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- /**************************************************************************/
- /* gdscript.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GDSCRIPT_H
- #define GDSCRIPT_H
- #include "gdscript_function.h"
- #include "core/debugger/engine_debugger.h"
- #include "core/debugger/script_debugger.h"
- #include "core/doc_data.h"
- #include "core/io/resource_loader.h"
- #include "core/io/resource_saver.h"
- #include "core/object/script_language.h"
- #include "core/templates/rb_set.h"
- class GDScriptNativeClass : public RefCounted {
- GDCLASS(GDScriptNativeClass, RefCounted);
- StringName name;
- protected:
- bool _get(const StringName &p_name, Variant &r_ret) const;
- static void _bind_methods();
- public:
- _FORCE_INLINE_ const StringName &get_name() const { return name; }
- Variant _new();
- Object *instantiate();
- virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override;
- GDScriptNativeClass(const StringName &p_name);
- };
- class GDScript : public Script {
- GDCLASS(GDScript, Script);
- bool tool = false;
- bool valid = false;
- bool reloading = false;
- struct MemberInfo {
- int index = 0;
- StringName setter;
- StringName getter;
- GDScriptDataType data_type;
- PropertyInfo property_info;
- };
- struct ClearData {
- RBSet<GDScriptFunction *> functions;
- RBSet<Ref<Script>> scripts;
- void clear() {
- functions.clear();
- scripts.clear();
- }
- };
- friend class GDScriptInstance;
- friend class GDScriptFunction;
- friend class GDScriptAnalyzer;
- friend class GDScriptCompiler;
- friend class GDScriptDocGen;
- friend class GDScriptLambdaCallable;
- friend class GDScriptLambdaSelfCallable;
- friend class GDScriptLanguage;
- friend struct GDScriptUtilityFunctionsDefinitions;
- Ref<GDScriptNativeClass> native;
- Ref<GDScript> base;
- GDScript *_base = nullptr; //fast pointer access
- GDScript *_owner = nullptr; //for subclasses
- // Members are just indices to the instantiated script.
- HashMap<StringName, MemberInfo> member_indices; // Includes member info of all base GDScript classes.
- HashSet<StringName> members; // Only members of the current class.
- // Only static variables of the current class.
- HashMap<StringName, MemberInfo> static_variables_indices;
- Vector<Variant> static_variables; // Static variable values.
- HashMap<StringName, Variant> constants;
- HashMap<StringName, GDScriptFunction *> member_functions;
- HashMap<StringName, Ref<GDScript>> subclasses;
- HashMap<StringName, MethodInfo> _signals;
- Dictionary rpc_config;
- struct LambdaInfo {
- int capture_count;
- bool use_self;
- };
- HashMap<GDScriptFunction *, LambdaInfo> lambda_info;
- public:
- class UpdatableFuncPtr {
- friend class GDScript;
- GDScriptFunction *ptr = nullptr;
- GDScript *script = nullptr;
- List<UpdatableFuncPtr *>::Element *list_element = nullptr;
- public:
- GDScriptFunction *operator->() const { return ptr; }
- operator GDScriptFunction *() const { return ptr; }
- UpdatableFuncPtr(GDScriptFunction *p_function);
- ~UpdatableFuncPtr();
- };
- private:
- // List is used here because a ptr to elements are stored, so the memory locations need to be stable
- List<UpdatableFuncPtr *> func_ptrs_to_update;
- Mutex func_ptrs_to_update_mutex;
- void _recurse_replace_function_ptrs(const HashMap<GDScriptFunction *, GDScriptFunction *> &p_replacements) const;
- #ifdef TOOLS_ENABLED
- // For static data storage during hot-reloading.
