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- /**************************************************************************/
- /* gjk_epa.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "gjk_epa.h"
- /* Disabling formatting for thirdparty code snippet */
- /* clang-format off */
- /*************** Bullet's GJK-EPA2 IMPLEMENTATION *******************/
- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2008 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the
- use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software in a
- product, an acknowledgment in the product documentation would be appreciated
- but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- /*
- GJK-EPA collision solver by Nathanael Presson, 2008
- */
- // Config
- /* GJK */
- #define GJK_MAX_ITERATIONS 128
- #define GJK_ACCURACY ((real_t)0.0001)
- #define GJK_MIN_DISTANCE ((real_t)0.0001)
- #define GJK_DUPLICATED_EPS ((real_t)0.0001)
- #define GJK_SIMPLEX2_EPS ((real_t)0.0)
- #define GJK_SIMPLEX3_EPS ((real_t)0.0)
- #define GJK_SIMPLEX4_EPS ((real_t)0.0)
- /* EPA */
- #define EPA_MAX_VERTICES 128
- #define EPA_MAX_FACES (EPA_MAX_VERTICES*2)
- #define EPA_MAX_ITERATIONS 255
- // -- GODOT start --
- //#define EPA_ACCURACY ((real_t)0.0001)
- #define EPA_ACCURACY ((real_t)0.00001)
- // -- GODOT end --
- #define EPA_FALLBACK (10*EPA_ACCURACY)
- #define EPA_PLANE_EPS ((real_t)0.00001)
- #define EPA_INSIDE_EPS ((real_t)0.01)
- namespace GjkEpa2 {
- struct sResults {
- enum eStatus {
- Separated, /* Shapes doesn't penetrate */
- Penetrating, /* Shapes are penetrating */
- GJK_Failed, /* GJK phase fail, no big issue, shapes are probably just 'touching' */
- EPA_Failed /* EPA phase fail, bigger problem, need to save parameters, and debug */
- } status;
- Vector3 witnesses[2];
- Vector3 normal;
- real_t distance = 0.0;
- };
- // Shorthands
- typedef unsigned int U;
- typedef unsigned char U1;
- // MinkowskiDiff
- struct MinkowskiDiff {
- const GodotShape3D* m_shapes[2];
- Transform3D transform_A;
- Transform3D transform_B;
- real_t margin_A = 0.0;
- real_t margin_B = 0.0;
- Vector3 (*get_support)(const GodotShape3D*, const Vector3&, real_t) = nullptr;
- void Initialize(const GodotShape3D* shape0, const Transform3D& wtrs0, const real_t margin0,
- const GodotShape3D* shape1, const Transform3D& wtrs1, const real_t margin1) {
- m_shapes[0] = shape0;
- m_shapes[1] = shape1;
- transform_A = wtrs0;
- transform_B = wtrs1;
- margin_A = margin0;
- margin_B = margin1;
- if ((margin0 > 0.0) || (margin1 > 0.0)) {
- get_support = get_support_with_margin;
- } else {
- get_support = get_support_without_margin;
- }
- }
- static Vector3 get_support_without_margin(const GodotShape3D* p_shape, const Vector3& p_dir, real_t p_margin) {
- return p_shape->get_support(p_dir.normalized());
- }
- static Vector3 get_support_with_margin(const GodotShape3D* p_shape, const Vector3& p_dir, real_t p_margin) {
