123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219 |
- /**************************************************************************/
- /* nav_obstacle.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "nav_obstacle.h"
- #include "nav_agent.h"
- #include "nav_map.h"
- NavObstacle::NavObstacle() {}
- NavObstacle::~NavObstacle() {}
- void NavObstacle::set_agent(NavAgent *p_agent) {
- if (agent == p_agent) {
- return;
- }
- agent = p_agent;
- internal_update_agent();
- }
- void NavObstacle::set_avoidance_enabled(bool p_enabled) {
- if (avoidance_enabled == p_enabled) {
- return;
- }
- avoidance_enabled = p_enabled;
- obstacle_dirty = true;
- internal_update_agent();
- }
- void NavObstacle::set_use_3d_avoidance(bool p_enabled) {
- if (use_3d_avoidance == p_enabled) {
- return;
- }
- use_3d_avoidance = p_enabled;
- obstacle_dirty = true;
- if (agent) {
- agent->set_use_3d_avoidance(use_3d_avoidance);
- }
- }
- void NavObstacle::set_map(NavMap *p_map) {
- if (map == p_map) {
- return;
- }
- if (map) {
- map->remove_obstacle(this);
- if (agent) {
- agent->set_map(nullptr);
- }
- }
- map = p_map;
- obstacle_dirty = true;
- if (map) {
- map->add_obstacle(this);
- internal_update_agent();
- }
- }
- void NavObstacle::set_position(const Vector3 p_position) {
- if (position == p_position) {
- return;
- }
- position = p_position;
- obstacle_dirty = true;
- if (agent) {
- agent->set_position(position);
- }
- }
- void NavObstacle::set_radius(real_t p_radius) {
- if (radius == p_radius) {
- return;
- }
- radius = p_radius;
- if (agent) {
- agent->set_radius(radius);
- }
- }
- void NavObstacle::set_height(const real_t p_height) {
- if (height == p_height) {
- return;
- }
- height = p_height;
- obstacle_dirty = true;
- if (agent) {
- agent->set_height(height);
- }
- }
- void NavObstacle::set_velocity(const Vector3 p_velocity) {
- velocity = p_velocity;
- if (agent) {
- agent->set_velocity(velocity);
- }
- }
- void NavObstacle::set_vertices(const Vector<Vector3> &p_vertices) {
- if (vertices == p_vertices) {
- return;
- }
- vertices = p_vertices;
- obstacle_dirty = true;
- }
- bool NavObstacle::is_map_changed() {
- if (map) {
- bool is_changed = map->get_iteration_id() != last_map_iteration_id;
- last_map_iteration_id = map->get_iteration_id();
- return is_changed;
- } else {
- return false;
- }
- }
- void NavObstacle::set_avoidance_layers(uint32_t p_layers) {
- if (avoidance_layers == p_layers) {
- return;
- }
- avoidance_layers = p_layers;
- obstacle_dirty = true;
- if (agent) {
- agent->set_avoidance_layers(avoidance_layers);
- }
- }
- bool NavObstacle::check_dirty() {
- const bool was_dirty = obstacle_dirty;
- obstacle_dirty = false;
- return was_dirty;
- }
- void NavObstacle::internal_update_agent() {
- if (agent) {
- agent->set_neighbor_distance(0.0);
- agent->set_max_neighbors(0.0);
- agent->set_time_horizon_agents(0.0);
- agent->set_time_horizon_obstacles(0.0);
- agent->set_avoidance_mask(0.0);
- agent->set_neighbor_distance(0.0);
- agent->set_avoidance_priority(1.0);
- agent->set_map(map);
- agent->set_paused(paused);
- agent->set_radius(radius);
- agent->set_height(height);
- agent->set_position(position);
- agent->set_avoidance_layers(avoidance_layers);
- agent->set_avoidance_enabled(avoidance_enabled);
- agent->set_use_3d_avoidance(use_3d_avoidance);
- }
- }
- void NavObstacle::set_paused(bool p_paused) {
- if (paused == p_paused) {
- return;
- }
- paused = p_paused;
- if (map) {
- if (paused) {
- map->remove_obstacle(this);
- } else {
- map->add_obstacle(this);
- }
- }
- internal_update_agent();
- }
- bool NavObstacle::get_paused() const {
- return paused;
- }
|