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- /**************************************************************************/
- /* godot_status_item.mm */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "godot_status_item.h"
- #include "display_server_macos.h"
- @implementation GodotStatusItemDelegate
- - (id)init {
- self = [super init];
- return self;
- }
- - (IBAction)click:(id)sender {
- NSEvent *current_event = [NSApp currentEvent];
- MouseButton index = MouseButton::LEFT;
- if (current_event) {
- if (current_event.type == NSEventTypeLeftMouseDown) {
- index = MouseButton::LEFT;
- } else if (current_event.type == NSEventTypeRightMouseDown) {
- index = MouseButton::RIGHT;
- } else if (current_event.type == NSEventTypeOtherMouseDown) {
- if ((int)[current_event buttonNumber] == 2) {
- index = MouseButton::MIDDLE;
- } else if ((int)[current_event buttonNumber] == 3) {
- index = MouseButton::MB_XBUTTON1;
- } else if ((int)[current_event buttonNumber] == 4) {
- index = MouseButton::MB_XBUTTON2;
- }
- }
- }
- DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
- if (!ds) {
- return;
- }
- if (cb.is_valid()) {
- Variant v_button = index;
- Variant v_pos = ds->mouse_get_position();
- const Variant *v_args[2] = { &v_button, &v_pos };
- Variant ret;
- Callable::CallError ce;
- cb.callp((const Variant **)&v_args, 2, ret, ce);
- if (ce.error != Callable::CallError::CALL_OK) {
- ERR_PRINT(vformat("Failed to execute status indicator callback: %s.", Variant::get_callable_error_text(cb, v_args, 2, ce)));
- }
- }
- }
- - (void)setCallback:(const Callable &)callback {
- cb = callback;
- }
- @end
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