gltf_mesh.h 3.1 KB

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  1. /**************************************************************************/
  2. /* gltf_mesh.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GLTF_MESH_H
  31. #define GLTF_MESH_H
  32. #include "../gltf_defines.h"
  33. #include "scene/resources/3d/importer_mesh.h"
  34. class GLTFMesh : public Resource {
  35. GDCLASS(GLTFMesh, Resource);
  36. private:
  37. String original_name;
  38. Ref<ImporterMesh> mesh;
  39. Vector<float> blend_weights;
  40. TypedArray<Material> instance_materials;
  41. Dictionary additional_data;
  42. protected:
  43. static void _bind_methods();
  44. public:
  45. String get_original_name();
  46. void set_original_name(String p_name);
  47. Ref<ImporterMesh> get_mesh();
  48. void set_mesh(Ref<ImporterMesh> p_mesh);
  49. Vector<float> get_blend_weights();
  50. void set_blend_weights(Vector<float> p_blend_weights);
  51. TypedArray<Material> get_instance_materials();
  52. void set_instance_materials(TypedArray<Material> p_instance_materials);
  53. Variant get_additional_data(const StringName &p_extension_name);
  54. void set_additional_data(const StringName &p_extension_name, Variant p_additional_data);
  55. };
  56. #endif // GLTF_MESH_H