csg_shape.h 12 KB

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  1. /**************************************************************************/
  2. /* csg_shape.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef CSG_SHAPE_H
  31. #define CSG_SHAPE_H
  32. #include "csg.h"
  33. #include "scene/3d/path_3d.h"
  34. #include "scene/3d/visual_instance_3d.h"
  35. #include "scene/resources/3d/concave_polygon_shape_3d.h"
  36. #include "thirdparty/misc/mikktspace.h"
  37. class CSGShape3D : public GeometryInstance3D {
  38. GDCLASS(CSGShape3D, GeometryInstance3D);
  39. public:
  40. enum Operation {
  41. OPERATION_UNION,
  42. OPERATION_INTERSECTION,
  43. OPERATION_SUBTRACTION,
  44. };
  45. private:
  46. Operation operation = OPERATION_UNION;
  47. CSGShape3D *parent_shape = nullptr;
  48. CSGBrush *brush = nullptr;
  49. AABB node_aabb;
  50. bool dirty = false;
  51. bool last_visible = false;
  52. float snap = 0.001;
  53. bool use_collision = false;
  54. uint32_t collision_layer = 1;
  55. uint32_t collision_mask = 1;
  56. real_t collision_priority = 1.0;
  57. Ref<ConcavePolygonShape3D> root_collision_shape;
  58. RID root_collision_instance;
  59. RID root_collision_debug_instance;
  60. Transform3D debug_shape_old_transform;
  61. bool calculate_tangents = true;
  62. Ref<ArrayMesh> root_mesh;
  63. struct Vector3Hasher {
  64. _ALWAYS_INLINE_ uint32_t hash(const Vector3 &p_vec3) const {
  65. uint32_t h = hash_murmur3_one_float(p_vec3.x);
  66. h = hash_murmur3_one_float(p_vec3.y, h);
  67. h = hash_murmur3_one_float(p_vec3.z, h);
  68. return h;
  69. }
  70. };
  71. struct ShapeUpdateSurface {
  72. Vector<Vector3> vertices;
  73. Vector<Vector3> normals;
  74. Vector<Vector2> uvs;
  75. Vector<real_t> tans;
  76. Ref<Material> material;
  77. int last_added = 0;
  78. Vector3 *verticesw = nullptr;
  79. Vector3 *normalsw = nullptr;
  80. Vector2 *uvsw = nullptr;
  81. real_t *tansw = nullptr;
  82. };
  83. //mikktspace callbacks
  84. static int mikktGetNumFaces(const SMikkTSpaceContext *pContext);
  85. static int mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, const int iFace);
  86. static void mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert);
  87. static void mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert);
  88. static void mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert);
  89. static void mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT,
  90. const tbool bIsOrientationPreserving, const int iFace, const int iVert);
  91. void _update_shape();
  92. void _update_collision_faces();
  93. bool _is_debug_collision_shape_visible();
  94. void _update_debug_collision_shape();
  95. void _clear_debug_collision_shape();
  96. void _on_transform_changed();
  97. Vector<Vector3> _get_brush_collision_faces();
  98. protected:
  99. void _notification(int p_what);
  100. virtual CSGBrush *_build_brush() = 0;
  101. void _make_dirty(bool p_parent_removing = false);
  102. static void _bind_methods();
  103. friend class CSGCombiner3D;
  104. CSGBrush *_get_brush();
  105. void _validate_property(PropertyInfo &p_property) const;
  106. public:
  107. Array get_meshes() const;
  108. void set_operation(Operation p_operation);
  109. Operation get_operation() const;
  110. virtual Vector<Vector3> get_brush_faces();
  111. virtual AABB get_aabb() const override;
  112. void set_use_collision(bool p_enable);
  113. bool is_using_collision() const;
  114. void set_collision_layer(uint32_t p_layer);
  115. uint32_t get_collision_layer() const;
  116. void set_collision_mask(uint32_t p_mask);
  117. uint32_t get_collision_mask() const;
  118. void set_collision_layer_value(int p_layer_number, bool p_value);
  119. bool get_collision_layer_value(int p_layer_number) const;
  120. void set_collision_mask_value(int p_layer_number, bool p_value);
  121. bool get_collision_mask_value(int p_layer_number) const;