- Vector3 local_dir_norm = p_dir;
- if (local_dir_norm.length_squared() < CMP_EPSILON2) {
- local_dir_norm = Vector3(-1.0, -1.0, -1.0);
- }
- local_dir_norm.normalize();
- return p_shape->get_support(local_dir_norm) + p_margin * local_dir_norm;
- }
- // i wonder how this could be sped up... if it can
- _FORCE_INLINE_ Vector3 Support0(const Vector3& d) const {
- return transform_A.xform(get_support(m_shapes[0], transform_A.basis.xform_inv(d), margin_A));
- }
- _FORCE_INLINE_ Vector3 Support1(const Vector3& d) const {
- return transform_B.xform(get_support(m_shapes[1], transform_B.basis.xform_inv(d), margin_B));
- }
- _FORCE_INLINE_ Vector3 Support (const Vector3& d) const {
- return (Support0(d) - Support1(-d));
- }
- _FORCE_INLINE_ Vector3 Support(const Vector3& d, U index) const {
- if (index) {
- return Support1(d);
- } else {
- return Support0(d);
- }
- }
- };
- typedef MinkowskiDiff tShape;
- // GJK
- struct GJK
- {
- /* Types */
- struct sSV
- {
- Vector3 d,w;
- };
- struct sSimplex
- {
- sSV* c[4];
- real_t p[4];
- U rank;
- };
- struct eStatus { enum _ {
- Valid,
- Inside,
- Failed };};
- /* Fields */
- tShape m_shape;
- Vector3 m_ray;
- real_t m_distance = 0.0f;
- sSimplex m_simplices[2];
- sSV m_store[4];
- sSV* m_free[4];
- U m_nfree = 0;
- U m_current = 0;
- sSimplex* m_simplex = nullptr;
- eStatus::_ m_status;
- /* Methods */
- GJK()
- {
- Initialize();
- }
- void Initialize()
- {
- m_ray = Vector3(0,0,0);
- m_nfree = 0;
- m_status = eStatus::Failed;
- m_current = 0;
- m_distance = 0;
- }
- eStatus::_ Evaluate(const tShape& shapearg,const Vector3& guess)
- {
- U iterations=0;
- real_t sqdist=0;
- real_t alpha=0;
- Vector3 lastw[4];
- U clastw=0;
- /* Initialize solver */
- m_free[0] = &m_store[0];
- m_free[1] = &m_store[1];
- m_free[2] = &m_store[2];
- m_free[3] = &m_store[3];
- m_nfree = 4;
- m_current = 0;
- m_status = eStatus::Valid;
- m_shape = shapearg;
- m_distance = 0;
- /* Initialize simplex */
- m_simplices[0].rank = 0;
- m_ray = guess;
- const real_t sqrl= m_ray.length_squared();
- appendvertice(m_simplices[0],sqrl>0?-m_ray:Vector3(1,0,0));
- m_simplices[0].p[0] = 1;
- m_ray = m_simplices[0].c[0]->w;
- sqdist = sqrl;
- lastw[0] =
- lastw[1] =
- lastw[2] =
- lastw[3] = m_ray;
- /* Loop */
- do {
- const U next=1-m_current;
- sSimplex& cs=m_simplices[m_current];
- sSimplex& ns=m_simplices[next];
- /* Check zero */
- const real_t rl=m_ray.length();
- if(rl<GJK_MIN_DISTANCE)
- {/* Touching or inside */
- m_status=eStatus::Inside;
- break;
- }
- /* Append new vertice in -'v' direction */
- appendvertice(cs,-m_ray);
- const Vector3& w=cs.c[cs.rank-1]->w;
- bool found=false;
- for(U i=0;i<4;++i)
- {
- if((w-lastw[i]).length_squared()<GJK_DUPLICATED_EPS)
- { found=true;break; }
- }
- if(found)
- {/* Return old simplex */
- removevertice(m_simplices[m_current]);
- break;
- }
- else
- {/* Update lastw */
