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- /**************************************************************************/
- /* script_instance.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SCRIPT_INSTANCE_H
- #define SCRIPT_INSTANCE_H
- #include "core/object/ref_counted.h"
- class Script;
- class ScriptLanguage;
- class ScriptInstance {
- public:
- virtual bool set(const StringName &p_name, const Variant &p_value) = 0;
- virtual bool get(const StringName &p_name, Variant &r_ret) const = 0;
- virtual void get_property_list(List<PropertyInfo> *p_properties) const = 0;
- virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const = 0;
- virtual void validate_property(PropertyInfo &p_property) const = 0;
- virtual bool property_can_revert(const StringName &p_name) const = 0;
- virtual bool property_get_revert(const StringName &p_name, Variant &r_ret) const = 0;
- virtual Object *get_owner() { return nullptr; }
- virtual void get_property_state(List<Pair<StringName, Variant>> &state);
- virtual void get_method_list(List<MethodInfo> *p_list) const = 0;
- virtual bool has_method(const StringName &p_method) const = 0;
- virtual int get_method_argument_count(const StringName &p_method, bool *r_is_valid = nullptr) const;
- virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) = 0;
- template <typename... VarArgs>
- Variant call(const StringName &p_method, VarArgs... p_args) {
- Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
- const Variant *argptrs[sizeof...(p_args) + 1];
- for (uint32_t i = 0; i < sizeof...(p_args); i++) {
- argptrs[i] = &args[i];
- }
- Callable::CallError cerr;
- return callp(p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args), cerr);
- }
- virtual Variant call_const(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error); // implement if language supports const functions
- virtual void notification(int p_notification, bool p_reversed = false) = 0;
- virtual String to_string(bool *r_valid) {
- if (r_valid) {
- *r_valid = false;
- }
- return String();
- }
- //this is used by script languages that keep a reference counter of their own
- //you can make Ref<> not die when it reaches zero, so deleting the reference
- //depends entirely from the script
- virtual void refcount_incremented() {}
- virtual bool refcount_decremented() { return true; } //return true if it can die
- virtual Ref<Script> get_script() const = 0;
- virtual bool is_placeholder() const { return false; }
- virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid);
- virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid);
- virtual const Variant get_rpc_config() const;
- virtual ScriptLanguage *get_language() = 0;
- virtual ~ScriptInstance();
- };
- #endif // SCRIPT_INSTANCE_H
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