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- /**************************************************************************/
- /* navigation_obstacle_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef NAVIGATION_OBSTACLE_3D_H
- #define NAVIGATION_OBSTACLE_3D_H
- #include "scene/3d/node_3d.h"
- class NavigationObstacle3D : public Node3D {
- GDCLASS(NavigationObstacle3D, Node3D);
- RID obstacle;
- RID map_before_pause;
- RID map_override;
- RID map_current;
- real_t height = 1.0;
- real_t radius = 0.0;
- Vector<Vector3> vertices;
- bool avoidance_enabled = true;
- uint32_t avoidance_layers = 1;
- bool use_3d_avoidance = false;
- Vector3 velocity;
- Vector3 previous_velocity;
- bool velocity_submitted = false;
- bool affect_navigation_mesh = false;
- bool carve_navigation_mesh = false;
- #ifdef DEBUG_ENABLED
- RID fake_agent_radius_debug_instance_rid;
- RID fake_agent_radius_debug_mesh_rid;
- RID static_obstacle_debug_instance_rid;
- RID static_obstacle_debug_mesh_rid;
- private:
- void _update_debug();
- void _update_fake_agent_radius_debug();
- void _update_static_obstacle_debug();
- #endif // DEBUG_ENABLED
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- public:
- NavigationObstacle3D();
- virtual ~NavigationObstacle3D();
- RID get_rid() const { return obstacle; }
- void set_avoidance_enabled(bool p_enabled);
- bool get_avoidance_enabled() const;
- void set_navigation_map(RID p_navigation_map);
- RID get_navigation_map() const;
- void set_radius(real_t p_radius);
- real_t get_radius() const { return radius; }
- void set_height(real_t p_height);
- real_t get_height() const { return height; }
- void set_vertices(const Vector<Vector3> &p_vertices);
- const Vector<Vector3> &get_vertices() const { return vertices; }
- void set_avoidance_layers(uint32_t p_layers);
- uint32_t get_avoidance_layers() const;
- void set_avoidance_layer_value(int p_layer_number, bool p_value);
- bool get_avoidance_layer_value(int p_layer_number) const;
- void set_use_3d_avoidance(bool p_use_3d_avoidance);
- bool get_use_3d_avoidance() const { return use_3d_avoidance; }
- void set_velocity(const Vector3 p_velocity);
- Vector3 get_velocity() const { return velocity; }
- void _avoidance_done(Vector3 p_new_velocity); // Dummy
- void set_affect_navigation_mesh(bool p_enabled);
- bool get_affect_navigation_mesh() const;
- void set_carve_navigation_mesh(bool p_enabled);
- bool get_carve_navigation_mesh() const;
- PackedStringArray get_configuration_warnings() const override;
- private:
- void _update_map(RID p_map);
- void _update_position(const Vector3 p_position);
- void _update_transform();
- void _update_use_3d_avoidance(bool p_use_3d_avoidance);
- };
- #endif // NAVIGATION_OBSTACLE_3D_H
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