- HashMap<StringName, MemberInfo> old_static_variables_indices;
- Vector<Variant> old_static_variables;
- void _save_old_static_data();
- void _restore_old_static_data();
- HashMap<StringName, int> member_lines;
- HashMap<StringName, Variant> member_default_values;
- List<PropertyInfo> members_cache;
- HashMap<StringName, Variant> member_default_values_cache;
- Ref<GDScript> base_cache;
- HashSet<ObjectID> inheriters_cache;
- bool source_changed_cache = false;
- bool placeholder_fallback_enabled = false;
- void _update_exports_values(HashMap<StringName, Variant> &values, List<PropertyInfo> &propnames);
- DocData::ClassDoc doc;
- Vector<DocData::ClassDoc> docs;
- void _clear_doc();
- void _add_doc(const DocData::ClassDoc &p_inner_class);
- #endif
- GDScriptFunction *implicit_initializer = nullptr;
- GDScriptFunction *initializer = nullptr; //direct pointer to new , faster to locate
- GDScriptFunction *implicit_ready = nullptr;
- GDScriptFunction *static_initializer = nullptr;
- Error _static_init();
- void _static_default_init(); // Initialize static variables with default values based on their types.
- int subclass_count = 0;
- RBSet<Object *> instances;
- bool destructing = false;
- bool clearing = false;
- //exported members
- String source;
- Vector<uint8_t> binary_tokens;
- String path;
- bool path_valid = false; // False if using default path.
- StringName local_name; // Inner class identifier or `class_name`.
- StringName global_name; // `class_name`.
- String fully_qualified_name;
- String simplified_icon_path;
- SelfList<GDScript> script_list;
- SelfList<GDScriptFunctionState>::List pending_func_states;
- GDScriptFunction *_super_constructor(GDScript *p_script);
- void _super_implicit_constructor(GDScript *p_script, GDScriptInstance *p_instance, Callable::CallError &r_error);
- GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error);
- String _get_debug_path() const;
- #ifdef TOOLS_ENABLED
- HashSet<PlaceHolderScriptInstance *> placeholders;
- //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
- virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override;
- void _update_exports_down(bool p_base_exports_changed);
- #endif
- #ifdef DEBUG_ENABLED
- HashMap<ObjectID, List<Pair<StringName, Variant>>> pending_reload_state;
- #endif
- bool _update_exports(bool *r_err = nullptr, bool p_recursive_call = false, PlaceHolderScriptInstance *p_instance_to_update = nullptr, bool p_base_exports_changed = false);
- void _save_orphaned_subclasses(GDScript::ClearData *p_clear_data);
- void _get_script_property_list(List<PropertyInfo> *r_list, bool p_include_base) const;
- void _get_script_method_list(List<MethodInfo> *r_list, bool p_include_base) const;
- void _get_script_signal_list(List<MethodInfo> *r_list, bool p_include_base) const;
- GDScript *_get_gdscript_from_variant(const Variant &p_variant);
- void _collect_function_dependencies(GDScriptFunction *p_func, RBSet<GDScript *> &p_dependencies, const GDScript *p_except);
- void _collect_dependencies(RBSet<GDScript *> &p_dependencies, const GDScript *p_except);
- protected:
- bool _get(const StringName &p_name, Variant &r_ret) const;
- bool _set(const StringName &p_name, const Variant &p_value);
- void _get_property_list(List<PropertyInfo> *p_properties) const;
- Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override;
- static void _bind_methods();
- public:
- #ifdef DEBUG_ENABLED
- static String debug_get_script_name(const Ref<Script> &p_script);
- #endif
- static String canonicalize_path(const String &p_path);
- _FORCE_INLINE_ static bool is_canonically_equal_paths(const String &p_path_a, const String &p_path_b) {
- return canonicalize_path(p_path_a) == canonicalize_path(p_path_b);
- }
- _FORCE_INLINE_ StringName get_local_name() const { return local_name; }
- void clear(GDScript::ClearData *p_clear_data = nullptr);
- virtual bool is_valid() const override { return valid; }
- virtual bool is_abstract() const override { return false; } // GDScript does not support abstract classes.
