in_shape_owner();
- }
- } break;
- case NOTIFICATION_ENTER_TREE: {
- if (collision_object) {
- _update_in_shape_owner();
- }
- } break;
- case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
- if (collision_object) {
- _update_in_shape_owner(true);
- }
- update_configuration_warnings();
- } break;
- case NOTIFICATION_UNPARENTED: {
- if (collision_object) {
- collision_object->remove_shape_owner(owner_id);
- }
- owner_id = 0;
- collision_object = nullptr;
- } break;
- }
- }
- #ifndef DISABLE_DEPRECATED
- void CollisionShape3D::resource_changed(Ref<Resource> res) {
- }
- #endif
- PackedStringArray CollisionShape3D::get_configuration_warnings() const {
- PackedStringArray warnings = Node3D::get_configuration_warnings();
- CollisionObject3D *col_object = Object::cast_to<CollisionObject3D>(get_parent());
- if (col_object == nullptr) {
- warnings.push_back(RTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node.\nPlease only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape."));
- }
- if (!shape.is_valid()) {
- warnings.push_back(RTR("A shape must be provided for CollisionShape3D to function. Please create a shape resource for it."));
- }
- if (shape.is_valid() && Object::cast_to<RigidBody3D>(col_object)) {
- String body_type = "RigidBody3D";
- if (Object::cast_to<VehicleBody3D>(col_object)) {
- body_type = "VehicleBody3D";
- }
- if (Object::cast_to<ConcavePolygonShape3D>(*shape)) {
- warnings.push_back(vformat(RTR("When used for collision, ConcavePolygonShape3D is intended to work with static CollisionObject3D nodes like StaticBody3D.\nIt will likely not behave well for %ss (except when frozen and freeze_mode set to FREEZE_MODE_STATIC)."), body_type));
- } else if (Object::cast_to<WorldBoundaryShape3D>(*shape)) {
- warnings.push_back(RTR("WorldBoundaryShape3D doesn't support RigidBody3D in another mode than static."));
- }
- }
- if (shape.is_valid() && Object::cast_to<CharacterBody3D>(col_object)) {
- if (Object::cast_to<ConcavePolygonShape3D>(*shape)) {
- warnings.push_back(RTR("When used for collision, ConcavePolygonShape3D is intended to work with static CollisionObject3D nodes like StaticBody3D.\nIt will likely not behave well for CharacterBody3Ds."));
- }
- }
- Vector3 scale = get_transform().get_basis().get_scale();
- if (!(Math::is_zero_approx(scale.x - scale.y) && Math::is_zero_approx(scale.y - scale.z))) {
- warnings.push_back(RTR("A non-uniformly scaled CollisionShape3D node will probably not function as expected.\nPlease make its scale uniform (i.e. the same on all axes), and change the size of its shape resource instead."));
- }
- return warnings;
- }
- void CollisionShape3D::_bind_methods() {
- #ifndef DISABLE_DEPRECATED
- ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &CollisionShape3D::resource_changed);
- #endif
- ClassDB::bind_method(D_METHOD("set_shape", "shape"), &CollisionShape3D::set_shape);
- ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape3D::get_shape);
- ClassDB::bind_method(D_METHOD("set_disabled", "enable"), &CollisionShape3D::set_disabled);
- ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionShape3D::is_disabled);
- ClassDB::bind_method(D_METHOD("make_convex_from_siblings"), &CollisionShape3D::make_convex_from_siblings);
- ClassDB::set_method_flags("CollisionShape3D", "make_convex_from_siblings", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape3D"), "set_shape", "get_shape");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
- }
- void CollisionShape3D::set_shape(const Ref<Shape3D> &p_shape) {
- if (p_shape == shape) {
- return;
- }
- if (shape.is_valid()) {
- shape->disconnect_changed(callable_mp((Node3D *)this, &Node3D::update_gizmos));
- }
- shape = p_shape;
- if (shape.is_valid()) {
- shape->connect_changed(callable_mp((Node3D *)this, &Node3D::update_gizmos));
- }
- update_gizmos();
- if (collision_object) {
- collision_object->shape_owner_clear_shapes(owner_id);
- if (shape.is_valid()) {
- collision_object->shape_owner_add_shape(owner_id, shape);
- }
- }
- if (is_inside_tree() && collision_object) {
- // If this is a heightfield shape our center may have changed
- _update_in_shape_owner(true);
- }
- update_configuration_warnings();
- }
- Ref<Shape3D> CollisionShape3D::get_shape() const {
- return shape;
- }
- void CollisionShape3D::set_disabled(bool p_disabled) {
- disabled = p_disabled;
- update_gizmos();
- if (collision_object) {
- collision_object->shape_owner_set_disabled(owner_id, p_disabled);
- }
- }
- bool CollisionShape3D::is_disabled() const {
- return disabled;
- }
- CollisionShape3D::CollisionShape3D() {
- //indicator = RenderingServer::get_singleton()->mesh_create();
- set_notify_local_transform(true);
- }
- CollisionShape3D::~CollisionShape3D() {
- //RenderingServer::get_singleton()->free(indicator);
- }
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