rasterizer_gles2.h 3.7 KB

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  1. /**************************************************************************/
  2. /* rasterizer_gles2.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef RASTERIZER_GLES2_H
  31. #define RASTERIZER_GLES2_H
  32. #include "rasterizer_canvas_gles2.h"
  33. #include "rasterizer_scene_gles2.h"
  34. #include "rasterizer_storage_gles2.h"
  35. #include "servers/visual/rasterizer.h"
  36. class RasterizerGLES2 : public Rasterizer {
  37. static Rasterizer *_create_current();
  38. RasterizerStorageGLES2 *storage;
  39. RasterizerCanvasGLES2 *canvas;
  40. RasterizerSceneGLES2 *scene;
  41. double time_total;
  42. float time_scale;
  43. public:
  44. virtual RasterizerStorage *get_storage();
  45. virtual RasterizerCanvas *get_canvas();
  46. virtual RasterizerScene *get_scene();
  47. virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true);
  48. virtual void set_shader_time_scale(float p_scale);
  49. virtual void initialize();
  50. virtual void begin_frame(double frame_step);
  51. virtual void set_current_render_target(RID p_render_target);
  52. virtual void restore_render_target(bool p_3d_was_drawn);
  53. virtual void clear_render_target(const Color &p_color);
  54. virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0);
  55. virtual void output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample);
  56. virtual void end_frame(bool p_swap_buffers);
  57. virtual void finalize();
  58. static Error is_viable();
  59. static void make_current();
  60. static void register_config();
  61. virtual bool is_low_end() const { return true; }
  62. static bool gl_check_errors();
  63. RasterizerGLES2();
  64. ~RasterizerGLES2();
  65. };
  66. #endif // RASTERIZER_GLES2_H