- bool inherits_script(const Ref<Script> &p_script) const override;
- GDScript *find_class(const String &p_qualified_name);
- bool has_class(const GDScript *p_script);
- GDScript *get_root_script();
- bool is_root_script() const { return _owner == nullptr; }
- String get_fully_qualified_name() const { return fully_qualified_name; }
- const HashMap<StringName, Ref<GDScript>> &get_subclasses() const { return subclasses; }
- const HashMap<StringName, Variant> &get_constants() const { return constants; }
- const HashSet<StringName> &get_members() const { return members; }
- const GDScriptDataType &get_member_type(const StringName &p_member) const {
- CRASH_COND(!member_indices.has(p_member));
- return member_indices[p_member].data_type;
- }
- const HashMap<StringName, GDScriptFunction *> &get_member_functions() const { return member_functions; }
- const Ref<GDScriptNativeClass> &get_native() const { return native; }
- RBSet<GDScript *> get_dependencies();
- HashMap<GDScript *, RBSet<GDScript *>> get_all_dependencies();
- RBSet<GDScript *> get_must_clear_dependencies();
- virtual bool has_script_signal(const StringName &p_signal) const override;
- virtual void get_script_signal_list(List<MethodInfo> *r_signals) const override;
- bool is_tool() const override { return tool; }
- Ref<GDScript> get_base() const;
- const HashMap<StringName, MemberInfo> &debug_get_member_indices() const { return member_indices; }
- const HashMap<StringName, GDScriptFunction *> &debug_get_member_functions() const; //this is debug only
- StringName debug_get_member_by_index(int p_idx) const;
- StringName debug_get_static_var_by_index(int p_idx) const;
- Variant _new(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
- virtual bool can_instantiate() const override;
- virtual Ref<Script> get_base_script() const override;
- virtual StringName get_global_name() const override;
- virtual StringName get_instance_base_type() const override; // this may not work in all scripts, will return empty if so
- virtual ScriptInstance *instance_create(Object *p_this) override;
- virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this) override;
- virtual bool instance_has(const Object *p_this) const override;
- virtual bool has_source_code() const override;
- virtual String get_source_code() const override;
- virtual void set_source_code(const String &p_code) override;
- virtual void update_exports() override;
- #ifdef TOOLS_ENABLED
- virtual Vector<DocData::ClassDoc> get_documentation() const override {
- return docs;
- }
- virtual String get_class_icon_path() const override;
- #endif // TOOLS_ENABLED
- virtual Error reload(bool p_keep_state = false) override;
- virtual void set_path_cache(const String &p_path) override;
- virtual void set_path(const String &p_path, bool p_take_over = false) override;
- String get_script_path() const;
- Error load_source_code(const String &p_path);
- void set_binary_tokens_source(const Vector<uint8_t> &p_binary_tokens);
- const Vector<uint8_t> &get_binary_tokens_source() const;
- Vector<uint8_t> get_as_binary_tokens() const;
- bool get_property_default_value(const StringName &p_property, Variant &r_value) const override;
- virtual void get_script_method_list(List<MethodInfo> *p_list) const override;
- virtual bool has_method(const StringName &p_method) const override;
- virtual bool has_static_method(const StringName &p_method) const override;
- virtual int get_script_method_argument_count(const StringName &p_method, bool *r_is_valid = nullptr) const override;
- virtual MethodInfo get_method_info(const StringName &p_method) const override;
- virtual void get_script_property_list(List<PropertyInfo> *p_list) const override;
- virtual ScriptLanguage *get_language() const override;
- virtual int get_member_line(const StringName &p_member) const override {
- #ifdef TOOLS_ENABLED
- if (member_lines.has(p_member)) {
- return member_lines[p_member];
- }
- #endif
- return -1;
- }
- virtual void get_constants(HashMap<StringName, Variant> *p_constants) override;
- virtual void get_members(HashSet<StringName> *p_members) override;