- lastw[clastw=(clastw+1)&3]=w;
- }
- /* Check for termination */
- const real_t omega=vec3_dot(m_ray,w)/rl;
- alpha=MAX(omega,alpha);
- if(((rl-alpha)-(GJK_ACCURACY*rl))<=0)
- {/* Return old simplex */
- removevertice(m_simplices[m_current]);
- break;
- }
- /* Reduce simplex */
- real_t weights[4];
- U mask=0;
- switch(cs.rank)
- {
- case 2: sqdist=projectorigin( cs.c[0]->w,
- cs.c[1]->w,
- weights,mask);break;
- case 3: sqdist=projectorigin( cs.c[0]->w,
- cs.c[1]->w,
- cs.c[2]->w,
- weights,mask);break;
- case 4: sqdist=projectorigin( cs.c[0]->w,
- cs.c[1]->w,
- cs.c[2]->w,
- cs.c[3]->w,
- weights,mask);break;
- }
- if(sqdist>=0)
- {/* Valid */
- ns.rank = 0;
- m_ray = Vector3(0,0,0);
- m_current = next;
- for(U i=0,ni=cs.rank;i<ni;++i)
- {
- if(mask&(1<<i))
- {
- ns.c[ns.rank] = cs.c[i];
- ns.p[ns.rank++] = weights[i];
- m_ray += cs.c[i]->w*weights[i];
- }
- else
- {
- m_free[m_nfree++] = cs.c[i];
- }
- }
- if(mask==15) { m_status=eStatus::Inside;
- }
- }
- else
- {/* Return old simplex */
- removevertice(m_simplices[m_current]);
- break;
- }
- m_status=((++iterations)<GJK_MAX_ITERATIONS)?m_status:eStatus::Failed;
- } while(m_status==eStatus::Valid);
- m_simplex=&m_simplices[m_current];
- switch(m_status)
- {
- case eStatus::Valid: m_distance=m_ray.length();break;
- case eStatus::Inside: m_distance=0;break;
- default: {}
- }
- return(m_status);
- }
- bool EncloseOrigin()
- {
- switch(m_simplex->rank)
- {
- case 1:
- {
- for(U i=0;i<3;++i)
- {
- Vector3 axis=Vector3(0,0,0);
- axis[i]=1;
- appendvertice(*m_simplex, axis);
- if(EncloseOrigin()) { return(true);
- }
- removevertice(*m_simplex);
- appendvertice(*m_simplex,-axis);
- if(EncloseOrigin()) { return(true);
- }
- removevertice(*m_simplex);
- }
- }
- break;
- case 2:
- {
- const Vector3 d=m_simplex->c[1]->w-m_simplex->c[0]->w;
- for(U i=0;i<3;++i)
- {
- Vector3 axis=Vector3(0,0,0);
- axis[i]=1;
- const Vector3 p=vec3_cross(d,axis);
- if(p.length_squared()>0)
- {
- appendvertice(*m_simplex, p);
- if(EncloseOrigin()) { return(true);
- }
- removevertice(*m_simplex);
- appendvertice(*m_simplex,-p);
- if(EncloseOrigin()) { return(true);
- }
- removevertice(*m_simplex);
- }
- }
- }
- break;
- case 3:
- {
- const Vector3 n=vec3_cross(m_simplex->c[1]->w-m_simplex->c[0]->w,
- m_simplex->c[2]->w-m_simplex->c[0]->w);
- if(n.length_squared()>0)
- {
- appendvertice(*m_simplex,n);
- if(EncloseOrigin()) { return(true);
- }
- removevertice(*m_simplex);
- appendvertice(*m_simplex,-n);
- if(EncloseOrigin()) { return(true);
- }
- removevertice(*m_simplex);
- }
- }
- break;
- case 4:
- {
- if(Math::abs(det( m_simplex->c[0]->w-m_simplex->c[3]->w,
- m_simplex->c[1]->w-m_simplex->c[3]->w,
- m_simplex->c[2]->w-m_simplex->c[3]->w))>0) {
- return(true);
- }
- }
- break;
- }
- return(false);
- }
- /* Internals */
- void getsupport(const Vector3& d,sSV& sv) const
- {
- sv.d = d/d.length();
- sv.w = m_shape.Support(sv.d);
