gltf_object_model_property.cpp 8.9 KB

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  1. /**************************************************************************/
  2. /* gltf_object_model_property.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "gltf_object_model_property.h"
  31. #include "../gltf_template_convert.h"
  32. void GLTFObjectModelProperty::_bind_methods() {
  33. BIND_ENUM_CONSTANT(GLTF_OBJECT_MODEL_TYPE_UNKNOWN);
  34. BIND_ENUM_CONSTANT(GLTF_OBJECT_MODEL_TYPE_BOOL);
  35. BIND_ENUM_CONSTANT(GLTF_OBJECT_MODEL_TYPE_FLOAT);
  36. BIND_ENUM_CONSTANT(GLTF_OBJECT_MODEL_TYPE_FLOAT_ARRAY);
  37. BIND_ENUM_CONSTANT(GLTF_OBJECT_MODEL_TYPE_FLOAT2);
  38. BIND_ENUM_CONSTANT(GLTF_OBJECT_MODEL_TYPE_FLOAT3);
  39. BIND_ENUM_CONSTANT(GLTF_OBJECT_MODEL_TYPE_FLOAT4);
  40. BIND_ENUM_CONSTANT(GLTF_OBJECT_MODEL_TYPE_FLOAT2X2);
  41. BIND_ENUM_CONSTANT(GLTF_OBJECT_MODEL_TYPE_FLOAT3X3);
  42. BIND_ENUM_CONSTANT(GLTF_OBJECT_MODEL_TYPE_FLOAT4X4);
  43. BIND_ENUM_CONSTANT(GLTF_OBJECT_MODEL_TYPE_INT);
  44. ClassDB::bind_method(D_METHOD("append_node_path", "node_path"), &GLTFObjectModelProperty::append_node_path);
  45. ClassDB::bind_method(D_METHOD("append_path_to_property", "node_path", "prop_name"), &GLTFObjectModelProperty::append_path_to_property);
  46. ClassDB::bind_method(D_METHOD("get_accessor_type"), &GLTFObjectModelProperty::get_accessor_type);
  47. ClassDB::bind_method(D_METHOD("get_gltf_to_godot_expression"), &GLTFObjectModelProperty::get_gltf_to_godot_expression);
  48. ClassDB::bind_method(D_METHOD("set_gltf_to_godot_expression", "gltf_to_godot_expr"), &GLTFObjectModelProperty::set_gltf_to_godot_expression);
  49. ClassDB::bind_method(D_METHOD("get_godot_to_gltf_expression"), &GLTFObjectModelProperty::get_godot_to_gltf_expression);
  50. ClassDB::bind_method(D_METHOD("set_godot_to_gltf_expression", "godot_to_gltf_expr"), &GLTFObjectModelProperty::set_godot_to_gltf_expression);
  51. ClassDB::bind_method(D_METHOD("get_node_paths"), &GLTFObjectModelProperty::get_node_paths);
  52. ClassDB::bind_method(D_METHOD("has_node_paths"), &GLTFObjectModelProperty::has_node_paths);
  53. ClassDB::bind_method(D_METHOD("set_node_paths", "node_paths"), &GLTFObjectModelProperty::set_node_paths);
  54. ClassDB::bind_method(D_METHOD("get_object_model_type"), &GLTFObjectModelProperty::get_object_model_type);
  55. ClassDB::bind_method(D_METHOD("set_object_model_type", "type"), &GLTFObjectModelProperty::set_object_model_type);
  56. ClassDB::bind_method(D_METHOD("get_json_pointers"), &GLTFObjectModelProperty::get_json_pointers_bind);
  57. ClassDB::bind_method(D_METHOD("has_json_pointers"), &GLTFObjectModelProperty::has_json_pointers);
  58. ClassDB::bind_method(D_METHOD("set_json_pointers", "json_pointers"), &GLTFObjectModelProperty::set_json_pointers_bind);
  59. ClassDB::bind_method(D_METHOD("get_variant_type"), &GLTFObjectModelProperty::get_variant_type);
  60. ClassDB::bind_method(D_METHOD("set_variant_type", "variant_type"), &GLTFObjectModelProperty::set_variant_type);
  61. ClassDB::bind_method(D_METHOD("set_types", "variant_type", "obj_model_type"), &GLTFObjectModelProperty::set_types);
  62. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gltf_to_godot_expression", PROPERTY_HINT_RESOURCE_TYPE, "Expression"), "set_gltf_to_godot_expression", "get_gltf_to_godot_expression"); // Ref<Expression>
  63. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "godot_to_gltf_expression", PROPERTY_HINT_RESOURCE_TYPE, "Expression"), "set_godot_to_gltf_expression", "get_godot_to_gltf_expression"); // Ref<Expression>
  64. ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "node_paths", PROPERTY_HINT_TYPE_STRING, "NodePath"), "set_node_paths", "get_node_paths"); // TypedArray<NodePath>
  65. ADD_PROPERTY(PropertyInfo(Variant::INT, "object_model_type"), "set_object_model_type", "get_object_model_type"); // GLTFObjectModelType