- virtual Variant get_rpc_config() const override;
- void unload_static() const;
- #ifdef TOOLS_ENABLED
- virtual bool is_placeholder_fallback_enabled() const override { return placeholder_fallback_enabled; }
- #endif
- GDScript();
- ~GDScript();
- };
- class GDScriptInstance : public ScriptInstance {
- friend class GDScript;
- friend class GDScriptFunction;
- friend class GDScriptLambdaCallable;
- friend class GDScriptLambdaSelfCallable;
- friend class GDScriptCompiler;
- friend class GDScriptCache;
- friend struct GDScriptUtilityFunctionsDefinitions;
- ObjectID owner_id;
- Object *owner = nullptr;
- Ref<GDScript> script;
- #ifdef DEBUG_ENABLED
- HashMap<StringName, int> member_indices_cache; //used only for hot script reloading
- #endif
- Vector<Variant> members;
- bool base_ref_counted;
- SelfList<GDScriptFunctionState>::List pending_func_states;
- void _call_implicit_ready_recursively(GDScript *p_script);
- public:
- virtual Object *get_owner() { return owner; }
- virtual bool set(const StringName &p_name, const Variant &p_value);
- virtual bool get(const StringName &p_name, Variant &r_ret) const;
- virtual void get_property_list(List<PropertyInfo> *p_properties) const;
- virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const;
- virtual void validate_property(PropertyInfo &p_property) const;
- virtual bool property_can_revert(const StringName &p_name) const;
- virtual bool property_get_revert(const StringName &p_name, Variant &r_ret) const;
- virtual void get_method_list(List<MethodInfo> *p_list) const;
- virtual bool has_method(const StringName &p_method) const;
- virtual int get_method_argument_count(const StringName &p_method, bool *r_is_valid = nullptr) const;
- virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
- Variant debug_get_member_by_index(int p_idx) const { return members[p_idx]; }
- virtual void notification(int p_notification, bool p_reversed = false);
- String to_string(bool *r_valid);
- virtual Ref<Script> get_script() const;
- virtual ScriptLanguage *get_language();
- void set_path(const String &p_path);
- void reload_members();
- virtual const Variant get_rpc_config() const;
- GDScriptInstance();
- ~GDScriptInstance();
- };
- class GDScriptLanguage : public ScriptLanguage {
- friend class GDScriptFunctionState;
- static GDScriptLanguage *singleton;
- bool finishing = false;
- Variant *_global_array = nullptr;
- Vector<Variant> global_array;
- HashMap<StringName, int> globals;
- HashMap<StringName, Variant> named_globals;
- Vector<int> global_array_empty_indexes;
- struct CallLevel {
- Variant *stack = nullptr;
- GDScriptFunction *function = nullptr;
- GDScriptInstance *instance = nullptr;
- int *ip = nullptr;
- int *line = nullptr;
- };
- static thread_local int _debug_parse_err_line;
- static thread_local String _debug_parse_err_file;
- static thread_local String _debug_error;
- struct CallStack {
- CallLevel *levels = nullptr;
- int stack_pos = 0;
- void free() {
- if (levels) {
- memdelete(levels);
- levels = nullptr;
- }
- }
- ~CallStack() {
- free();
- }
- };
- static thread_local CallStack _call_stack;
- int _debug_max_call_stack = 0;
- void _add_global(const StringName &p_name, const Variant &p_value);
- void _remove_global(const StringName &p_name);
- friend class GDScriptInstance;
- Mutex mutex;
- friend class GDScript;
- SelfList<GDScript>::List script_list;
- friend class GDScriptFunction;
- SelfList<GDScriptFunction>::List function_list;
- #ifdef DEBUG_ENABLED
- bool profiling;
- bool profile_native_calls;
- uint64_t script_frame_time;
- #endif
- HashMap<String, ObjectID> orphan_subclasses;
- #ifdef TOOLS_ENABLED
- void _extension_loaded(const Ref<GDExtension> &p_extension);
- void _extension_unloading(const Ref<GDExtension> &p_extension);
- #endif
- public:
- int calls;
- bool debug_break(const String &p_error, bool p_allow_continue = true);
- bool debug_break_parse(const String &p_file, int p_line, const String &p_error);
- _FORCE_INLINE_ void enter_function(GDScriptInstance *p_instance, GDScriptFunction *p_function, Variant *p_stack, int *p_ip, int *p_line) {
