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- #!/usr/bin/env python
- from misc.utility.scons_hints import *
- Import("env")
- Import("env_modules")
- env_vhacd = env_modules.Clone()
- # Thirdparty source files
- thirdparty_obj = []
- thirdparty_dir = "#thirdparty/vhacd/"
- thirdparty_sources = [
- "src/vhacdManifoldMesh.cpp",
- "src/FloatMath.cpp",
- "src/vhacdMesh.cpp",
- "src/vhacdICHull.cpp",
- "src/vhacdVolume.cpp",
- "src/VHACD-ASYNC.cpp",
- "src/btAlignedAllocator.cpp",
- "src/vhacdRaycastMesh.cpp",
- "src/VHACD.cpp",
- "src/btConvexHullComputer.cpp",
- ]
- thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
- env_vhacd.Prepend(CPPPATH=[thirdparty_dir + "inc"])
- env_thirdparty = env_vhacd.Clone()
- env_thirdparty.disable_warnings()
- env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
- env.modules_sources += thirdparty_obj
- # Godot source files
- module_obj = []
- env_vhacd.add_source_files(module_obj, "*.cpp")
- env.modules_sources += module_obj
- # Needed to force rebuilding the module files when the thirdparty library is updated.
- env.Depends(module_obj, thirdparty_obj)
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