- }
- void removevertice(sSimplex& simplex)
- {
- m_free[m_nfree++]=simplex.c[--simplex.rank];
- }
- void appendvertice(sSimplex& simplex,const Vector3& v)
- {
- simplex.p[simplex.rank]=0;
- simplex.c[simplex.rank]=m_free[--m_nfree];
- getsupport(v,*simplex.c[simplex.rank++]);
- }
- static real_t det(const Vector3& a,const Vector3& b,const Vector3& c)
- {
- return( a.y*b.z*c.x+a.z*b.x*c.y-
- a.x*b.z*c.y-a.y*b.x*c.z+
- a.x*b.y*c.z-a.z*b.y*c.x);
- }
- static real_t projectorigin( const Vector3& a,
- const Vector3& b,
- real_t* w,U& m)
- {
- const Vector3 d=b-a;
- const real_t l=d.length_squared();
- if(l>GJK_SIMPLEX2_EPS)
- {
- const real_t t(l>0?-vec3_dot(a,d)/l:0);
- if(t>=1) { w[0]=0;w[1]=1;m=2;return(b.length_squared()); }
- else if(t<=0) { w[0]=1;w[1]=0;m=1;return(a.length_squared()); }
- else { w[0]=1-(w[1]=t);m=3;return((a+d*t).length_squared()); }
- }
- return(-1);
- }
- static real_t projectorigin( const Vector3& a,
- const Vector3& b,
- const Vector3& c,
- real_t* w,U& m)
- {
- static const U imd3[]={1,2,0};
- const Vector3* vt[]={&a,&b,&c};
- const Vector3 dl[]={a-b,b-c,c-a};
- const Vector3 n=vec3_cross(dl[0],dl[1]);
- const real_t l=n.length_squared();
- if(l>GJK_SIMPLEX3_EPS)
- {
- real_t mindist=-1;
- real_t subw[2] = { 0 , 0};
- U subm = 0;
- for(U i=0;i<3;++i)
- {
- if(vec3_dot(*vt[i],vec3_cross(dl[i],n))>0)
- {
- const U j=imd3[i];
- const real_t subd(projectorigin(*vt[i],*vt[j],subw,subm));
- if((mindist<0)||(subd<mindist))
- {
- mindist = subd;
- m = static_cast<U>(((subm&1)?1<<i:0)+((subm&2)?1<<j:0));
- w[i] = subw[0];
- w[j] = subw[1];
- w[imd3[j]] = 0;
- }
- }
- }
- if(mindist<0)
- {
- const real_t d=vec3_dot(a,n);
- const real_t s=Math::sqrt(l);
- const Vector3 p=n*(d/l);
- mindist = p.length_squared();
- m = 7;
- w[0] = (vec3_cross(dl[1],b-p)).length()/s;
- w[1] = (vec3_cross(dl[2],c-p)).length()/s;
- w[2] = 1-(w[0]+w[1]);
- }
- return(mindist);
- }
- return(-1);
- }
- static real_t projectorigin( const Vector3& a,
- const Vector3& b,
- const Vector3& c,
- const Vector3& d,
- real_t* w,U& m)
- {
- static const U imd3[]={1,2,0};
- const Vector3* vt[]={&a,&b,&c,&d};
- const Vector3 dl[]={a-d,b-d,c-d};
- const real_t vl=det(dl[0],dl[1],dl[2]);
- const bool ng=(vl*vec3_dot(a,vec3_cross(b-c,a-b)))<=0;
- if(ng&&(Math::abs(vl)>GJK_SIMPLEX4_EPS))
- {
- real_t mindist=-1;
- real_t subw[3] = {0.f, 0.f, 0.f};
- U subm=0;
- for(U i=0;i<3;++i)
- {
- const U j=imd3[i];
- const real_t s=vl*vec3_dot(d,vec3_cross(dl[i],dl[j]));
- if(s>0)
- {
- const real_t subd=projectorigin(*vt[i],*vt[j],d,subw,subm);
- if((mindist<0)||(subd<mindist))
- {
- mindist = subd;
- m = static_cast<U>((subm&1?1<<i:0)+
- (subm&2?1<<j:0)+
- (subm&4?8:0));
- w[i] = subw[0];
- w[j] = subw[1];
- w[imd3[j]] = 0;
- w[3] = subw[2];
- }
- }
- }
- if(mindist<0)
- {
- mindist = 0;
- m = 15;
- w[0] = det(c,b,d)/vl;
- w[1] = det(a,c,d)/vl;
- w[2] = det(b,a,d)/vl;
