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- /**************************************************************************/
- /* gdscript_tokenizer_buffer.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GDSCRIPT_TOKENIZER_BUFFER_H
- #define GDSCRIPT_TOKENIZER_BUFFER_H
- #include "gdscript_tokenizer.h"
- class GDScriptTokenizerBuffer : public GDScriptTokenizer {
- public:
- enum CompressMode {
- COMPRESS_NONE,
- COMPRESS_ZSTD,
- };
- enum {
- TOKEN_BYTE_MASK = 0x80,
- TOKEN_BITS = 8,
- TOKEN_MASK = (1 << (TOKEN_BITS - 1)) - 1,
- };
- Vector<StringName> identifiers;
- Vector<Variant> constants;
- Vector<int> continuation_lines;
- HashMap<int, int> token_lines;
- HashMap<int, int> token_columns;
- Vector<Token> tokens;
- int current = 0;
- uint32_t current_line = 1;
- bool multiline_mode = false;
- List<int> indent_stack;
- List<List<int>> indent_stack_stack; // For lambdas, which require manipulating the indentation point.
- int pending_indents = 0;
- bool last_token_was_newline = false;
- #ifdef TOOLS_ENABLED
- HashMap<int, CommentData> dummy;
- #endif // TOOLS_ENABLED
- static int _token_to_binary(const Token &p_token, Vector<uint8_t> &r_buffer, int p_start, HashMap<StringName, uint32_t> &r_identifiers_map, HashMap<Variant, uint32_t, VariantHasher, VariantComparator> &r_constants_map);
- Token _binary_to_token(const uint8_t *p_buffer);
- public:
- Error set_code_buffer(const Vector<uint8_t> &p_buffer);
- static Vector<uint8_t> parse_code_string(const String &p_code, CompressMode p_compress_mode);
- virtual int get_cursor_line() const override;
- virtual int get_cursor_column() const override;
- virtual void set_cursor_position(int p_line, int p_column) override;
- virtual void set_multiline_mode(bool p_state) override;
- virtual bool is_past_cursor() const override;
- virtual void push_expression_indented_block() override; // For lambdas, or blocks inside expressions.
- virtual void pop_expression_indented_block() override; // For lambdas, or blocks inside expressions.
- virtual bool is_text() override { return false; }
- #ifdef TOOLS_ENABLED
- virtual const HashMap<int, CommentData> &get_comments() const override {
- return dummy;
- }
- #endif // TOOLS_ENABLED
- virtual Token scan() override;
- };
- #endif // GDSCRIPT_TOKENIZER_BUFFER_H
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