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- /**************************************************************************/
- /* gltf_object_model_property.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "gltf_object_model_property.h"
- #include "../gltf_template_convert.h"
- void GLTFObjectModelProperty::_bind_methods() {
- BIND_ENUM_CONSTANT(GLTF_OBJECT_MODEL_TYPE_UNKNOWN);
- BIND_ENUM_CONSTANT(GLTF_OBJECT_MODEL_TYPE_BOOL);
- BIND_ENUM_CONSTANT(GLTF_OBJECT_MODEL_TYPE_FLOAT);
- BIND_ENUM_CONSTANT(GLTF_OBJECT_MODEL_TYPE_FLOAT_ARRAY);
- BIND_ENUM_CONSTANT(GLTF_OBJECT_MODEL_TYPE_FLOAT2);
- BIND_ENUM_CONSTANT(GLTF_OBJECT_MODEL_TYPE_FLOAT3);
- BIND_ENUM_CONSTANT(GLTF_OBJECT_MODEL_TYPE_FLOAT4);
- BIND_ENUM_CONSTANT(GLTF_OBJECT_MODEL_TYPE_FLOAT2X2);
- BIND_ENUM_CONSTANT(GLTF_OBJECT_MODEL_TYPE_FLOAT3X3);
- BIND_ENUM_CONSTANT(GLTF_OBJECT_MODEL_TYPE_FLOAT4X4);
- BIND_ENUM_CONSTANT(GLTF_OBJECT_MODEL_TYPE_INT);
- ClassDB::bind_method(D_METHOD("append_node_path", "node_path"), &GLTFObjectModelProperty::append_node_path);
- ClassDB::bind_method(D_METHOD("append_path_to_property", "node_path", "prop_name"), &GLTFObjectModelProperty::append_path_to_property);
- ClassDB::bind_method(D_METHOD("get_accessor_type"), &GLTFObjectModelProperty::get_accessor_type);
- ClassDB::bind_method(D_METHOD("get_gltf_to_godot_expression"), &GLTFObjectModelProperty::get_gltf_to_godot_expression);
- ClassDB::bind_method(D_METHOD("set_gltf_to_godot_expression", "gltf_to_godot_expr"), &GLTFObjectModelProperty::set_gltf_to_godot_expression);
- ClassDB::bind_method(D_METHOD("get_godot_to_gltf_expression"), &GLTFObjectModelProperty::get_godot_to_gltf_expression);
- ClassDB::bind_method(D_METHOD("set_godot_to_gltf_expression", "godot_to_gltf_expr"), &GLTFObjectModelProperty::set_godot_to_gltf_expression);
- ClassDB::bind_method(D_METHOD("get_node_paths"), &GLTFObjectModelProperty::get_node_paths);
- ClassDB::bind_method(D_METHOD("has_node_paths"), &GLTFObjectModelProperty::has_node_paths);
- ClassDB::bind_method(D_METHOD("set_node_paths", "node_paths"), &GLTFObjectModelProperty::set_node_paths);
- ClassDB::bind_method(D_METHOD("get_object_model_type"), &GLTFObjectModelProperty::get_object_model_type);
- ClassDB::bind_method(D_METHOD("set_object_model_type", "type"), &GLTFObjectModelProperty::set_object_model_type);
- ClassDB::bind_method(D_METHOD("get_json_pointers"), &GLTFObjectModelProperty::get_json_pointers_bind);
- ClassDB::bind_method(D_METHOD("has_json_pointers"), &GLTFObjectModelProperty::has_json_pointers);
- ClassDB::bind_method(D_METHOD("set_json_pointers", "json_pointers"), &GLTFObjectModelProperty::set_json_pointers_bind);
- ClassDB::bind_method(D_METHOD("get_variant_type"), &GLTFObjectModelProperty::get_variant_type);
- ClassDB::bind_method(D_METHOD("set_variant_type", "variant_type"), &GLTFObjectModelProperty::set_variant_type);
- ClassDB::bind_method(D_METHOD("set_types", "variant_type", "obj_model_type"), &GLTFObjectModelProperty::set_types);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gltf_to_godot_expression", PROPERTY_HINT_RESOURCE_TYPE, "Expression"), "set_gltf_to_godot_expression", "get_gltf_to_godot_expression"); // Ref<Expression>
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "godot_to_gltf_expression", PROPERTY_HINT_RESOURCE_TYPE, "Expression"), "set_godot_to_gltf_expression", "get_godot_to_gltf_expression"); // Ref<Expression>
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "node_paths", PROPERTY_HINT_TYPE_STRING, "NodePath"), "set_node_paths", "get_node_paths"); // TypedArray<NodePath>