  122. void set_collision_priority(real_t p_priority);
  123. real_t get_collision_priority() const;
  124. void set_snap(float p_snap);
  125. float get_snap() const;
  126. void set_calculate_tangents(bool p_calculate_tangents);
  127. bool is_calculating_tangents() const;
  128. bool is_root_shape() const;
  129. Ref<ArrayMesh> bake_static_mesh();
  130. Ref<ConcavePolygonShape3D> bake_collision_shape();
  131. CSGShape3D();
  132. ~CSGShape3D();
  133. };
  134. VARIANT_ENUM_CAST(CSGShape3D::Operation)
  135. class CSGCombiner3D : public CSGShape3D {
  136. GDCLASS(CSGCombiner3D, CSGShape3D);
  137. private:
  138. virtual CSGBrush *_build_brush() override;
  139. public:
  140. CSGCombiner3D();
  141. };
  142. class CSGPrimitive3D : public CSGShape3D {
  143. GDCLASS(CSGPrimitive3D, CSGShape3D);
  144. protected:
  145. bool flip_faces;
  146. CSGBrush *_create_brush_from_arrays(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uv, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials);
  147. static void _bind_methods();
  148. public:
  149. void set_flip_faces(bool p_invert);
  150. bool get_flip_faces();
  151. CSGPrimitive3D();
  152. };
  153. class CSGMesh3D : public CSGPrimitive3D {
  154. GDCLASS(CSGMesh3D, CSGPrimitive3D);
  155. virtual CSGBrush *_build_brush() override;
  156. Ref<Mesh> mesh;
  157. Ref<Material> material;
  158. void _mesh_changed();
  159. protected:
  160. static void _bind_methods();
  161. public:
  162. void set_mesh(const Ref<Mesh> &p_mesh);
  163. Ref<Mesh> get_mesh();
  164. void set_material(const Ref<Material> &p_material);
  165. Ref<Material> get_material() const;
  166. };
  167. class CSGSphere3D : public CSGPrimitive3D {
  168. GDCLASS(CSGSphere3D, CSGPrimitive3D);
  169. virtual CSGBrush *_build_brush() override;
  170. Ref<Material> material;
  171. bool smooth_faces;
  172. float radius;
  173. int radial_segments;
  174. int rings;
  175. protected:
  176. static void _bind_methods();
  177. public:
  178. void set_radius(const float p_radius);
  179. float get_radius() const;
  180. void set_radial_segments(const int p_radial_segments);
  181. int get_radial_segments() const;
  182. void set_rings(const int p_rings);
  183. int get_rings() const;
  184. void set_material(const Ref<Material> &p_material);
  185. Ref<Material> get_material() const;
  186. void set_smooth_faces(bool p_smooth_faces);
  187. bool get_smooth_faces() const;
  188. CSGSphere3D();
  189. };
  190. class CSGBox3D : public CSGPrimitive3D {
  191. GDCLASS(CSGBox3D, CSGPrimitive3D);
  192. virtual CSGBrush *_build_brush() override;
  193. Ref<Material> material;
  194. Vector3 size = Vector3(1, 1, 1);
  195. protected:
  196. static void _bind_methods();
  197. #ifndef DISABLE_DEPRECATED
  198. // Kept for compatibility from 3.x to 4.0.
  199. bool _set(const StringName &p_name, const Variant &p_value);
  200. #endif
  201. public:
  202. void set_size(const Vector3 &p_size);
  203. Vector3 get_size() const;
  204. void set_material(const Ref<Material> &p_material);
  205. Ref<Material> get_material() const;
  206. CSGBox3D() {}
  207. };
  208. class CSGCylinder3D : public CSGPrimitive3D {
  209. GDCLASS(CSGCylinder3D, CSGPrimitive3D);
  210. virtual CSGBrush *_build_brush() override;
  211. Ref<Material> material;
  212. float radius;
  213. float height;
  214. int sides;
  215. bool cone;
  216. bool smooth_faces;
  217. protected:
  218. static void _bind_methods();
  219. public:
  220. void set_radius(const float p_radius);
  221. float get_radius() const;
  222. void set_height(const float p_height);
  223. float get_height() const;
  224. void set_sides(const int p_sides);
  225. int get_sides() const;
  226. void set_cone(const bool p_cone);
  227. bool is_cone() const;
  228. void set_smooth_faces(bool p_smooth_faces);
  229. bool get_smooth_faces() const;
  230. void set_material(const Ref<Material> &p_material);
  231. Ref<Material> get_material() const;