- if (unlikely(_call_stack.levels == nullptr)) {
- _call_stack.levels = memnew_arr(CallLevel, _debug_max_call_stack + 1);
- }
- if (EngineDebugger::get_script_debugger()->get_lines_left() > 0 && EngineDebugger::get_script_debugger()->get_depth() >= 0) {
- EngineDebugger::get_script_debugger()->set_depth(EngineDebugger::get_script_debugger()->get_depth() + 1);
- }
- if (_call_stack.stack_pos >= _debug_max_call_stack) {
- //stack overflow
- _debug_error = vformat("Stack overflow (stack size: %s). Check for infinite recursion in your script.", _debug_max_call_stack);
- EngineDebugger::get_script_debugger()->debug(this);
- return;
- }
- _call_stack.levels[_call_stack.stack_pos].stack = p_stack;
- _call_stack.levels[_call_stack.stack_pos].instance = p_instance;
- _call_stack.levels[_call_stack.stack_pos].function = p_function;
- _call_stack.levels[_call_stack.stack_pos].ip = p_ip;
- _call_stack.levels[_call_stack.stack_pos].line = p_line;
- _call_stack.stack_pos++;
- }
- _FORCE_INLINE_ void exit_function() {
- if (EngineDebugger::get_script_debugger()->get_lines_left() > 0 && EngineDebugger::get_script_debugger()->get_depth() >= 0) {
- EngineDebugger::get_script_debugger()->set_depth(EngineDebugger::get_script_debugger()->get_depth() - 1);
- }
- if (_call_stack.stack_pos == 0) {
- _debug_error = "Stack Underflow (Engine Bug)";
- EngineDebugger::get_script_debugger()->debug(this);
- return;
- }
- _call_stack.stack_pos--;
- }
- virtual Vector<StackInfo> debug_get_current_stack_info() override {
- Vector<StackInfo> csi;
- csi.resize(_call_stack.stack_pos);
- for (int i = 0; i < _call_stack.stack_pos; i++) {
- csi.write[_call_stack.stack_pos - i - 1].line = _call_stack.levels[i].line ? *_call_stack.levels[i].line : 0;
- if (_call_stack.levels[i].function) {
- csi.write[_call_stack.stack_pos - i - 1].func = _call_stack.levels[i].function->get_name();
- csi.write[_call_stack.stack_pos - i - 1].file = _call_stack.levels[i].function->get_script()->get_script_path();
- }
- }
- return csi;
- }
- struct {
- StringName _init;
- StringName _static_init;
- StringName _notification;
- StringName _set;
- StringName _get;
- StringName _get_property_list;
- StringName _validate_property;
- StringName _property_can_revert;
- StringName _property_get_revert;
- StringName _script_source;
- } strings;
- _FORCE_INLINE_ int get_global_array_size() const { return global_array.size(); }
- _FORCE_INLINE_ Variant *get_global_array() { return _global_array; }
- _FORCE_INLINE_ const HashMap<StringName, int> &get_global_map() const { return globals; }
- _FORCE_INLINE_ const HashMap<StringName, Variant> &get_named_globals_map() const { return named_globals; }
- // These two functions should be used when behavior needs to be consistent between in-editor and running the scene
- bool has_any_global_constant(const StringName &p_name) { return named_globals.has(p_name) || globals.has(p_name); }
- Variant get_any_global_constant(const StringName &p_name);
- _FORCE_INLINE_ static GDScriptLanguage *get_singleton() { return singleton; }
- virtual String get_name() const override;
- /* LANGUAGE FUNCTIONS */
- virtual void init() override;
- virtual String get_type() const override;
- virtual String get_extension() const override;
- virtual void finish() override;
- /* EDITOR FUNCTIONS */
- virtual void get_reserved_words(List<String> *p_words) const override;
- virtual bool is_control_flow_keyword(const String &p_keywords) const override;
- virtual void get_comment_delimiters(List<String> *p_delimiters) const override;
- virtual void get_doc_comment_delimiters(List<String> *p_delimiters) const override;
- virtual void get_string_delimiters(List<String> *p_delimiters) const override;
- virtual bool is_using_templates() override;
- virtual Ref<Script> make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const override;
- virtual Vector<ScriptTemplate> get_built_in_templates(const StringName &p_object) override;
- virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, HashSet<int> *r_safe_lines = nullptr) const override;
