script_instance.cpp 3.7 KB

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  1. /**************************************************************************/
  2. /* script_instance.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "script_instance.h"
  31. #include "core/object/script_language.h"
  32. int ScriptInstance::get_method_argument_count(const StringName &p_method, bool *r_is_valid) const {
  33. // Default implementation simply traverses hierarchy.
  34. Ref<Script> script = get_script();
  35. while (script.is_valid()) {
  36. bool valid = false;
  37. int ret = script->get_script_method_argument_count(p_method, &valid);
  38. if (valid) {
  39. if (r_is_valid) {
  40. *r_is_valid = true;
  41. }
  42. return ret;
  43. }
  44. script = script->get_base_script();
  45. }
  46. if (r_is_valid) {
  47. *r_is_valid = false;
  48. }
  49. return 0;
  50. }
  51. Variant ScriptInstance::call_const(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  52. return callp(p_method, p_args, p_argcount, r_error);
  53. }
  54. void ScriptInstance::get_property_state(List<Pair<StringName, Variant>> &state) {
  55. List<PropertyInfo> pinfo;
  56. get_property_list(&pinfo);
  57. for (const PropertyInfo &E : pinfo) {
  58. if (E.usage & PROPERTY_USAGE_STORAGE) {
  59. Pair<StringName, Variant> p;
  60. p.first = E.name;
  61. if (get(p.first, p.second)) {
  62. state.push_back(p);
  63. }
  64. }
  65. }
  66. }
  67. void ScriptInstance::property_set_fallback(const StringName &, const Variant &, bool *r_valid) {
  68. if (r_valid) {
  69. *r_valid = false;
  70. }
  71. }
  72. Variant ScriptInstance::property_get_fallback(const StringName &, bool *r_valid) {
  73. if (r_valid) {
  74. *r_valid = false;
  75. }
  76. return Variant();
  77. }
  78. const Variant ScriptInstance::get_rpc_config() const {
  79. return get_script()->get_rpc_config();
  80. }
  81. ScriptInstance::~ScriptInstance() {
  82. }