NoiseTexture3D.xml 3.5 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="NoiseTexture3D" inherits="Texture3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
  3. <brief_description>
  4. A 3D texture filled with noise generated by a [Noise] object.
  5. </brief_description>
  6. <description>
  7. Uses the [FastNoiseLite] library or other noise generators to fill the texture data of your desired size.
  8. The class uses [Thread]s to generate the texture data internally, so [method Texture3D.get_data] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the image:
  9. [codeblock]
  10. var texture = NoiseTexture3D.new()
  11. texture.noise = FastNoiseLite.new()
  12. await texture.changed
  13. var data = texture.get_data()
  14. [/codeblock]
  15. </description>
  16. <tutorials>
  17. </tutorials>
  18. <members>
  19. <member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
  20. A [Gradient] which is used to map the luminance of each pixel to a color value.
  21. </member>
  22. <member name="depth" type="int" setter="set_depth" getter="get_depth" default="64">
  23. Depth of the generated texture (in pixels).
  24. </member>
  25. <member name="height" type="int" setter="set_height" getter="get_height" default="64">
  26. Height of the generated texture (in pixels).
  27. </member>
  28. <member name="invert" type="bool" setter="set_invert" getter="get_invert" default="false">
  29. If [code]true[/code], inverts the noise texture. White becomes black, black becomes white.
  30. </member>
  31. <member name="noise" type="Noise" setter="set_noise" getter="get_noise">
  32. The instance of the [Noise] object.
  33. </member>
  34. <member name="normalize" type="bool" setter="set_normalize" getter="is_normalized" default="true">
  35. If [code]true[/code], the noise image coming from the noise generator is normalized to the range [code]0.0[/code] to [code]1.0[/code].
  36. Turning normalization off can affect the contrast and allows you to generate non repeating tileable noise textures.
  37. </member>
  38. <member name="seamless" type="bool" setter="set_seamless" getter="get_seamless" default="false">
  39. If [code]true[/code], a seamless texture is requested from the [Noise] resource.
  40. [b]Note:[/b] Seamless noise textures may take longer to generate and/or can have a lower contrast compared to non-seamless noise depending on the used [Noise] resource. This is because some implementations use higher dimensions for generating seamless noise.
  41. [b]Note:[/b] The default [FastNoiseLite] implementation uses the fallback path for seamless generation. If using a [member width], [member height] or [member depth] lower than the default, you may need to increase [member seamless_blend_skirt] to make seamless blending more effective.
  42. </member>
  43. <member name="seamless_blend_skirt" type="float" setter="set_seamless_blend_skirt" getter="get_seamless_blend_skirt" default="0.1">
  44. Used for the default/fallback implementation of the seamless texture generation. It determines the distance over which the seams are blended. High values may result in less details and contrast. See [Noise] for further details.
  45. [b]Note:[/b] If using a [member width], [member height] or [member depth] lower than the default, you may need to increase [member seamless_blend_skirt] to make seamless blending more effective.
  46. </member>
  47. <member name="width" type="int" setter="set_width" getter="get_width" default="64">
  48. Width of the generated texture (in pixels).
  49. </member>
  50. </members>
  51. </class>