rasterizer_gles2.cpp 19 KB

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  1. /**************************************************************************/
  2. /* rasterizer_gles2.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "rasterizer_gles2.h"
  31. #include "core/os/os.h"
  32. #include "core/project_settings.h"
  33. #define _EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
  34. #define _EXT_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
  35. #define _EXT_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
  36. #define _EXT_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
  37. #define _EXT_DEBUG_SOURCE_API_ARB 0x8246
  38. #define _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
  39. #define _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
  40. #define _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
  41. #define _EXT_DEBUG_SOURCE_APPLICATION_ARB 0x824A
  42. #define _EXT_DEBUG_SOURCE_OTHER_ARB 0x824B
  43. #define _EXT_DEBUG_TYPE_ERROR_ARB 0x824C
  44. #define _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
  45. #define _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
  46. #define _EXT_DEBUG_TYPE_PORTABILITY_ARB 0x824F
  47. #define _EXT_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
  48. #define _EXT_DEBUG_TYPE_OTHER_ARB 0x8251
  49. #define _EXT_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
  50. #define _EXT_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
  51. #define _EXT_DEBUG_LOGGED_MESSAGES_ARB 0x9145
  52. #define _EXT_DEBUG_SEVERITY_HIGH_ARB 0x9146
  53. #define _EXT_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
  54. #define _EXT_DEBUG_SEVERITY_LOW_ARB 0x9148
  55. #define _EXT_DEBUG_OUTPUT 0x92E0
  56. #ifndef GLAPIENTRY
  57. #if defined(WINDOWS_ENABLED) && !defined(UWP_ENABLED)
  58. #define GLAPIENTRY APIENTRY
  59. #else
  60. #define GLAPIENTRY
  61. #endif
  62. #endif
  63. #ifndef IPHONE_ENABLED
  64. // We include EGL below to get debug callback on GLES2 platforms,
  65. // but EGL is not available on iOS.
  66. #define CAN_DEBUG
  67. #endif
  68. #if !defined(GLES_OVER_GL) && defined(CAN_DEBUG)
  69. #include <GLES2/gl2.h>
  70. #include <GLES2/gl2ext.h>
  71. #include <GLES2/gl2platform.h>
  72. #include <EGL/egl.h>
  73. #include <EGL/eglext.h>
  74. #endif
  75. #if defined(MINGW_ENABLED) || defined(_MSC_VER)
  76. #define strcpy strcpy_s
  77. #endif
  78. #ifdef CAN_DEBUG
  79. static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const GLvoid *userParam) {
  80. if (type == _EXT_DEBUG_TYPE_OTHER_ARB) {
  81. return;
  82. }
  83. if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB) {
  84. return; //these are ultimately annoying, so removing for now
  85. }
  86. char debSource[256], debType[256], debSev[256];
  87. if (source == _EXT_DEBUG_SOURCE_API_ARB) {
  88. strcpy(debSource, "OpenGL");
  89. } else if (source == _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB) {
  90. strcpy(debSource, "Windows");
  91. } else if (source == _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB) {
  92. strcpy(debSource, "Shader Compiler");
  93. } else if (source == _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB) {
  94. strcpy(debSource, "Third Party");
  95. } else if (source == _EXT_DEBUG_SOURCE_APPLICATION_ARB) {
  96. strcpy(debSource, "Application");
  97. } else if (source == _EXT_DEBUG_SOURCE_OTHER_ARB) {
  98. strcpy(debSource, "Other");
  99. }
  100. if (type == _EXT_DEBUG_TYPE_ERROR_ARB) {
  101. strcpy(debType, "Error");
  102. } else if (type == _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB) {
  103. strcpy(debType, "Deprecated behavior");
  104. } else if (type == _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB) {