- w[3] = 1-(w[0]+w[1]+w[2]);
- }
- return(mindist);
- }
- return(-1);
- }
- };
- // EPA
- struct EPA
- {
- /* Types */
- typedef GJK::sSV sSV;
- struct sFace
- {
- Vector3 n;
- real_t d = 0.0f;
- sSV* c[3];
- sFace* f[3];
- sFace* l[2];
- U1 e[3];
- U1 pass = 0;
- };
- struct sList
- {
- sFace* root = nullptr;
- U count = 0;
- sList() {}
- };
- struct sHorizon
- {
- sFace* cf = nullptr;
- sFace* ff = nullptr;
- U nf = 0;
- sHorizon() {}
- };
- struct eStatus { enum _ {
- Valid,
- Touching,
- Degenerated,
- NonConvex,
- InvalidHull,
- OutOfFaces,
- OutOfVertices,
- AccuraryReached,
- FallBack,
- Failed };};
- /* Fields */
- eStatus::_ m_status;
- GJK::sSimplex m_result;
- Vector3 m_normal;
- real_t m_depth = 0.0f;
- sSV m_sv_store[EPA_MAX_VERTICES];
- sFace m_fc_store[EPA_MAX_FACES];
- U m_nextsv = 0;
- sList m_hull;
- sList m_stock;
- /* Methods */
- EPA()
- {
- Initialize();
- }
- static inline void bind(sFace* fa,U ea,sFace* fb,U eb)
- {
- fa->e[ea]=(U1)eb;fa->f[ea]=fb;
- fb->e[eb]=(U1)ea;fb->f[eb]=fa;
- }
- static inline void append(sList& list,sFace* face)
- {
- face->l[0] = nullptr;
- face->l[1] = list.root;
- if(list.root) { list.root->l[0]=face;
- }
- list.root = face;
- ++list.count;
- }
- static inline void remove(sList& list,sFace* face)
- {
- if(face->l[1]) { face->l[1]->l[0]=face->l[0];
- }
- if(face->l[0]) { face->l[0]->l[1]=face->l[1];
- }
- if(face==list.root) { list.root=face->l[1];
- }
- --list.count;
- }
- void Initialize()
- {
- m_status = eStatus::Failed;
- m_normal = Vector3(0,0,0);
- m_depth = 0;
- m_nextsv = 0;
- for(U i=0;i<EPA_MAX_FACES;++i)
- {
- append(m_stock,&m_fc_store[EPA_MAX_FACES-i-1]);
- }
- }
- eStatus::_ Evaluate(GJK& gjk,const Vector3& guess)
- {
- GJK::sSimplex& simplex=*gjk.m_simplex;
- if((simplex.rank>1)&&gjk.EncloseOrigin())
- {
- /* Clean up */
- while(m_hull.root)
- {
- sFace* f = m_hull.root;
- remove(m_hull,f);
- append(m_stock,f);
- }
- m_status = eStatus::Valid;
- m_nextsv = 0;
- /* Orient simplex */
- if(gjk.det( simplex.c[0]->w-simplex.c[3]->w,
- simplex.c[1]->w-simplex.c[3]->w,
- simplex.c[2]->w-simplex.c[3]->w)<0)
- {
- SWAP(simplex.c[0],simplex.c[1]);
- SWAP(simplex.p[0],simplex.p[1]);
- }
- /* Build initial hull */
- sFace* tetra[]={newface(simplex.c[0],simplex.c[1],simplex.c[2],true),
- newface(simplex.c[1],simplex.c[0],simplex.c[3],true),
- newface(simplex.c[2],simplex.c[1],simplex.c[3],true),
- newface(simplex.c[0],simplex.c[2],simplex.c[3],true)};
- if(m_hull.count==4)
- {
- sFace* best=findbest();
- sFace outer=*best;
- U pass=0;
- U iterations=0;
- bind(tetra[0],0,tetra[1],0);
- bind(tetra[0],1,tetra[2],0);
- bind(tetra[0],2,tetra[3],0);
- bind(tetra[1],1,tetra[3],2);
- bind(tetra[1],2,tetra[2],1);
- bind(tetra[2],2,tetra[3],1);
- m_status=eStatus::Valid;
- for(;iterations<EPA_MAX_ITERATIONS;++iterations)
- {
- if(m_nextsv<EPA_MAX_VERTICES)
- {
- sHorizon horizon;
- sSV* w=&m_sv_store[m_nextsv++];
