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- /**************************************************************************/
- /* fastnoise_lite.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef FASTNOISE_LITE_H
- #define FASTNOISE_LITE_H
- #include "noise.h"
- #include "core/io/image.h"
- #include "core/object/ref_counted.h"
- #include "scene/resources/gradient.h"
- #include <thirdparty/noise/FastNoiseLite.h>
- typedef fastnoiselite::FastNoiseLite _FastNoiseLite;
- class FastNoiseLite : public Noise {
- GDCLASS(FastNoiseLite, Noise);
- OBJ_SAVE_TYPE(FastNoiseLite);
- public:
- enum NoiseType {
- TYPE_SIMPLEX = _FastNoiseLite::NoiseType_OpenSimplex2,
- TYPE_SIMPLEX_SMOOTH = _FastNoiseLite::NoiseType_OpenSimplex2S,
- TYPE_CELLULAR = _FastNoiseLite::NoiseType_Cellular,
- TYPE_PERLIN = _FastNoiseLite::NoiseType_Perlin,
- TYPE_VALUE_CUBIC = _FastNoiseLite::NoiseType_ValueCubic,
- TYPE_VALUE = _FastNoiseLite::NoiseType_Value,
- };
- enum FractalType {
- FRACTAL_NONE = _FastNoiseLite::FractalType_None,
- FRACTAL_FBM = _FastNoiseLite::FractalType_FBm,
- FRACTAL_RIDGED = _FastNoiseLite::FractalType_Ridged,
- FRACTAL_PING_PONG = _FastNoiseLite::FractalType_PingPong,
- };
- enum CellularDistanceFunction {
- DISTANCE_EUCLIDEAN = _FastNoiseLite::CellularDistanceFunction_Euclidean,
- DISTANCE_EUCLIDEAN_SQUARED = _FastNoiseLite::CellularDistanceFunction_EuclideanSq,
- DISTANCE_MANHATTAN = _FastNoiseLite::CellularDistanceFunction_Manhattan,
- DISTANCE_HYBRID = _FastNoiseLite::CellularDistanceFunction_Hybrid
- };
- enum CellularReturnType {
- RETURN_CELL_VALUE = _FastNoiseLite::CellularReturnType_CellValue,
- RETURN_DISTANCE = _FastNoiseLite::CellularReturnType_Distance,
- RETURN_DISTANCE2 = _FastNoiseLite::CellularReturnType_Distance2,
- RETURN_DISTANCE2_ADD = _FastNoiseLite::CellularReturnType_Distance2Add,
- RETURN_DISTANCE2_SUB = _FastNoiseLite::CellularReturnType_Distance2Sub,
- RETURN_DISTANCE2_MUL = _FastNoiseLite::CellularReturnType_Distance2Mul,
- RETURN_DISTANCE2_DIV = _FastNoiseLite::CellularReturnType_Distance2Div
- };
- enum DomainWarpType {
- DOMAIN_WARP_SIMPLEX = _FastNoiseLite::DomainWarpType_OpenSimplex2,
- DOMAIN_WARP_SIMPLEX_REDUCED = _FastNoiseLite::DomainWarpType_OpenSimplex2Reduced,
- DOMAIN_WARP_BASIC_GRID = _FastNoiseLite::DomainWarpType_BasicGrid
- };
- enum DomainWarpFractalType {
- DOMAIN_WARP_FRACTAL_NONE,
- DOMAIN_WARP_FRACTAL_PROGRESSIVE,
- DOMAIN_WARP_FRACTAL_INDEPENDENT
- };
- protected:
- static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const;
- private:
- _FastNoiseLite _noise;
- _FastNoiseLite _domain_warp_noise;
- Vector3 offset;
- NoiseType noise_type = TYPE_SIMPLEX_SMOOTH;
- int seed = 0;
- real_t frequency = 0.01;
- // Fractal specific.
- FractalType fractal_type = FRACTAL_FBM;
- int fractal_octaves = 5;
- real_t fractal_lacunarity = 2;
- real_t fractal_gain = 0.5;
- real_t fractal_weighted_strength = 0;
- real_t fractal_ping_pong_strength = 2;
- // Cellular specific.
- CellularDistanceFunction cellular_distance_function = DISTANCE_EUCLIDEAN;
- CellularReturnType cellular_return_type = RETURN_DISTANCE;
- real_t cellular_jitter = 1.0;
- // Domain warp specific.
