animatable_body_3d.h 3.0 KB

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  1. /**************************************************************************/
  2. /* animatable_body_3d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef ANIMATABLE_BODY_3D_H
  31. #define ANIMATABLE_BODY_3D_H
  32. #include "scene/3d/physics/static_body_3d.h"
  33. class AnimatableBody3D : public StaticBody3D {
  34. GDCLASS(AnimatableBody3D, StaticBody3D);
  35. private:
  36. Vector3 linear_velocity;
  37. Vector3 angular_velocity;
  38. bool sync_to_physics = true;
  39. Transform3D last_valid_transform;
  40. static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state);
  41. void _body_state_changed(PhysicsDirectBodyState3D *p_state);
  42. protected:
  43. void _notification(int p_what);
  44. static void _bind_methods();
  45. public:
  46. virtual Vector3 get_linear_velocity() const override;
  47. virtual Vector3 get_angular_velocity() const override;
  48. AnimatableBody3D();
  49. private:
  50. void _update_kinematic_motion();
  51. void set_sync_to_physics(bool p_enable);
  52. bool is_sync_to_physics_enabled() const;
  53. };
  54. #endif // ANIMATABLE_BODY_3D_H