- bool valid=true;
- best->pass = (U1)(++pass);
- gjk.getsupport(best->n,*w);
- const real_t wdist=vec3_dot(best->n,w->w)-best->d;
- if(wdist>EPA_ACCURACY)
- {
- for(U j=0;(j<3)&&valid;++j)
- {
- valid&=expand( pass,w,
- best->f[j],best->e[j],
- horizon);
- }
- if(valid&&(horizon.nf>=3))
- {
- bind(horizon.cf,1,horizon.ff,2);
- remove(m_hull,best);
- append(m_stock,best);
- best=findbest();
- outer=*best;
- } else { m_status=eStatus::InvalidHull;break; }
- } else { m_status=eStatus::AccuraryReached;break; }
- } else { m_status=eStatus::OutOfVertices;break; }
- }
- const Vector3 projection=outer.n*outer.d;
- m_normal = outer.n;
- m_depth = outer.d;
- m_result.rank = 3;
- m_result.c[0] = outer.c[0];
- m_result.c[1] = outer.c[1];
- m_result.c[2] = outer.c[2];
- m_result.p[0] = vec3_cross( outer.c[1]->w-projection,
- outer.c[2]->w-projection).length();
- m_result.p[1] = vec3_cross( outer.c[2]->w-projection,
- outer.c[0]->w-projection).length();
- m_result.p[2] = vec3_cross( outer.c[0]->w-projection,
- outer.c[1]->w-projection).length();
- const real_t sum=m_result.p[0]+m_result.p[1]+m_result.p[2];
- m_result.p[0] /= sum;
- m_result.p[1] /= sum;
- m_result.p[2] /= sum;
- return(m_status);
- }
- }
- /* Fallback */
- m_status = eStatus::FallBack;
- m_normal = -guess;
- const real_t nl = m_normal.length();
- if (nl > 0) {
- m_normal = m_normal/nl;
- } else {
- m_normal = Vector3(1,0,0);
- }
- m_depth = 0;
- m_result.rank=1;
- m_result.c[0]=simplex.c[0];
- m_result.p[0]=1;
- return(m_status);
- }
- bool getedgedist(sFace* face, sSV* a, sSV* b, real_t& dist)
- {
- const Vector3 ba = b->w - a->w;
- const Vector3 n_ab = vec3_cross(ba, face->n); // Outward facing edge normal direction, on triangle plane
- const real_t a_dot_nab = vec3_dot(a->w, n_ab); // Only care about the sign to determine inside/outside, so not normalization required
- if (a_dot_nab < 0) {
- // Outside of edge a->b
- const real_t ba_l2 = ba.length_squared();
- const real_t a_dot_ba = vec3_dot(a->w, ba);
- const real_t b_dot_ba = vec3_dot(b->w, ba);
- if (a_dot_ba > 0) {
- // Pick distance vertex a
- dist = a->w.length();
- } else if (b_dot_ba < 0) {
- // Pick distance vertex b
- dist = b->w.length();
- } else {
- // Pick distance to edge a->b
- const real_t a_dot_b = vec3_dot(a->w, b->w);
- dist = Math::sqrt(MAX((a->w.length_squared() * b->w.length_squared() - a_dot_b * a_dot_b) / ba_l2, 0.0));
- }
- return true;
- }
- return false;
- }
- sFace* newface(sSV* a,sSV* b,sSV* c,bool forced)
- {
- if (m_stock.root) {
- sFace* face=m_stock.root;
- remove(m_stock,face);
- append(m_hull,face);
- face->pass = 0;
- face->c[0] = a;
- face->c[1] = b;
- face->c[2] = c;
- face->n = vec3_cross(b->w-a->w,c->w-a->w);
- const real_t l=face->n.length();
- const bool v=l>EPA_ACCURACY;
- if (v) {
- if (!(getedgedist(face, a, b, face->d) ||
- getedgedist(face, b, c, face->d) ||
- getedgedist(face, c, a, face->d))) {
