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- diff --git a/thirdparty/squish/colourblock.cpp b/thirdparty/squish/colourblock.cpp
- index af8b98036..3d87adaa7 100644
- --- a/thirdparty/squish/colourblock.cpp
- +++ b/thirdparty/squish/colourblock.cpp
- @@ -24,6 +24,9 @@
- -------------------------------------------------------------------------- */
-
- #include "colourblock.h"
- +// -- Godot start --
- +#include "alpha.h"
- +// -- Godot end --
-
- namespace squish {
-
- @@ -211,4 +214,23 @@ void DecompressColour( u8* rgba, void const* block, bool isDxt1 )
- }
- }
-
- +// -- Godot start --
- +void DecompressColourBc5( u8* rgba, void const* block)
- +{
- + void const* rblock = block;
- + void const* gblock = reinterpret_cast< u8 const* >( block ) + 8;
- + DecompressAlphaDxt5(rgba,rblock);
- + for ( int i = 0; i < 16; ++i ) {
- + rgba[i*4] = rgba[i*4 + 3];
- + }
- + DecompressAlphaDxt5(rgba,gblock);
- + for ( int i = 0; i < 16; ++i ) {
- + rgba[i*4+1] = rgba[i*4 + 3];
- + rgba[i*4 + 2] = 0;
- + rgba[i*4 + 3] = 255;
- + }
- +}
- +// -- GODOT end --
- +
- +
- } // namespace squish
- diff --git a/thirdparty/squish/colourblock.h b/thirdparty/squish/colourblock.h
- index fee2cd7c5..3cb9b7e3b 100644
- --- a/thirdparty/squish/colourblock.h
- +++ b/thirdparty/squish/colourblock.h
- @@ -35,6 +35,9 @@ void WriteColourBlock3( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void*
- void WriteColourBlock4( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void* block );
-
- void DecompressColour( u8* rgba, void const* block, bool isDxt1 );
- +// -- GODOT start --
- +void DecompressColourBc5( u8* rgba, void const* block );
- +// -- GODOT end --
-
- } // namespace squish
-
- diff --git a/thirdparty/squish/config.h b/thirdparty/squish/config.h
- index 92edefe96..05f8d7259 100644
- --- a/thirdparty/squish/config.h
- +++ b/thirdparty/squish/config.h
- @@ -32,6 +32,26 @@
- #endif
-
- // Set to 1 or 2 when building squish to use SSE or SSE2 instructions.
- +// -- GODOT start --
- +#ifdef _MSC_VER
- + #if defined(_M_IX86_FP)
- + #if _M_IX86_FP >= 2
- + #define SQUISH_USE_SSE 2
- + #elif _M_IX86_FP >= 1
- + #define SQUISH_USE_SSE 1
- + #endif
- + #elif defined(_M_X64)
- + #define SQUISH_USE_SSE 2
- + #endif
- +#else
- + #if defined(__SSE2__)
- + #define SQUISH_USE_SSE 2
- + #elif defined(__SSE__)
- + #define SQUISH_USE_SSE 1
- + #endif
- +#endif
- +// -- GODOT end --
- +
- #ifndef SQUISH_USE_SSE
- #define SQUISH_USE_SSE 0
- #endif
- diff --git a/thirdparty/squish/squish.cpp b/thirdparty/squish/squish.cpp
- index 1d22a64ad..fd11a147d 100644
- --- a/thirdparty/squish/squish.cpp
- +++ b/thirdparty/squish/squish.cpp
- @@ -135,7 +135,13 @@ void Decompress( u8* rgba, void const* block, int flags )
- colourBlock = reinterpret_cast< u8 const* >( block ) + 8;
-
- // decompress colour
- - DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 );
- + // -- GODOT start --
- + //DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 );
- + if(( flags & ( kBc5 ) ) != 0)
- + DecompressColourBc5( rgba, colourBlock);
- + else
- + DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 );
- + // -- GODOT end --
-
- // decompress alpha separately if necessary
- if( ( flags & kDxt3 ) != 0 )
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