  232. CSGCylinder3D();
  233. };
  234. class CSGTorus3D : public CSGPrimitive3D {
  235. GDCLASS(CSGTorus3D, CSGPrimitive3D);
  236. virtual CSGBrush *_build_brush() override;
  237. Ref<Material> material;
  238. float inner_radius;
  239. float outer_radius;
  240. int sides;
  241. int ring_sides;
  242. bool smooth_faces;
  243. protected:
  244. static void _bind_methods();
  245. public:
  246. void set_inner_radius(const float p_inner_radius);
  247. float get_inner_radius() const;
  248. void set_outer_radius(const float p_outer_radius);
  249. float get_outer_radius() const;
  250. void set_sides(const int p_sides);
  251. int get_sides() const;
  252. void set_ring_sides(const int p_ring_sides);
  253. int get_ring_sides() const;
  254. void set_smooth_faces(bool p_smooth_faces);
  255. bool get_smooth_faces() const;
  256. void set_material(const Ref<Material> &p_material);
  257. Ref<Material> get_material() const;
  258. CSGTorus3D();
  259. };
  260. class CSGPolygon3D : public CSGPrimitive3D {
  261. GDCLASS(CSGPolygon3D, CSGPrimitive3D);
  262. public:
  263. enum Mode {
  264. MODE_DEPTH,
  265. MODE_SPIN,
  266. MODE_PATH
  267. };
  268. enum PathIntervalType {
  269. PATH_INTERVAL_DISTANCE,
  270. PATH_INTERVAL_SUBDIVIDE
  271. };
  272. enum PathRotation {
  273. PATH_ROTATION_POLYGON,
  274. PATH_ROTATION_PATH,
  275. PATH_ROTATION_PATH_FOLLOW,
  276. };
  277. private:
  278. virtual CSGBrush *_build_brush() override;
  279. Vector<Vector2> polygon;
  280. Ref<Material> material;
  281. Mode mode;
  282. float depth;
  283. float spin_degrees;
  284. int spin_sides;
  285. NodePath path_node;
  286. PathIntervalType path_interval_type;
  287. float path_interval;
  288. float path_simplify_angle;
  289. PathRotation path_rotation;
  290. bool path_local;
  291. Path3D *path = nullptr;
  292. bool smooth_faces;
  293. bool path_continuous_u;
  294. real_t path_u_distance;
  295. bool path_joined;
  296. bool _is_editable_3d_polygon() const;
  297. bool _has_editable_3d_polygon_no_depth() const;
  298. void _path_changed();
  299. void _path_exited();
  300. protected:
  301. static void _bind_methods();
  302. void _validate_property(PropertyInfo &p_property) const;
  303. void _notification(int p_what);
  304. public:
  305. void set_polygon(const Vector<Vector2> &p_polygon);
  306. Vector<Vector2> get_polygon() const;
  307. void set_mode(Mode p_mode);
  308. Mode get_mode() const;
  309. void set_depth(float p_depth);
  310. float get_depth() const;
  311. void set_spin_degrees(float p_spin_degrees);
  312. float get_spin_degrees() const;
  313. void set_spin_sides(int p_spin_sides);
  314. int get_spin_sides() const;
  315. void set_path_node(const NodePath &p_path);
  316. NodePath get_path_node() const;
  317. void set_path_interval_type(PathIntervalType p_interval_type);
  318. PathIntervalType get_path_interval_type() const;
  319. void set_path_interval(float p_interval);
  320. float get_path_interval() const;
  321. void set_path_simplify_angle(float p_angle);
  322. float get_path_simplify_angle() const;
  323. void set_path_rotation(PathRotation p_rotation);
  324. PathRotation get_path_rotation() const;
  325. void set_path_local(bool p_enable);
  326. bool is_path_local() const;
  327. void set_path_continuous_u(bool p_enable);
  328. bool is_path_continuous_u() const;
  329. void set_path_u_distance(real_t p_path_u_distance);
  330. real_t get_path_u_distance() const;
  331. void set_path_joined(bool p_enable);
  332. bool is_path_joined() const;
  333. void set_smooth_faces(bool p_smooth_faces);
  334. bool get_smooth_faces() const;
  335. void set_material(const Ref<Material> &p_material);
  336. Ref<Material> get_material() const;
  337. CSGPolygon3D();
  338. };
  339. VARIANT_ENUM_CAST(CSGPolygon3D::Mode)
  340. VARIANT_ENUM_CAST(CSGPolygon3D::PathRotation)
  341. VARIANT_ENUM_CAST(CSGPolygon3D::PathIntervalType)
  342. #endif // CSG_SHAPE_H