  105. strcpy(debType, "Undefined behavior");
  106. } else if (type == _EXT_DEBUG_TYPE_PORTABILITY_ARB) {
  107. strcpy(debType, "Portability");
  108. } else if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB) {
  109. strcpy(debType, "Performance");
  110. } else if (type == _EXT_DEBUG_TYPE_OTHER_ARB) {
  111. strcpy(debType, "Other");
  112. }
  113. if (severity == _EXT_DEBUG_SEVERITY_HIGH_ARB) {
  114. strcpy(debSev, "High");
  115. } else if (severity == _EXT_DEBUG_SEVERITY_MEDIUM_ARB) {
  116. strcpy(debSev, "Medium");
  117. } else if (severity == _EXT_DEBUG_SEVERITY_LOW_ARB) {
  118. strcpy(debSev, "Low");
  119. }
  120. String output = String() + "GL ERROR: Source: " + debSource + "\tType: " + debType + "\tID: " + itos(id) + "\tSeverity: " + debSev + "\tMessage: " + message;
  121. ERR_PRINT(output);
  122. }
  123. #endif // CAN_DEBUG
  124. typedef void (*DEBUGPROCARB)(GLenum source,
  125. GLenum type,
  126. GLuint id,
  127. GLenum severity,
  128. GLsizei length,
  129. const char *message,
  130. const void *userParam);
  131. typedef void (*DebugMessageCallbackARB)(DEBUGPROCARB callback, const void *userParam);
  132. RasterizerStorage *RasterizerGLES2::get_storage() {
  133. return storage;
  134. }
  135. RasterizerCanvas *RasterizerGLES2::get_canvas() {
  136. return canvas;
  137. }
  138. RasterizerScene *RasterizerGLES2::get_scene() {
  139. return scene;
  140. }
  141. Error RasterizerGLES2::is_viable() {
  142. #ifdef GLAD_ENABLED
  143. if (!gladLoadGL()) {
  144. ERR_PRINT("Error initializing GLAD");
  145. return ERR_UNAVAILABLE;
  146. }
  147. // GLVersion seems to be used for both GL and GL ES, so we need different version checks for them
  148. #ifdef OPENGL_ENABLED // OpenGL 2.1 Profile required
  149. if (GLVersion.major < 2 || (GLVersion.major == 2 && GLVersion.minor < 1)) {
  150. #else // OpenGL ES 2.0
  151. if (GLVersion.major < 2) {
  152. #endif
  153. return ERR_UNAVAILABLE;
  154. }
  155. #ifdef GLES_OVER_GL
  156. //Test GL_ARB_framebuffer_object extension
  157. if (!GLAD_GL_ARB_framebuffer_object) {
  158. //Try older GL_EXT_framebuffer_object extension
  159. if (GLAD_GL_EXT_framebuffer_object) {
  160. glIsRenderbuffer = glIsRenderbufferEXT;
  161. glBindRenderbuffer = glBindRenderbufferEXT;
  162. glDeleteRenderbuffers = glDeleteRenderbuffersEXT;
  163. glGenRenderbuffers = glGenRenderbuffersEXT;
  164. glRenderbufferStorage = glRenderbufferStorageEXT;
  165. glGetRenderbufferParameteriv = glGetRenderbufferParameterivEXT;
  166. glIsFramebuffer = glIsFramebufferEXT;
  167. glBindFramebuffer = glBindFramebufferEXT;
  168. glDeleteFramebuffers = glDeleteFramebuffersEXT;
  169. glGenFramebuffers = glGenFramebuffersEXT;
  170. glCheckFramebufferStatus = glCheckFramebufferStatusEXT;
  171. glFramebufferTexture1D = glFramebufferTexture1DEXT;
  172. glFramebufferTexture2D = glFramebufferTexture2DEXT;
  173. glFramebufferTexture3D = glFramebufferTexture3DEXT;
  174. glFramebufferRenderbuffer = glFramebufferRenderbufferEXT;
  175. glGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameterivEXT;
  176. glGenerateMipmap = glGenerateMipmapEXT;
  177. } else {
  178. return ERR_UNAVAILABLE;
  179. }
  180. }
  181. if (GLAD_GL_EXT_framebuffer_multisample) {
  182. glRenderbufferStorageMultisample = glRenderbufferStorageMultisampleEXT;
  183. }
  184. #endif // GLES_OVER_GL
  185. #endif // GLAD_ENABLED
  186. return OK;
  187. }
  188. void RasterizerGLES2::initialize() {
  189. print_verbose("Using GLES2 video driver");
  190. #ifdef GLAD_ENABLED
  191. if (OS::get_singleton()->is_stdout_verbose()) {
  192. if (GLAD_GL_ARB_debug_output) {
  193. glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
