d3d12_godot_nir_bridge.h 3.2 KB

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  1. /**************************************************************************/
  2. /* d3d12_godot_nir_bridge.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef D3D12_GODOT_NIR_BRIDGE_H
  31. #define D3D12_GODOT_NIR_BRIDGE_H
  32. #include <stdint.h>
  33. #ifdef __cplusplus
  34. extern "C" {
  35. #endif
  36. // This one leaves room for potentially extremely copious bindings in a set.
  37. static const uint32_t GODOT_NIR_DESCRIPTOR_SET_MULTIPLIER = 100000000;
  38. // This one leaves room for potentially big sized arrays.
  39. static const uint32_t GODOT_NIR_BINDING_MULTIPLIER = 100000;
  40. static const uint64_t GODOT_NIR_SC_SENTINEL_MAGIC = 0x45678900; // This must be as big as to be VBR-ed as a 32 bits number.
  41. static const uint64_t GODOT_NIR_SC_SENTINEL_MAGIC_MASK = 0xffffffffffffff00;
  42. static const uint64_t GODOT_NIR_SC_SENTINEL_ID_MASK = 0x00000000000000ff;
  43. typedef struct GodotNirCallbacks {
  44. void *data;
  45. void (*report_resource)(uint32_t p_register, uint32_t p_space, uint32_t p_dxil_type, void *p_data);
  46. void (*report_sc_bit_offset_fn)(uint32_t p_sc_id, uint64_t p_bit_offset, void *p_data);
  47. void (*report_bitcode_bit_offset_fn)(uint64_t p_bit_offset, void *p_data);
  48. } GodotNirCallbacks;
  49. #ifdef __cplusplus
  50. }
  51. #endif
  52. #endif // D3D12_GODOT_NIR_BRIDGE_H