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- /**************************************************************************/
- /* gltf_accessor.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "gltf_accessor.h"
- void GLTFAccessor::_bind_methods() {
- BIND_ENUM_CONSTANT(TYPE_SCALAR);
- BIND_ENUM_CONSTANT(TYPE_VEC2);
- BIND_ENUM_CONSTANT(TYPE_VEC3);
- BIND_ENUM_CONSTANT(TYPE_VEC4);
- BIND_ENUM_CONSTANT(TYPE_MAT2);
- BIND_ENUM_CONSTANT(TYPE_MAT3);
- BIND_ENUM_CONSTANT(TYPE_MAT4);
- BIND_ENUM_CONSTANT(COMPONENT_TYPE_NONE);
- BIND_ENUM_CONSTANT(COMPONENT_TYPE_SIGNED_BYTE);
- BIND_ENUM_CONSTANT(COMPONENT_TYPE_UNSIGNED_BYTE);
- BIND_ENUM_CONSTANT(COMPONENT_TYPE_SIGNED_SHORT);
- BIND_ENUM_CONSTANT(COMPONENT_TYPE_UNSIGNED_SHORT);
- BIND_ENUM_CONSTANT(COMPONENT_TYPE_SIGNED_INT);
- BIND_ENUM_CONSTANT(COMPONENT_TYPE_UNSIGNED_INT);
- BIND_ENUM_CONSTANT(COMPONENT_TYPE_SINGLE_FLOAT);
- BIND_ENUM_CONSTANT(COMPONENT_TYPE_DOUBLE_FLOAT);
- BIND_ENUM_CONSTANT(COMPONENT_TYPE_HALF_FLOAT);
- BIND_ENUM_CONSTANT(COMPONENT_TYPE_SIGNED_LONG);
- BIND_ENUM_CONSTANT(COMPONENT_TYPE_UNSIGNED_LONG);
- ClassDB::bind_method(D_METHOD("get_buffer_view"), &GLTFAccessor::get_buffer_view);
- ClassDB::bind_method(D_METHOD("set_buffer_view", "buffer_view"), &GLTFAccessor::set_buffer_view);
- ClassDB::bind_method(D_METHOD("get_byte_offset"), &GLTFAccessor::get_byte_offset);
- ClassDB::bind_method(D_METHOD("set_byte_offset", "byte_offset"), &GLTFAccessor::set_byte_offset);
- ClassDB::bind_method(D_METHOD("get_component_type"), &GLTFAccessor::get_component_type);
- ClassDB::bind_method(D_METHOD("set_component_type", "component_type"), &GLTFAccessor::set_component_type);
- ClassDB::bind_method(D_METHOD("get_normalized"), &GLTFAccessor::get_normalized);
- ClassDB::bind_method(D_METHOD("set_normalized", "normalized"), &GLTFAccessor::set_normalized);
- ClassDB::bind_method(D_METHOD("get_count"), &GLTFAccessor::get_count);
- ClassDB::bind_method(D_METHOD("set_count", "count"), &GLTFAccessor::set_count);
- ClassDB::bind_method(D_METHOD("get_accessor_type"), &GLTFAccessor::get_accessor_type);
- ClassDB::bind_method(D_METHOD("set_accessor_type", "accessor_type"), &GLTFAccessor::set_accessor_type);
- ClassDB::bind_method(D_METHOD("get_type"), &GLTFAccessor::get_type);
- ClassDB::bind_method(D_METHOD("set_type", "type"), &GLTFAccessor::set_type);
- ClassDB::bind_method(D_METHOD("get_min"), &GLTFAccessor::get_min);
- ClassDB::bind_method(D_METHOD("set_min", "min"), &GLTFAccessor::set_min);
- ClassDB::bind_method(D_METHOD("get_max"), &GLTFAccessor::get_max);
- ClassDB::bind_method(D_METHOD("set_max", "max"), &GLTFAccessor::set_max);
- ClassDB::bind_method(D_METHOD("get_sparse_count"), &GLTFAccessor::get_sparse_count);
- ClassDB::bind_method(D_METHOD("set_sparse_count", "sparse_count"), &GLTFAccessor::set_sparse_count);
- ClassDB::bind_method(D_METHOD("get_sparse_indices_buffer_view"), &GLTFAccessor::get_sparse_indices_buffer_view);
- ClassDB::bind_method(D_METHOD("set_sparse_indices_buffer_view", "sparse_indices_buffer_view"), &GLTFAccessor::set_sparse_indices_buffer_view);
- ClassDB::bind_method(D_METHOD("get_sparse_indices_byte_offset"), &GLTFAccessor::get_sparse_indices_byte_offset);
- ClassDB::bind_method(D_METHOD("set_sparse_indices_byte_offset", "sparse_indices_byte_offset"), &GLTFAccessor::set_sparse_indices_byte_offset);
- ClassDB::bind_method(D_METHOD("get_sparse_indices_component_type"), &GLTFAccessor::get_sparse_indices_component_type);
- ClassDB::bind_method(D_METHOD("set_sparse_indices_component_type", "sparse_indices_component_type"), &GLTFAccessor::set_sparse_indices_component_type);
- ClassDB::bind_method(D_METHOD("get_sparse_values_buffer_view"), &GLTFAccessor::get_sparse_values_buffer_view);
- ClassDB::bind_method(D_METHOD("set_sparse_values_buffer_view", "sparse_values_buffer_view"), &GLTFAccessor::set_sparse_values_buffer_view);
- ClassDB::bind_method(D_METHOD("get_sparse_values_byte_offset"), &GLTFAccessor::get_sparse_values_byte_offset);
- ClassDB::bind_method(D_METHOD("set_sparse_values_byte_offset", "sparse_values_byte_offset"), &GLTFAccessor::set_sparse_values_byte_offset);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "buffer_view"), "set_buffer_view", "get_buffer_view"); // GLTFBufferViewIndex
- ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_offset"), "set_byte_offset", "get_byte_offset"); // int
- ADD_PROPERTY(PropertyInfo(Variant::INT, "component_type"), "set_component_type", "get_component_type"); // int
