123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304 |
- /**************************************************************************/
- /* nav_utils.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef NAV_UTILS_H
- #define NAV_UTILS_H
- #include "core/math/vector3.h"
- #include "core/templates/hash_map.h"
- #include "core/templates/hashfuncs.h"
- #include "core/templates/local_vector.h"
- class NavBase;
- namespace gd {
- struct Polygon;
- union PointKey {
- struct {
- int64_t x : 21;
- int64_t y : 22;
- int64_t z : 21;
- };
- uint64_t key = 0;
- };
- struct EdgeKey {
- PointKey a;
- PointKey b;
- static uint32_t hash(const EdgeKey &p_val) {
- return hash_one_uint64(p_val.a.key) ^ hash_one_uint64(p_val.b.key);
- }
- bool operator==(const EdgeKey &p_key) const {
- return (a.key == p_key.a.key) && (b.key == p_key.b.key);
- }
- EdgeKey(const PointKey &p_a = PointKey(), const PointKey &p_b = PointKey()) :
- a(p_a),
- b(p_b) {
- if (a.key > b.key) {
- SWAP(a, b);
- }
- }
- };
- struct Point {
- Vector3 pos;
- PointKey key;
- };
- struct Edge {
- /// The gateway in the edge, as, in some case, the whole edge might not be navigable.
- struct Connection {
- /// Polygon that this connection leads to.
- Polygon *polygon = nullptr;
- /// Edge of the source polygon where this connection starts from.
- int edge = -1;
- /// Point on the edge where the gateway leading to the poly starts.
- Vector3 pathway_start;
- /// Point on the edge where the gateway leading to the poly ends.
- Vector3 pathway_end;
- };
- /// Connections from this edge to other polygons.
- LocalVector<Connection> connections;
- };
- struct Polygon {
- /// Id of the polygon in the map.
- uint32_t id = UINT32_MAX;
- /// Navigation region or link that contains this polygon.
- const NavBase *owner = nullptr;
- /// The points of this `Polygon`
- LocalVector<Point> points;
- /// The edges of this `Polygon`
- LocalVector<Edge> edges;
- real_t surface_area = 0.0;
- };
- struct NavigationPoly {
- /// This poly.
- const Polygon *poly = nullptr;
- /// Index in the heap of traversable polygons.
- uint32_t traversable_poly_index = UINT32_MAX;
- /// Those 4 variables are used to travel the path backwards.
- int back_navigation_poly_id = -1;
- int back_navigation_edge = -1;
- Vector3 back_navigation_edge_pathway_start;
- Vector3 back_navigation_edge_pathway_end;
- /// The entry position of this poly.
- Vector3 entry;
- /// The distance traveled until now (g cost).
- real_t traveled_distance = 0.0;
- /// The distance to the destination (h cost).
- real_t distance_to_destination = 0.0;
- /// The total travel cost (f cost).
- real_t total_travel_cost() const {
- return traveled_distance + distance_to_destination;
- }
- bool operator==(const NavigationPoly &p_other) const {
- return poly == p_other.poly;
- }
- bool operator!=(const NavigationPoly &p_other) const {
- return !(*this == p_other);
- }
- };
- struct NavPolyTravelCostGreaterThan {
- // Returns `true` if the travel cost of `a` is higher than that of `b`.
- bool operator()(const NavigationPoly *p_poly_a, const NavigationPoly *p_poly_b) const {
- real_t f_cost_a = p_poly_a->total_travel_cost();
- real_t h_cost_a = p_poly_a->distance_to_destination;
- real_t f_cost_b = p_poly_b->total_travel_cost();
- real_t h_cost_b = p_poly_b->distance_to_destination;
- if (f_cost_a != f_cost_b) {
- return f_cost_a > f_cost_b;
- } else {
- return h_cost_a > h_cost_b;
- }
- }
- };
- struct NavPolyHeapIndexer {
- void operator()(NavigationPoly *p_poly, uint32_t p_heap_index) const {
- p_poly->traversable_poly_index = p_heap_index;
- }
- };
- struct ClosestPointQueryResult {
- Vector3 point;
- Vector3 normal;
- RID owner;
- };
- template <typename T>
- struct NoopIndexer {
- void operator()(const T &p_value, uint32_t p_index) {}
- };
- /**
- * A max-heap implementation that notifies of element index changes.