- // Origin projects to the interior of the triangle
- // Use distance to triangle plane
- face->d = vec3_dot(a->w, face->n) / l;
- }
- face->n /= l;
- if (forced||(face->d>=-EPA_PLANE_EPS)) {
- return(face);
- } else {
- m_status=eStatus::NonConvex;
- }
- } else {
- m_status=eStatus::Degenerated;
- }
- remove(m_hull,face);
- append(m_stock,face);
- return(nullptr);
- }
- // -- GODOT start --
- //m_status=m_stock.root?eStatus::OutOfVertices:eStatus::OutOfFaces;
- m_status=eStatus::OutOfFaces;
- // -- GODOT end --
- return(nullptr);
- }
- sFace* findbest()
- {
- sFace* minf=m_hull.root;
- real_t mind=minf->d*minf->d;
- for(sFace* f=minf->l[1];f;f=f->l[1])
- {
- const real_t sqd=f->d*f->d;
- if(sqd<mind)
- {
- minf=f;
- mind=sqd;
- }
- }
- return(minf);
- }
- bool expand(U pass,sSV* w,sFace* f,U e,sHorizon& horizon)
- {
- static const U i1m3[]={1,2,0};
- static const U i2m3[]={2,0,1};
- if(f->pass!=pass)
- {
- const U e1=i1m3[e];
- if((vec3_dot(f->n,w->w)-f->d)<-EPA_PLANE_EPS)
- {
- sFace* nf=newface(f->c[e1],f->c[e],w,false);
- if(nf)
- {
- bind(nf,0,f,e);
- if(horizon.cf) { bind(horizon.cf,1,nf,2); } else { horizon.ff=nf;
- }
- horizon.cf=nf;
- ++horizon.nf;
- return(true);
- }
- }
- else
- {
- const U e2=i2m3[e];
- f->pass = (U1)pass;
- if( expand(pass,w,f->f[e1],f->e[e1],horizon)&&
- expand(pass,w,f->f[e2],f->e[e2],horizon))
- {
- remove(m_hull,f);
- append(m_stock,f);
- return(true);
- }
- }
- }
- return(false);
- }
- };
- //
- static void Initialize( const GodotShape3D* shape0, const Transform3D& wtrs0, real_t margin0,
- const GodotShape3D* shape1, const Transform3D& wtrs1, real_t margin1,
- sResults& results,
- tShape& shape)
- {
- /* Results */
- results.witnesses[0] = Vector3(0,0,0);
- results.witnesses[1] = Vector3(0,0,0);
- results.status = sResults::Separated;
- /* Shape */
- shape.Initialize(shape0, wtrs0, margin0, shape1, wtrs1, margin1);
- }
- //
- // Api
- //
- //
- //
- bool Distance( const GodotShape3D* shape0,
- const Transform3D& wtrs0,
- real_t margin0,
- const GodotShape3D* shape1,
- const Transform3D& wtrs1,
- real_t margin1,
- const Vector3& guess,
- sResults& results)
- {
- tShape shape;
- Initialize(shape0, wtrs0, margin0, shape1, wtrs1, margin1, results, shape);
- GJK gjk;
- GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,guess);
- if(gjk_status==GJK::eStatus::Valid)
- {
- Vector3 w0=Vector3(0,0,0);
- Vector3 w1=Vector3(0,0,0);
- for(U i=0;i<gjk.m_simplex->rank;++i)
- {
- const real_t p=gjk.m_simplex->p[i];
- w0+=shape.Support( gjk.m_simplex->c[i]->d,0)*p;
- w1+=shape.Support(-gjk.m_simplex->c[i]->d,1)*p;
- }
- results.witnesses[0] = w0;
- results.witnesses[1] = w1;
- results.normal = w0-w1;
- results.distance = results.normal.length();
- results.normal /= results.distance>GJK_MIN_DISTANCE?results.distance:1;
- return(true);
- }
- else
- {
- results.status = gjk_status==GJK::eStatus::Inside?
