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- /**************************************************************************/
- /* editor_debugger_server_websocket.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "editor_debugger_server_websocket.h"
- #ifdef TOOLS_ENABLED
- #include "../remote_debugger_peer_websocket.h"
- #include "core/config/project_settings.h"
- #include "editor/editor_log.h"
- #include "editor/editor_node.h"
- #include "editor/editor_settings.h"
- void EditorDebuggerServerWebSocket::poll() {
- if (pending_peer.is_null() && tcp_server->is_connection_available()) {
- Ref<WebSocketPeer> peer = Ref<WebSocketPeer>(WebSocketPeer::create());
- ERR_FAIL_COND(peer.is_null()); // Bug.
- Vector<String> ws_protocols;
- ws_protocols.push_back("binary"); // Compatibility for emscripten TCP-to-WebSocket.
- peer->set_supported_protocols(ws_protocols);
- Error err = peer->accept_stream(tcp_server->take_connection());
- if (err == OK) {
- pending_timer = OS::get_singleton()->get_ticks_msec();
- pending_peer = peer;
- }
- }
- if (pending_peer.is_valid() && pending_peer->get_ready_state() != WebSocketPeer::STATE_OPEN) {
- pending_peer->poll();
- WebSocketPeer::State ready_state = pending_peer->get_ready_state();
- if (ready_state != WebSocketPeer::STATE_CONNECTING && ready_state != WebSocketPeer::STATE_OPEN) {
- pending_peer.unref(); // Failed.
- }
- if (ready_state == WebSocketPeer::STATE_CONNECTING && OS::get_singleton()->get_ticks_msec() - pending_timer > 3000) {
- pending_peer.unref(); // Timeout.
- }
- }
- }
- String EditorDebuggerServerWebSocket::get_uri() const {
- return endpoint;
- }
- Error EditorDebuggerServerWebSocket::start(const String &p_uri) {
- // Default host and port
- String bind_host = (String)EDITOR_GET("network/debug/remote_host");
- int bind_port = (int)EDITOR_GET("network/debug/remote_port");
- // Optionally override
- if (!p_uri.is_empty() && p_uri != "ws://") {
- String scheme, path, fragment;
- Error err = p_uri.parse_url(scheme, bind_host, bind_port, path, fragment);
- ERR_FAIL_COND_V(err != OK, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(!bind_host.is_valid_ip_address() && bind_host != "*", ERR_INVALID_PARAMETER);
- }
- // Try listening on ports
- const int max_attempts = 5;
- for (int attempt = 1;; ++attempt) {
- const Error err = tcp_server->listen(bind_port, bind_host);
- if (err == OK) {
- break;
- }
- if (attempt >= max_attempts) {
- EditorNode::get_log()->add_message(vformat("Cannot listen on port %d, remote debugging unavailable.", bind_port), EditorLog::MSG_TYPE_ERROR);
- return err;
- }
- int last_port = bind_port++;
- EditorNode::get_log()->add_message(vformat("Cannot listen on port %d, trying %d instead.", last_port, bind_port), EditorLog::MSG_TYPE_WARNING);
- }
- // Endpoint that the client should connect to
- endpoint = vformat("ws://%s:%d", bind_host, bind_port);
- return OK;
- }
- void EditorDebuggerServerWebSocket::stop() {
- pending_peer.unref();
- tcp_server->stop();
- }
- bool EditorDebuggerServerWebSocket::is_active() const {
- return tcp_server->is_listening();
- }
- bool EditorDebuggerServerWebSocket::is_connection_available() const {
- return pending_peer.is_valid() && pending_peer->get_ready_state() == WebSocketPeer::STATE_OPEN;
- }
- Ref<RemoteDebuggerPeer> EditorDebuggerServerWebSocket::take_connection() {
- ERR_FAIL_COND_V(!is_connection_available(), Ref<RemoteDebuggerPeer>());
- RemoteDebuggerPeer *peer = memnew(RemoteDebuggerPeerWebSocket(pending_peer));
- pending_peer.unref();
- return peer;
- }
- EditorDebuggerServerWebSocket::EditorDebuggerServerWebSocket() {
- tcp_server.instantiate();
- }
- EditorDebuggerServerWebSocket::~EditorDebuggerServerWebSocket() {
- stop();
- }
- EditorDebuggerServer *EditorDebuggerServerWebSocket::create(const String &p_protocol) {
- ERR_FAIL_COND_V(p_protocol != "ws://", nullptr);
- return memnew(EditorDebuggerServerWebSocket);
- }
- #endif // TOOLS_ENABLED
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