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- /**************************************************************************/
- /* translation.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TRANSLATION_H
- #define TRANSLATION_H
- #include "core/io/resource.h"
- #include "core/object/gdvirtual.gen.inc"
- class Translation : public Resource {
- GDCLASS(Translation, Resource);
- OBJ_SAVE_TYPE(Translation);
- RES_BASE_EXTENSION("translation");
- String locale = "en";
- HashMap<StringName, StringName> translation_map;
- virtual Vector<String> _get_message_list() const;
- virtual Dictionary _get_messages() const;
- virtual void _set_messages(const Dictionary &p_messages);
- void _notify_translation_changed_if_applies();
- protected:
- static void _bind_methods();
- GDVIRTUAL2RC(StringName, _get_message, StringName, StringName);
- GDVIRTUAL4RC(StringName, _get_plural_message, StringName, StringName, int, StringName);
- public:
- void set_locale(const String &p_locale);
- _FORCE_INLINE_ String get_locale() const { return locale; }
- virtual void add_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context = "");
- virtual void add_plural_message(const StringName &p_src_text, const Vector<String> &p_plural_xlated_texts, const StringName &p_context = "");
- virtual StringName get_message(const StringName &p_src_text, const StringName &p_context = "") const; //overridable for other implementations
- virtual StringName get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context = "") const;
- virtual void erase_message(const StringName &p_src_text, const StringName &p_context = "");
- virtual void get_message_list(List<StringName> *r_messages) const;
- virtual int get_message_count() const;
- virtual Vector<String> get_translated_message_list() const;
- Translation() {}
- };
- #endif // TRANSLATION_H
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