- sResults::Penetrating :
- sResults::GJK_Failed;
- return(false);
- }
- }
- //
- bool Penetration( const GodotShape3D* shape0,
- const Transform3D& wtrs0,
- real_t margin0,
- const GodotShape3D* shape1,
- const Transform3D& wtrs1,
- real_t margin1,
- const Vector3& guess,
- sResults& results
- )
- {
- tShape shape;
- Initialize(shape0, wtrs0, margin0, shape1, wtrs1, margin1, results, shape);
- GJK gjk;
- GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,-guess);
- switch(gjk_status)
- {
- case GJK::eStatus::Inside:
- {
- EPA epa;
- EPA::eStatus::_ epa_status=epa.Evaluate(gjk,-guess);
- if(epa_status!=EPA::eStatus::Failed)
- {
- Vector3 w0=Vector3(0,0,0);
- for(U i=0;i<epa.m_result.rank;++i)
- {
- w0+=shape.Support(epa.m_result.c[i]->d,0)*epa.m_result.p[i];
- }
- results.status = sResults::Penetrating;
- results.witnesses[0] = w0;
- results.witnesses[1] = w0-epa.m_normal*epa.m_depth;
- results.normal = -epa.m_normal;
- results.distance = -epa.m_depth;
- return(true);
- } else { results.status=sResults::EPA_Failed;
- }
- }
- break;
- case GJK::eStatus::Failed:
- results.status=sResults::GJK_Failed;
- break;
- default: {}
- }
- return(false);
- }
- /* Symbols cleanup */
- #undef GJK_MAX_ITERATIONS
- #undef GJK_ACCURARY
- #undef GJK_MIN_DISTANCE
- #undef GJK_DUPLICATED_EPS
- #undef GJK_SIMPLEX2_EPS
- #undef GJK_SIMPLEX3_EPS
- #undef GJK_SIMPLEX4_EPS
- #undef EPA_MAX_VERTICES
- #undef EPA_MAX_FACES
- #undef EPA_MAX_ITERATIONS
- #undef EPA_ACCURACY
- #undef EPA_FALLBACK
- #undef EPA_PLANE_EPS
- #undef EPA_INSIDE_EPS
- } // end of namespace
- /* clang-format on */
- bool gjk_epa_calculate_distance(const GodotShape3D *p_shape_A, const Transform3D &p_transform_A, const GodotShape3D *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_result_A, Vector3 &r_result_B) {
- GjkEpa2::sResults res;
- if (GjkEpa2::Distance(p_shape_A, p_transform_A, 0.0, p_shape_B, p_transform_B, 0.0, p_transform_B.origin - p_transform_A.origin, res)) {
- r_result_A = res.witnesses[0];
- r_result_B = res.witnesses[1];
- return true;
- }
- return false;
- }
- bool gjk_epa_calculate_penetration(const GodotShape3D *p_shape_A, const Transform3D &p_transform_A, const GodotShape3D *p_shape_B, const Transform3D &p_transform_B, GodotCollisionSolver3D::CallbackResult p_result_callback, void *p_userdata, bool p_swap, real_t p_margin_A, real_t p_margin_B) {
- GjkEpa2::sResults res;
- if (GjkEpa2::Penetration(p_shape_A, p_transform_A, p_margin_A, p_shape_B, p_transform_B, p_margin_B, p_transform_B.origin - p_transform_A.origin, res)) {
- if (p_result_callback) {
- if (p_swap) {
- Vector3 normal = (res.witnesses[1] - res.witnesses[0]).normalized();
- p_result_callback(res.witnesses[1], 0, res.witnesses[0], 0, normal, p_userdata);
- } else {
- Vector3 normal = (res.witnesses[0] - res.witnesses[1]).normalized();
- p_result_callback(res.witnesses[0], 0, res.witnesses[1], 0, normal, p_userdata);
- }
- }
- return true;
- }
- return false;
- }
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