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- /**************************************************************************/
- /* script_instance.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "script_instance.h"
- #include "core/object/script_language.h"
- int ScriptInstance::get_method_argument_count(const StringName &p_method, bool *r_is_valid) const {
- // Default implementation simply traverses hierarchy.
- Ref<Script> script = get_script();
- while (script.is_valid()) {
- bool valid = false;
- int ret = script->get_script_method_argument_count(p_method, &valid);
- if (valid) {
- if (r_is_valid) {
- *r_is_valid = true;
- }
- return ret;
- }
- script = script->get_base_script();
- }
- if (r_is_valid) {
- *r_is_valid = false;
- }
- return 0;
- }
- Variant ScriptInstance::call_const(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
- return callp(p_method, p_args, p_argcount, r_error);
- }
- void ScriptInstance::get_property_state(List<Pair<StringName, Variant>> &state) {
- List<PropertyInfo> pinfo;
- get_property_list(&pinfo);
- for (const PropertyInfo &E : pinfo) {
- if (E.usage & PROPERTY_USAGE_STORAGE) {
- Pair<StringName, Variant> p;
- p.first = E.name;
- if (get(p.first, p.second)) {
- state.push_back(p);
- }
- }
- }
- }
- void ScriptInstance::property_set_fallback(const StringName &, const Variant &, bool *r_valid) {
- if (r_valid) {
- *r_valid = false;
- }
- }
- Variant ScriptInstance::property_get_fallback(const StringName &, bool *r_valid) {
- if (r_valid) {
- *r_valid = false;
- }
- return Variant();
- }
- const Variant ScriptInstance::get_rpc_config() const {
- return get_script()->get_rpc_config();
- }
- ScriptInstance::~ScriptInstance() {
- }
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