translation.h 3.9 KB

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  1. /**************************************************************************/
  2. /* translation.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef TRANSLATION_H
  31. #define TRANSLATION_H
  32. #include "core/io/resource.h"
  33. #include "core/object/gdvirtual.gen.inc"
  34. class Translation : public Resource {
  35. GDCLASS(Translation, Resource);
  36. OBJ_SAVE_TYPE(Translation);
  37. RES_BASE_EXTENSION("translation");
  38. String locale = "en";
  39. HashMap<StringName, StringName> translation_map;
  40. virtual Vector<String> _get_message_list() const;
  41. virtual Dictionary _get_messages() const;
  42. virtual void _set_messages(const Dictionary &p_messages);
  43. void _notify_translation_changed_if_applies();
  44. protected:
  45. static void _bind_methods();
  46. GDVIRTUAL2RC(StringName, _get_message, StringName, StringName);
  47. GDVIRTUAL4RC(StringName, _get_plural_message, StringName, StringName, int, StringName);
  48. public:
  49. void set_locale(const String &p_locale);
  50. _FORCE_INLINE_ String get_locale() const { return locale; }
  51. virtual void add_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context = "");
  52. virtual void add_plural_message(const StringName &p_src_text, const Vector<String> &p_plural_xlated_texts, const StringName &p_context = "");
  53. virtual StringName get_message(const StringName &p_src_text, const StringName &p_context = "") const; //overridable for other implementations
  54. virtual StringName get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context = "") const;
  55. virtual void erase_message(const StringName &p_src_text, const StringName &p_context = "");
  56. virtual void get_message_list(List<StringName> *r_messages) const;
  57. virtual int get_message_count() const;
  58. virtual Vector<String> get_translated_message_list() const;
  59. Translation() {}
  60. };
  61. #endif // TRANSLATION_H