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- /**************************************************************************/
- /* nav_region.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "nav_region.h"
- #include "nav_map.h"
- #include "3d/nav_mesh_queries_3d.h"
- void NavRegion::set_map(NavMap *p_map) {
- if (map == p_map) {
- return;
- }
- if (map) {
- map->remove_region(this);
- }
- map = p_map;
- polygons_dirty = true;
- if (map) {
- map->add_region(this);
- }
- }
- void NavRegion::set_enabled(bool p_enabled) {
- if (enabled == p_enabled) {
- return;
- }
- enabled = p_enabled;
- // TODO: This should not require a full rebuild as the region has not really changed.
- polygons_dirty = true;
- }
- void NavRegion::set_use_edge_connections(bool p_enabled) {
- if (use_edge_connections != p_enabled) {
- use_edge_connections = p_enabled;
- polygons_dirty = true;
- }
- }
- void NavRegion::set_transform(Transform3D p_transform) {
- if (transform == p_transform) {
- return;
- }
- transform = p_transform;
- polygons_dirty = true;
- #ifdef DEBUG_ENABLED
- if (map && Math::rad_to_deg(map->get_up().angle_to(transform.basis.get_column(1))) >= 90.0f) {
- ERR_PRINT_ONCE("Attempted to update a navigation region transform rotated 90 degrees or more away from the current navigation map UP orientation.");
- }
- #endif // DEBUG_ENABLED
- }
- void NavRegion::set_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh) {
- #ifdef DEBUG_ENABLED
- if (map && p_navigation_mesh.is_valid() && !Math::is_equal_approx(double(map->get_cell_size()), double(p_navigation_mesh->get_cell_size()))) {
- ERR_PRINT_ONCE(vformat("Attempted to update a navigation region with a navigation mesh that uses a `cell_size` of %s while assigned to a navigation map set to a `cell_size` of %s. The cell size for navigation maps can be changed by using the NavigationServer map_set_cell_size() function. The cell size for default navigation maps can also be changed in the ProjectSettings.", double(p_navigation_mesh->get_cell_size()), double(map->get_cell_size())));
- }
- if (map && p_navigation_mesh.is_valid() && !Math::is_equal_approx(double(map->get_cell_height()), double(p_navigation_mesh->get_cell_height()))) {
- ERR_PRINT_ONCE(vformat("Attempted to update a navigation region with a navigation mesh that uses a `cell_height` of %s while assigned to a navigation map set to a `cell_height` of %s. The cell height for navigation maps can be changed by using the NavigationServer map_set_cell_height() function. The cell height for default navigation maps can also be changed in the ProjectSettings.", double(p_navigation_mesh->get_cell_height()), double(map->get_cell_height())));
- }
- #endif // DEBUG_ENABLED
- RWLockWrite write_lock(navmesh_rwlock);
- pending_navmesh_vertices.clear();
- pending_navmesh_polygons.clear();
- if (p_navigation_mesh.is_valid()) {
- p_navigation_mesh->get_data(pending_navmesh_vertices, pending_navmesh_polygons);
- }
- polygons_dirty = true;
- }
- Vector3 NavRegion::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision) const {
- RWLockRead read_lock(region_rwlock);
- return NavMeshQueries3D::polygons_get_closest_point_to_segment(
- get_polygons(), p_from, p_to, p_use_collision);
- }
- gd::ClosestPointQueryResult NavRegion::get_closest_point_info(const Vector3 &p_point) const {
- RWLockRead read_lock(region_rwlock);
- return NavMeshQueries3D::polygons_get_closest_point_info(get_polygons(), p_point);
- }
- Vector3 NavRegion::get_random_point(uint32_t p_navigation_layers, bool p_uniformly) const {
- RWLockRead read_lock(region_rwlock);
- if (!get_enabled()) {
- return Vector3();
- }
- return NavMeshQueries3D::polygons_get_random_point(get_polygons(), p_navigation_layers, p_uniformly);
- }
- bool NavRegion::sync() {
- RWLockWrite write_lock(region_rwlock);
- bool something_changed = polygons_dirty /* || something_dirty? */;
- update_polygons();
- return something_changed;
- }
- void NavRegion::update_polygons() {
- if (!polygons_dirty) {
- return;
- }
- polygons.clear();
- surface_area = 0.0;
- polygons_dirty = false;
- if (map == nullptr) {
- return;
- }
- RWLockRead read_lock(navmesh_rwlock);
- if (pending_navmesh_vertices.is_empty() || pending_navmesh_polygons.is_empty()) {
- return;
- }
- int len = pending_navmesh_vertices.size();
- if (len == 0) {
- return;
- }
- const Vector3 *vertices_r = pending_navmesh_vertices.ptr();
- polygons.resize(pending_navmesh_polygons.size());
- real_t _new_region_surface_area = 0.0;
- // Build
- int navigation_mesh_polygon_index = 0;
- for (gd::Polygon &polygon : polygons) {
- polygon.owner = this;
- polygon.surface_area = 0.0;
- Vector<int> navigation_mesh_polygon = pending_navmesh_polygons[navigation_mesh_polygon_index];
- navigation_mesh_polygon_index += 1;
- int navigation_mesh_polygon_size = navigation_mesh_polygon.size();
- if (navigation_mesh_polygon_size < 3) {
- continue;
- }
- const int *indices = navigation_mesh_polygon.ptr();
- bool valid(true);
- polygon.points.resize(navigation_mesh_polygon_size);
- polygon.edges.resize(navigation_mesh_polygon_size);
- real_t _new_polygon_surface_area = 0.0;
- for (int j(2); j < navigation_mesh_polygon_size; j++) {
- const Face3 face = Face3(
- transform.xform(vertices_r[indices[0]]),
- transform.xform(vertices_r[indices[j - 1]]),
- transform.xform(vertices_r[indices[j]]));
- _new_polygon_surface_area += face.get_area();
- }
- polygon.surface_area = _new_polygon_surface_area;
- _new_region_surface_area += _new_polygon_surface_area;
- for (int j(0); j < navigation_mesh_polygon_size; j++) {
- int idx = indices[j];
- if (idx < 0 || idx >= len) {
- valid = false;
- break;
- }
- Vector3 point_position = transform.xform(vertices_r[idx]);
- polygon.points[j].pos = point_position;
- polygon.points[j].key = map->get_point_key(point_position);
- }
- if (!valid) {
- ERR_BREAK_MSG(!valid, "The navigation mesh set in this region is not valid!");
- }
- }
- surface_area = _new_region_surface_area;
- }
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