- virtual Script *create_script() const override;
- #ifndef DISABLE_DEPRECATED
- virtual bool has_named_classes() const override { return false; }
- #endif
- virtual bool supports_builtin_mode() const override;
- virtual bool supports_documentation() const override;
- virtual bool can_inherit_from_file() const override { return true; }
- virtual int find_function(const String &p_function, const String &p_code) const override;
- virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const override;
- virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptLanguage::CodeCompletionOption> *r_options, bool &r_forced, String &r_call_hint) override;
- #ifdef TOOLS_ENABLED
- virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result) override;
- #endif
- virtual String _get_indentation() const;
- virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const override;
- virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) override;
- virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value) override;
- virtual void remove_named_global_constant(const StringName &p_name) override;
- /* DEBUGGER FUNCTIONS */
- virtual String debug_get_error() const override;
- virtual int debug_get_stack_level_count() const override;
- virtual int debug_get_stack_level_line(int p_level) const override;
- virtual String debug_get_stack_level_function(int p_level) const override;
- virtual String debug_get_stack_level_source(int p_level) const override;
- virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override;
- virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override;
- virtual ScriptInstance *debug_get_stack_level_instance(int p_level) override;
- virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override;
- virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1) override;
- virtual void reload_all_scripts() override;
- virtual void reload_scripts(const Array &p_scripts, bool p_soft_reload) override;
- virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) override;
- virtual void frame() override;
- virtual void get_public_functions(List<MethodInfo> *p_functions) const override;
- virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const override;
- virtual void get_public_annotations(List<MethodInfo> *p_annotations) const override;
- virtual void profiling_start() override;
- virtual void profiling_stop() override;
- virtual void profiling_set_save_native_calls(bool p_enable) override;
- void profiling_collate_native_call_data(bool p_accumulated);
- virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) override;
- virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) override;
- /* LOADER FUNCTIONS */
- virtual void get_recognized_extensions(List<String> *p_extensions) const override;
- /* GLOBAL CLASSES */
- virtual bool handles_global_class_type(const String &p_type) const override;
- virtual String get_global_class_name(const String &p_path, String *r_base_type = nullptr, String *r_icon_path = nullptr) const override;
- void add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass);
- Ref<GDScript> get_orphan_subclass(const String &p_qualified_name);
- Ref<GDScript> get_script_by_fully_qualified_name(const String &p_name);
- GDScriptLanguage();
- ~GDScriptLanguage();
- };
- class ResourceFormatLoaderGDScript : public ResourceFormatLoader {
- public:
- virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE) override;
- virtual void get_recognized_extensions(List<String> *p_extensions) const override;
- virtual bool handles_type(const String &p_type) const override;
- virtual String get_resource_type(const String &p_path) const override;
- virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false) override;
- };
- class ResourceFormatSaverGDScript : public ResourceFormatSaver {
- public:
- virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0) override;
- virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const override;
- virtual bool recognize(const Ref<Resource> &p_resource) const override;
- };
- #endif // GDSCRIPT_H
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