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  1. #!/usr/bin/env python
  2. from misc.utility.scons_hints import *
  3. Import("env")
  4. Import("env_modules")
  5. env_interactive_music = env_modules.Clone()
  6. # Godot's own source files
  7. env_interactive_music.add_source_files(env.modules_sources, "*.cpp")
  8. if env.editor_build:
  9. env_interactive_music.add_source_files(env.modules_sources, "editor/*.cpp")