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "normalized"), "set_normalized", "get_normalized"); // bool
- ADD_PROPERTY(PropertyInfo(Variant::INT, "count"), "set_count", "get_count"); // int
- ADD_PROPERTY(PropertyInfo(Variant::INT, "accessor_type"), "set_accessor_type", "get_accessor_type"); // GLTFAccessor::GLTFAccessorType
- ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_type", "get_type"); // Deprecated, int for GLTFAccessor::GLTFAccessorType
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT64_ARRAY, "min"), "set_min", "get_min"); // Vector<real_t>
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT64_ARRAY, "max"), "set_max", "get_max"); // Vector<real_t>
- ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_count"), "set_sparse_count", "get_sparse_count"); // int
- ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_indices_buffer_view"), "set_sparse_indices_buffer_view", "get_sparse_indices_buffer_view"); // int
- ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_indices_byte_offset"), "set_sparse_indices_byte_offset", "get_sparse_indices_byte_offset"); // int
- ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_indices_component_type"), "set_sparse_indices_component_type", "get_sparse_indices_component_type"); // int
- ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_values_buffer_view"), "set_sparse_values_buffer_view", "get_sparse_values_buffer_view"); // int
- ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_values_byte_offset"), "set_sparse_values_byte_offset", "get_sparse_values_byte_offset"); // int
- }
- GLTFBufferViewIndex GLTFAccessor::get_buffer_view() {
- return buffer_view;
- }
- void GLTFAccessor::set_buffer_view(GLTFBufferViewIndex p_buffer_view) {
- buffer_view = p_buffer_view;
- }
- int GLTFAccessor::get_byte_offset() {
- return byte_offset;
- }
- void GLTFAccessor::set_byte_offset(int p_byte_offset) {
- byte_offset = p_byte_offset;
- }
- int GLTFAccessor::get_component_type() {
- return component_type;
- }
- void GLTFAccessor::set_component_type(int p_component_type) {
- component_type = (GLTFComponentType)p_component_type;
- }
- bool GLTFAccessor::get_normalized() {
- return normalized;
- }
- void GLTFAccessor::set_normalized(bool p_normalized) {
- normalized = p_normalized;
- }
- int GLTFAccessor::get_count() {
- return count;
- }
- void GLTFAccessor::set_count(int p_count) {
- count = p_count;
- }
- GLTFAccessor::GLTFAccessorType GLTFAccessor::get_accessor_type() {
- return accessor_type;
- }
- void GLTFAccessor::set_accessor_type(GLTFAccessorType p_accessor_type) {
- accessor_type = p_accessor_type;
- }
- int GLTFAccessor::get_type() {
- return (int)accessor_type;
- }
- void GLTFAccessor::set_type(int p_accessor_type) {
- accessor_type = (GLTFAccessorType)p_accessor_type; // TODO: Register enum
- }
- Vector<double> GLTFAccessor::get_min() {
- return min;
- }
- void GLTFAccessor::set_min(Vector<double> p_min) {
- min = p_min;
- }
- Vector<double> GLTFAccessor::get_max() {
- return max;
- }
- void GLTFAccessor::set_max(Vector<double> p_max) {
- max = p_max;
- }
- int GLTFAccessor::get_sparse_count() {
- return sparse_count;
- }
- void GLTFAccessor::set_sparse_count(int p_sparse_count) {
- sparse_count = p_sparse_count;
- }
- int GLTFAccessor::get_sparse_indices_buffer_view() {
- return sparse_indices_buffer_view;
- }
- void GLTFAccessor::set_sparse_indices_buffer_view(int p_sparse_indices_buffer_view) {
- sparse_indices_buffer_view = p_sparse_indices_buffer_view;
- }
- int GLTFAccessor::get_sparse_indices_byte_offset() {
- return sparse_indices_byte_offset;
- }
- void GLTFAccessor::set_sparse_indices_byte_offset(int p_sparse_indices_byte_offset) {
- sparse_indices_byte_offset = p_sparse_indices_byte_offset;
- }
- int GLTFAccessor::get_sparse_indices_component_type() {
- return sparse_indices_component_type;
- }
- void GLTFAccessor::set_sparse_indices_component_type(int p_sparse_indices_component_type) {
- sparse_indices_component_type = (GLTFComponentType)p_sparse_indices_component_type;
- }
- int GLTFAccessor::get_sparse_values_buffer_view() {
- return sparse_values_buffer_view;
- }
- void GLTFAccessor::set_sparse_values_buffer_view(int p_sparse_values_buffer_view) {
- sparse_values_buffer_view = p_sparse_values_buffer_view;
- }
- int GLTFAccessor::get_sparse_values_byte_offset() {
- return sparse_values_byte_offset;
- }
- void GLTFAccessor::set_sparse_values_byte_offset(int p_sparse_values_byte_offset) {
- sparse_values_byte_offset = p_sparse_values_byte_offset;
- }
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