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- /**************************************************************************/
- /* translation_server.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TRANSLATION_SERVER_H
- #define TRANSLATION_SERVER_H
- #include "core/string/translation.h"
- #include "core/string/translation_domain.h"
- class TranslationServer : public Object {
- GDCLASS(TranslationServer, Object);
- String locale = "en";
- String fallback;
- Ref<TranslationDomain> main_domain;
- Ref<TranslationDomain> editor_domain;
- Ref<TranslationDomain> property_domain;
- Ref<TranslationDomain> doc_domain;
- HashMap<StringName, Ref<TranslationDomain>> custom_domains;
- mutable HashMap<String, int> locale_compare_cache;
- bool enabled = true;
- static inline TranslationServer *singleton = nullptr;
- bool _load_translations(const String &p_from);
- String _standardize_locale(const String &p_locale, bool p_add_defaults) const;
- static void _bind_methods();
- struct LocaleScriptInfo {
- String name;
- String script;
- String default_country;
- HashSet<String> supported_countries;
- };
- static Vector<LocaleScriptInfo> locale_script_info;
- struct Locale {
- String language;
- String script;
- String country;
- String variant;
- bool operator==(const Locale &p_locale) const {
- return (p_locale.language == language) &&
- (p_locale.script == script) &&
- (p_locale.country == country) &&
- (p_locale.variant == variant);
- }
- operator String() const;
- Locale(const TranslationServer &p_server, const String &p_locale, bool p_add_defaults);
- };
- static HashMap<String, String> language_map;
- static HashMap<String, String> script_map;
- static HashMap<String, String> locale_rename_map;
- static HashMap<String, String> country_name_map;
- static HashMap<String, String> country_rename_map;
- static HashMap<String, String> variant_map;
- void init_locale_info();
- public:
- _FORCE_INLINE_ static TranslationServer *get_singleton() { return singleton; }
- Ref<TranslationDomain> get_editor_domain() const { return editor_domain; }
- void set_enabled(bool p_enabled) { enabled = p_enabled; }
- _FORCE_INLINE_ bool is_enabled() const { return enabled; }
- void set_locale(const String &p_locale);
- String get_locale() const;
- String get_fallback_locale() const;
- Ref<Translation> get_translation_object(const String &p_locale);
- Vector<String> get_all_languages() const;
- String get_language_name(const String &p_language) const;
- Vector<String> get_all_scripts() const;
- String get_script_name(const String &p_script) const;
- Vector<String> get_all_countries() const;
- String get_country_name(const String &p_country) const;
- String get_locale_name(const String &p_locale) const;
- PackedStringArray get_loaded_locales() const;
- void add_translation(const Ref<Translation> &p_translation);
- void remove_translation(const Ref<Translation> &p_translation);
- StringName translate(const StringName &p_message, const StringName &p_context = "") const;
- StringName translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const;
- StringName pseudolocalize(const StringName &p_message) const;
- bool is_pseudolocalization_enabled() const;
- void set_pseudolocalization_enabled(bool p_enabled);
- void reload_pseudolocalization();
- String standardize_locale(const String &p_locale) const;
- int compare_locales(const String &p_locale_a, const String &p_locale_b) const;
- String get_tool_locale();
- StringName tool_translate(const StringName &p_message, const StringName &p_context = "") const;
- StringName tool_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const;
- StringName property_translate(const StringName &p_message, const StringName &p_context = "") const;
- StringName doc_translate(const StringName &p_message, const StringName &p_context = "") const;
- StringName doc_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const;
- bool has_domain(const StringName &p_domain) const;
- Ref<TranslationDomain> get_or_add_domain(const StringName &p_domain);
- void remove_domain(const StringName &p_domain);
- void setup();
- void clear();
- void load_translations();
- #ifdef TOOLS_ENABLED
- virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
- #endif // TOOLS_ENABLED
- TranslationServer();
- };
- #endif // TRANSLATION_SERVER_H
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