- ADD_PROPERTY(PropertyInfo(Variant::INT, "object_model_type"), "set_object_model_type", "get_object_model_type"); // GLTFObjectModelType
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "json_pointers"), "set_json_pointers", "get_json_pointers"); // TypedArray<PackedStringArray>
- ADD_PROPERTY(PropertyInfo(Variant::INT, "variant_type"), "set_variant_type", "get_variant_type"); // Variant::Type
- }
- void GLTFObjectModelProperty::append_node_path(const NodePath &p_node_path) {
- node_paths.push_back(p_node_path);
- }
- void GLTFObjectModelProperty::append_path_to_property(const NodePath &p_node_path, const StringName &p_prop_name) {
- Vector<StringName> node_names = p_node_path.get_names();
- Vector<StringName> subpath = p_node_path.get_subnames();
- subpath.append(p_prop_name);
- node_paths.push_back(NodePath(node_names, subpath, false));
- }
- GLTFAccessor::GLTFAccessorType GLTFObjectModelProperty::get_accessor_type() const {
- switch (object_model_type) {
- case GLTF_OBJECT_MODEL_TYPE_FLOAT2:
- return GLTFAccessor::TYPE_VEC2;
- case GLTF_OBJECT_MODEL_TYPE_FLOAT3:
- return GLTFAccessor::TYPE_VEC3;
- case GLTF_OBJECT_MODEL_TYPE_FLOAT4:
- return GLTFAccessor::TYPE_VEC4;
- case GLTF_OBJECT_MODEL_TYPE_FLOAT2X2:
- return GLTFAccessor::TYPE_MAT2;
- case GLTF_OBJECT_MODEL_TYPE_FLOAT3X3:
- return GLTFAccessor::TYPE_MAT3;
- case GLTF_OBJECT_MODEL_TYPE_FLOAT4X4:
- return GLTFAccessor::TYPE_MAT4;
- default:
- return GLTFAccessor::TYPE_SCALAR;
- }
- }
- Ref<Expression> GLTFObjectModelProperty::get_gltf_to_godot_expression() const {
- return gltf_to_godot_expr;
- }
- void GLTFObjectModelProperty::set_gltf_to_godot_expression(Ref<Expression> p_gltf_to_godot_expr) {
- gltf_to_godot_expr = p_gltf_to_godot_expr;
- }
- Ref<Expression> GLTFObjectModelProperty::get_godot_to_gltf_expression() const {
- return godot_to_gltf_expr;
- }
- void GLTFObjectModelProperty::set_godot_to_gltf_expression(Ref<Expression> p_godot_to_gltf_expr) {
- godot_to_gltf_expr = p_godot_to_gltf_expr;
- }
- TypedArray<NodePath> GLTFObjectModelProperty::get_node_paths() const {
- return node_paths;
- }
- bool GLTFObjectModelProperty::has_node_paths() const {
- return !node_paths.is_empty();
- }
- void GLTFObjectModelProperty::set_node_paths(TypedArray<NodePath> p_node_paths) {
- node_paths = p_node_paths;
- }
- GLTFObjectModelProperty::GLTFObjectModelType GLTFObjectModelProperty::get_object_model_type() const {
- return object_model_type;
- }
- void GLTFObjectModelProperty::set_object_model_type(GLTFObjectModelType p_type) {
- object_model_type = p_type;
- }
- Vector<PackedStringArray> GLTFObjectModelProperty::get_json_pointers() const {
- return json_pointers;
- }
- bool GLTFObjectModelProperty::has_json_pointers() const {
- return !json_pointers.is_empty();
- }
- void GLTFObjectModelProperty::set_json_pointers(const Vector<PackedStringArray> &p_json_pointers) {
- json_pointers = p_json_pointers;
- }
- TypedArray<PackedStringArray> GLTFObjectModelProperty::get_json_pointers_bind() const {
- return GLTFTemplateConvert::to_array(json_pointers);
- }
- void GLTFObjectModelProperty::set_json_pointers_bind(const TypedArray<PackedStringArray> &p_json_pointers) {
- GLTFTemplateConvert::set_from_array(json_pointers, p_json_pointers);
- }
- Variant::Type GLTFObjectModelProperty::get_variant_type() const {
- return variant_type;
- }
- void GLTFObjectModelProperty::set_variant_type(Variant::Type p_variant_type) {
- variant_type = p_variant_type;
- }
- void GLTFObjectModelProperty::set_types(Variant::Type p_variant_type, GLTFObjectModelType p_obj_model_type) {
- variant_type = p_variant_type;
- object_model_type = p_obj_model_type;
- }
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