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- /**************************************************************************/
- /* editor_feature_profile.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef EDITOR_FEATURE_PROFILE_H
- #define EDITOR_FEATURE_PROFILE_H
- #include "core/io/file_access.h"
- #include "core/object/ref_counted.h"
- #include "editor/editor_help.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/option_button.h"
- #include "scene/gui/separator.h"
- #include "scene/gui/split_container.h"
- #include "scene/gui/tree.h"
- class EditorFileDialog;
- class EditorFeatureProfile : public RefCounted {
- GDCLASS(EditorFeatureProfile, RefCounted);
- public:
- enum Feature {
- FEATURE_3D,
- FEATURE_SCRIPT,
- FEATURE_ASSET_LIB,
- FEATURE_SCENE_TREE,
- FEATURE_NODE_DOCK,
- FEATURE_FILESYSTEM_DOCK,
- FEATURE_IMPORT_DOCK,
- FEATURE_HISTORY_DOCK,
- FEATURE_GAME,
- FEATURE_MAX
- };
- private:
- HashSet<StringName> disabled_classes;
- HashSet<StringName> disabled_editors;
- HashMap<StringName, HashSet<StringName>> disabled_properties;
- HashSet<StringName> collapsed_classes;
- bool features_disabled[FEATURE_MAX];
- static const char *feature_names[FEATURE_MAX];
- static const char *feature_descriptions[FEATURE_MAX];
- static const char *feature_identifiers[FEATURE_MAX];
- String _get_feature_name(Feature p_feature) { return get_feature_name(p_feature); }
- protected:
- static void _bind_methods();
- public:
- void set_disable_class(const StringName &p_class, bool p_disabled);
- bool is_class_disabled(const StringName &p_class) const;
- void set_disable_class_editor(const StringName &p_class, bool p_disabled);
- bool is_class_editor_disabled(const StringName &p_class) const;
- void set_disable_class_property(const StringName &p_class, const StringName &p_property, bool p_disabled);
- bool is_class_property_disabled(const StringName &p_class, const StringName &p_property) const;
- bool has_class_properties_disabled(const StringName &p_class) const;
- void set_item_collapsed(const StringName &p_class, bool p_collapsed);
- bool is_item_collapsed(const StringName &p_class) const;
- void set_disable_feature(Feature p_feature, bool p_disable);
- bool is_feature_disabled(Feature p_feature) const;
- Error save_to_file(const String &p_path);
- Error load_from_file(const String &p_path);
- static String get_feature_name(Feature p_feature);
- static String get_feature_description(Feature p_feature);
- EditorFeatureProfile();
- };
- VARIANT_ENUM_CAST(EditorFeatureProfile::Feature)
- class EditorFeatureProfileManager : public AcceptDialog {
- GDCLASS(EditorFeatureProfileManager, AcceptDialog);
- enum Action {
- PROFILE_CLEAR,
- PROFILE_SET,
- PROFILE_IMPORT,
- PROFILE_EXPORT,
- PROFILE_NEW,
- PROFILE_ERASE,
- PROFILE_MAX
- };
- enum ClassOptions {
- CLASS_OPTION_DISABLE_EDITOR
- };
- ConfirmationDialog *erase_profile_dialog = nullptr;
- ConfirmationDialog *new_profile_dialog = nullptr;
- LineEdit *new_profile_name = nullptr;
- LineEdit *current_profile_name = nullptr;
- OptionButton *profile_list = nullptr;
- Button *profile_actions[PROFILE_MAX];
- HSplitContainer *h_split = nullptr;
- VBoxContainer *class_list_vbc = nullptr;
- Tree *class_list = nullptr;
- VBoxContainer *property_list_vbc = nullptr;
- Tree *property_list = nullptr;
- EditorHelpBit *description_bit = nullptr;
- Label *no_profile_selected_help = nullptr;
- EditorFileDialog *import_profiles = nullptr;
- EditorFileDialog *export_profile = nullptr;
- void _profile_action(int p_action);
- void _profile_selected(int p_what);
- void _hide_requested();
- String current_profile;
- void _update_profile_list(const String &p_select_profile = String());
- void _update_selected_profile();
- void _update_profile_tree_from(TreeItem *p_edited);
- void _fill_classes_from(TreeItem *p_parent, const String &p_class, const String &p_selected, int p_class_insert_index = -1);
- Ref<EditorFeatureProfile> current;
- Ref<EditorFeatureProfile> edited;
- void _erase_selected_profile();
- void _create_new_profile();
- String _get_selected_profile();
- void _import_profiles(const Vector<String> &p_paths);
- void _export_profile(const String &p_path);
- bool updating_features = false;
- void _class_list_item_selected();
- void _class_list_item_edited();
- void _class_list_item_collapsed(Object *p_item);
- void _property_item_edited();
- void _save_and_update();
- Timer *update_timer = nullptr;
- void _emit_current_profile_changed();
- static EditorFeatureProfileManager *singleton;
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- public:
- Ref<EditorFeatureProfile> get_current_profile();
- String get_current_profile_name() const;
- void set_current_profile(const String &p_profile_name, bool p_validate_profile);
- void notify_changed();
- static EditorFeatureProfileManager *get_singleton() { return singleton; }
- EditorFeatureProfileManager();
- };
- #endif // EDITOR_FEATURE_PROFILE_H
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