- */
- template <typename T, typename LessThan = Comparator<T>, typename Indexer = NoopIndexer<T>>
- class Heap {
- LocalVector<T> _buffer;
- LessThan _less_than;
- Indexer _indexer;
- public:
- void reserve(uint32_t p_size) {
- _buffer.reserve(p_size);
- }
- uint32_t size() const {
- return _buffer.size();
- }
- bool is_empty() const {
- return _buffer.is_empty();
- }
- void push(const T &p_element) {
- _buffer.push_back(p_element);
- _indexer(p_element, _buffer.size() - 1);
- _shift_up(_buffer.size() - 1);
- }
- T pop() {
- ERR_FAIL_COND_V_MSG(_buffer.is_empty(), T(), "Can't pop an empty heap.");
- T value = _buffer[0];
- _indexer(value, UINT32_MAX);
- if (_buffer.size() > 1) {
- _buffer[0] = _buffer[_buffer.size() - 1];
- _indexer(_buffer[0], 0);
- _buffer.remove_at(_buffer.size() - 1);
- _shift_down(0);
- } else {
- _buffer.remove_at(_buffer.size() - 1);
- }
- return value;
- }
- /**
- * Update the position of the element in the heap if necessary.
- */
- void shift(uint32_t p_index) {
- ERR_FAIL_UNSIGNED_INDEX_MSG(p_index, _buffer.size(), "Heap element index is out of range.");
- if (!_shift_up(p_index)) {
- _shift_down(p_index);
- }
- }
- void clear() {
- for (const T &value : _buffer) {
- _indexer(value, UINT32_MAX);
- }
- _buffer.clear();
- }
- Heap() {}
- Heap(const LessThan &p_less_than) :
- _less_than(p_less_than) {}
- Heap(const Indexer &p_indexer) :
- _indexer(p_indexer) {}
- Heap(const LessThan &p_less_than, const Indexer &p_indexer) :
- _less_than(p_less_than), _indexer(p_indexer) {}
- private:
- bool _shift_up(uint32_t p_index) {
- T value = _buffer[p_index];
- uint32_t current_index = p_index;
- uint32_t parent_index = (current_index - 1) / 2;
- while (current_index > 0 && _less_than(_buffer[parent_index], value)) {
- _buffer[current_index] = _buffer[parent_index];
- _indexer(_buffer[current_index], current_index);
- current_index = parent_index;
- parent_index = (current_index - 1) / 2;
- }
- if (current_index != p_index) {
- _buffer[current_index] = value;
- _indexer(value, current_index);
- return true;
- } else {
- return false;
- }
- }
- bool _shift_down(uint32_t p_index) {
- T value = _buffer[p_index];
- uint32_t current_index = p_index;
- uint32_t child_index = 2 * current_index + 1;
- while (child_index < _buffer.size()) {
- if (child_index + 1 < _buffer.size() &&
- _less_than(_buffer[child_index], _buffer[child_index + 1])) {
- child_index++;
- }
- if (_less_than(_buffer[child_index], value)) {
- break;
- }
- _buffer[current_index] = _buffer[child_index];
- _indexer(_buffer[current_index], current_index);
- current_index = child_index;
- child_index = 2 * current_index + 1;
- }
- if (current_index != p_index) {
- _buffer[current_index] = value;
- _indexer(value, current_index);
- return true;
- } else {
- return false;
- }
- }
- };
- } // namespace gd
- #endif // NAV_UTILS_H
|