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- #!/usr/bin/env python
- from misc.utility.scons_hints import *
- Import("env")
- Import("env_modules")
- env_betsy = env_modules.Clone()
- env_betsy.GLSL_HEADER("bc6h.glsl")
- env_betsy.GLSL_HEADER("bc1.glsl")
- env_betsy.GLSL_HEADER("bc4.glsl")
- env_betsy.Depends(Glob("*.glsl.gen.h"), ["#glsl_builders.py"])
- # Thirdparty source files
- thirdparty_obj = []
- thirdparty_dir = "#thirdparty/betsy/"
- env_betsy.Prepend(CPPPATH=[thirdparty_dir])
- env_thirdparty = env_betsy.Clone()
- env_thirdparty.disable_warnings()
- env.modules_sources += thirdparty_obj
- # Godot source files
- module_obj = []
- env_betsy.add_source_files(module_obj, "*.cpp")
- env.modules_sources += module_obj
- # Needed to force rebuilding the module files when the thirdparty library is updated.
- env.Depends(module_obj, thirdparty_obj)
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