- bool domain_warp_enabled = false;
- DomainWarpType domain_warp_type = DOMAIN_WARP_SIMPLEX;
- real_t domain_warp_amplitude = 30.0;
- real_t domain_warp_frequency = 0.05;
- DomainWarpFractalType domain_warp_fractal_type = DOMAIN_WARP_FRACTAL_PROGRESSIVE;
- int domain_warp_fractal_octaves = 5;
- real_t domain_warp_fractal_lacunarity = 6;
- real_t domain_warp_fractal_gain = 0.5;
- // This needs manual conversion because Godots Inspector property API does not support discontiguous enum indices.
- _FastNoiseLite::FractalType _convert_domain_warp_fractal_type_enum(DomainWarpFractalType p_domain_warp_fractal_type);
- public:
- FastNoiseLite();
- ~FastNoiseLite();
- // General noise settings.
- void set_noise_type(NoiseType p_noise_type);
- NoiseType get_noise_type() const;
- void set_seed(int p_seed);
- int get_seed() const;
- void set_frequency(real_t p_freq);
- real_t get_frequency() const;
- void set_offset(Vector3 p_offset);
- Vector3 get_offset() const;
- // Fractal specific.
- void set_fractal_type(FractalType p_type);
- FractalType get_fractal_type() const;
- void set_fractal_octaves(int p_octaves);
- int get_fractal_octaves() const;
- void set_fractal_lacunarity(real_t p_lacunarity);
- real_t get_fractal_lacunarity() const;
- void set_fractal_gain(real_t p_gain);
- real_t get_fractal_gain() const;
- void set_fractal_weighted_strength(real_t p_weighted_strength);
- real_t get_fractal_weighted_strength() const;
- void set_fractal_ping_pong_strength(real_t p_ping_pong_strength);
- real_t get_fractal_ping_pong_strength() const;
- // Cellular specific.
- void set_cellular_distance_function(CellularDistanceFunction p_func);
- CellularDistanceFunction get_cellular_distance_function() const;
- void set_cellular_return_type(CellularReturnType p_ret);
- CellularReturnType get_cellular_return_type() const;
- void set_cellular_jitter(real_t p_jitter);
- real_t get_cellular_jitter() const;
- // Domain warp specific.
- void set_domain_warp_enabled(bool p_enabled);
- bool is_domain_warp_enabled() const;
- void set_domain_warp_type(DomainWarpType p_domain_warp_type);
- DomainWarpType get_domain_warp_type() const;
- void set_domain_warp_amplitude(real_t p_amplitude);
- real_t get_domain_warp_amplitude() const;
- void set_domain_warp_frequency(real_t p_frequency);
- real_t get_domain_warp_frequency() const;
- void set_domain_warp_fractal_type(DomainWarpFractalType p_domain_warp_fractal_type);
- DomainWarpFractalType get_domain_warp_fractal_type() const;
- void set_domain_warp_fractal_octaves(int p_octaves);
- int get_domain_warp_fractal_octaves() const;
- void set_domain_warp_fractal_lacunarity(real_t p_lacunarity);
- real_t get_domain_warp_fractal_lacunarity() const;
- void set_domain_warp_fractal_gain(real_t p_gain);
- real_t get_domain_warp_fractal_gain() const;
- // Interface methods.
- real_t get_noise_1d(real_t p_x) const override;
- real_t get_noise_2dv(Vector2 p_v) const override;
- real_t get_noise_2d(real_t p_x, real_t p_y) const override;
- real_t get_noise_3dv(Vector3 p_v) const override;
- real_t get_noise_3d(real_t p_x, real_t p_y, real_t p_z) const override;
- void _changed();
- };
- VARIANT_ENUM_CAST(FastNoiseLite::NoiseType);
- VARIANT_ENUM_CAST(FastNoiseLite::FractalType);
- VARIANT_ENUM_CAST(FastNoiseLite::CellularDistanceFunction);
- VARIANT_ENUM_CAST(FastNoiseLite::CellularReturnType);
- VARIANT_ENUM_CAST(FastNoiseLite::DomainWarpType);
- VARIANT_ENUM_CAST(FastNoiseLite::DomainWarpFractalType);
- #endif // FASTNOISE_LITE_H
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