collision_polygon_3d.h 3.3 KB

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  1. /**************************************************************************/
  2. /* collision_polygon_3d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef COLLISION_POLYGON_3D_H
  31. #define COLLISION_POLYGON_3D_H
  32. #include "scene/3d/node_3d.h"
  33. #include "scene/resources/3d/shape_3d.h"
  34. class CollisionObject3D;
  35. class CollisionPolygon3D : public Node3D {
  36. GDCLASS(CollisionPolygon3D, Node3D);
  37. real_t margin = 0.04;
  38. protected:
  39. real_t depth = 1.0;
  40. AABB aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
  41. Vector<Point2> polygon;
  42. uint32_t owner_id = 0;
  43. CollisionObject3D *collision_object = nullptr;
  44. bool disabled = false;
  45. void _build_polygon();
  46. void _update_in_shape_owner(bool p_xform_only = false);
  47. bool _is_editable_3d_polygon() const;
  48. protected:
  49. void _notification(int p_what);
  50. static void _bind_methods();
  51. public:
  52. void set_depth(real_t p_depth);
  53. real_t get_depth() const;
  54. void set_polygon(const Vector<Point2> &p_polygon);
  55. Vector<Point2> get_polygon() const;
  56. void set_disabled(bool p_disabled);
  57. bool is_disabled() const;
  58. virtual AABB get_item_rect() const;
  59. real_t get_margin() const;
  60. void set_margin(real_t p_margin);
  61. PackedStringArray get_configuration_warnings() const override;
  62. CollisionPolygon3D();
  63. };
  64. #endif // COLLISION_POLYGON_3D_H