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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="OpenXRVisibilityMask" inherits="VisualInstance3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
- <brief_description>
- Draws a stereo correct visibility mask.
- </brief_description>
- <description>
- The visibility mask allows us to black out the part of the render result that is invisible due to lens distortion.
- As this is rendered first, it prevents fragments with expensive lighting calculations to be processed as they are discarded through z-checking.
- </description>
- <tutorials>
- </tutorials>
- </class>
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