  66. ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "json_pointers"), "set_json_pointers", "get_json_pointers"); // TypedArray<PackedStringArray>
  67. ADD_PROPERTY(PropertyInfo(Variant::INT, "variant_type"), "set_variant_type", "get_variant_type"); // Variant::Type
  68. }
  69. void GLTFObjectModelProperty::append_node_path(const NodePath &p_node_path) {
  70. node_paths.push_back(p_node_path);
  71. }
  72. void GLTFObjectModelProperty::append_path_to_property(const NodePath &p_node_path, const StringName &p_prop_name) {
  73. Vector<StringName> node_names = p_node_path.get_names();
  74. Vector<StringName> subpath = p_node_path.get_subnames();
  75. subpath.append(p_prop_name);
  76. node_paths.push_back(NodePath(node_names, subpath, false));
  77. }
  78. GLTFAccessor::GLTFAccessorType GLTFObjectModelProperty::get_accessor_type() const {
  79. switch (object_model_type) {
  80. case GLTF_OBJECT_MODEL_TYPE_FLOAT2:
  81. return GLTFAccessor::TYPE_VEC2;
  82. case GLTF_OBJECT_MODEL_TYPE_FLOAT3:
  83. return GLTFAccessor::TYPE_VEC3;
  84. case GLTF_OBJECT_MODEL_TYPE_FLOAT4:
  85. return GLTFAccessor::TYPE_VEC4;
  86. case GLTF_OBJECT_MODEL_TYPE_FLOAT2X2:
  87. return GLTFAccessor::TYPE_MAT2;
  88. case GLTF_OBJECT_MODEL_TYPE_FLOAT3X3:
  89. return GLTFAccessor::TYPE_MAT3;
  90. case GLTF_OBJECT_MODEL_TYPE_FLOAT4X4:
  91. return GLTFAccessor::TYPE_MAT4;
  92. default:
  93. return GLTFAccessor::TYPE_SCALAR;
  94. }
  95. }
  96. Ref<Expression> GLTFObjectModelProperty::get_gltf_to_godot_expression() const {
  97. return gltf_to_godot_expr;
  98. }
  99. void GLTFObjectModelProperty::set_gltf_to_godot_expression(Ref<Expression> p_gltf_to_godot_expr) {
  100. gltf_to_godot_expr = p_gltf_to_godot_expr;
  101. }
  102. Ref<Expression> GLTFObjectModelProperty::get_godot_to_gltf_expression() const {
  103. return godot_to_gltf_expr;
  104. }
  105. void GLTFObjectModelProperty::set_godot_to_gltf_expression(Ref<Expression> p_godot_to_gltf_expr) {
  106. godot_to_gltf_expr = p_godot_to_gltf_expr;
  107. }
  108. TypedArray<NodePath> GLTFObjectModelProperty::get_node_paths() const {
  109. return node_paths;
  110. }
  111. bool GLTFObjectModelProperty::has_node_paths() const {
  112. return !node_paths.is_empty();
  113. }
  114. void GLTFObjectModelProperty::set_node_paths(TypedArray<NodePath> p_node_paths) {
  115. node_paths = p_node_paths;
  116. }
  117. GLTFObjectModelProperty::GLTFObjectModelType GLTFObjectModelProperty::get_object_model_type() const {
  118. return object_model_type;
  119. }
  120. void GLTFObjectModelProperty::set_object_model_type(GLTFObjectModelType p_type) {
  121. object_model_type = p_type;
  122. }
  123. Vector<PackedStringArray> GLTFObjectModelProperty::get_json_pointers() const {
  124. return json_pointers;
  125. }
  126. bool GLTFObjectModelProperty::has_json_pointers() const {
  127. return !json_pointers.is_empty();
  128. }
  129. void GLTFObjectModelProperty::set_json_pointers(const Vector<PackedStringArray> &p_json_pointers) {
  130. json_pointers = p_json_pointers;
  131. }
  132. TypedArray<PackedStringArray> GLTFObjectModelProperty::get_json_pointers_bind() const {
  133. return GLTFTemplateConvert::to_array(json_pointers);
  134. }
  135. void GLTFObjectModelProperty::set_json_pointers_bind(const TypedArray<PackedStringArray> &p_json_pointers) {
  136. GLTFTemplateConvert::set_from_array(json_pointers, p_json_pointers);
  137. }
  138. Variant::Type GLTFObjectModelProperty::get_variant_type() const {
  139. return variant_type;
  140. }
  141. void GLTFObjectModelProperty::set_variant_type(Variant::Type p_variant_type) {
  142. variant_type = p_variant_type;
  143. }
  144. void GLTFObjectModelProperty::set_types(Variant::Type p_variant_type, GLTFObjectModelType p_obj_model_type) {
  145. variant_type = p_variant_type;
  146. object_model_type = p_obj_model_type;
  147. }