  194. glDebugMessageCallbackARB(_gl_debug_print, nullptr);
  195. glEnable(_EXT_DEBUG_OUTPUT);
  196. } else {
  197. print_line("OpenGL debugging not supported!");
  198. }
  199. }
  200. #endif // GLAD_ENABLED
  201. // For debugging
  202. #ifdef CAN_DEBUG
  203. #ifdef GLES_OVER_GL
  204. if (OS::get_singleton()->is_stdout_verbose() && GLAD_GL_ARB_debug_output) {
  205. glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_ERROR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
  206. glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
  207. glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
  208. glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PORTABILITY_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
  209. glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PERFORMANCE_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
  210. glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_OTHER_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
  211. /* glDebugMessageInsertARB(
  212. GL_DEBUG_SOURCE_API_ARB,
  213. GL_DEBUG_TYPE_OTHER_ARB, 1,
  214. GL_DEBUG_SEVERITY_HIGH_ARB, 5, "hello");
  215. */
  216. }
  217. #else
  218. if (OS::get_singleton()->is_stdout_verbose()) {
  219. DebugMessageCallbackARB callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallback");
  220. if (!callback) {
  221. callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallbackKHR");
  222. }
  223. if (callback) {
  224. print_line("godot: ENABLING GL DEBUG");
  225. glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
  226. callback(_gl_debug_print, NULL);
  227. glEnable(_EXT_DEBUG_OUTPUT);
  228. }
  229. }
  230. #endif // GLES_OVER_GL
  231. #endif // CAN_DEBUG
  232. print_line("OpenGL ES 2.0 Renderer: " + VisualServer::get_singleton()->get_video_adapter_name());
  233. storage->initialize();
  234. canvas->initialize();
  235. scene->initialize();
  236. }
  237. void RasterizerGLES2::begin_frame(double frame_step) {
  238. time_total += frame_step * time_scale;
  239. if (frame_step == 0) {
  240. //to avoid hiccups
  241. frame_step = 0.001;
  242. }
  243. double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs");
  244. time_total = Math::fmod(time_total, time_roll_over);
  245. storage->frame.time[0] = time_total;
  246. storage->frame.time[1] = Math::fmod(time_total, 3600);
  247. storage->frame.time[2] = Math::fmod(time_total, 900);
  248. storage->frame.time[3] = Math::fmod(time_total, 60);
  249. storage->frame.count++;
  250. storage->frame.delta = frame_step;
  251. storage->update_dirty_resources();
  252. storage->info.render_final = storage->info.render;
  253. storage->info.render.reset();
  254. scene->iteration();
  255. }
  256. void RasterizerGLES2::set_current_render_target(RID p_render_target) {
  257. if (!p_render_target.is_valid() && storage->frame.current_rt && storage->frame.clear_request) {
  258. // pending clear request. Do that first.
  259. glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo);
  260. glClearColor(storage->frame.clear_request_color.r,
  261. storage->frame.clear_request_color.g,
  262. storage->frame.clear_request_color.b,
  263. storage->frame.clear_request_color.a);
  264. glClear(GL_COLOR_BUFFER_BIT);
  265. }
  266. if (p_render_target.is_valid()) {
  267. RasterizerStorageGLES2::RenderTarget *rt = storage->render_target_owner.getornull(p_render_target);
  268. storage->frame.current_rt = rt;
  269. ERR_FAIL_COND(!rt);
  270. storage->frame.clear_request = false;
  271. glViewport(0, 0, rt->width, rt->height);
  272. } else {
  273. storage->frame.current_rt = nullptr;
  274. storage->frame.clear_request = false;
  275. glViewport(0, 0, OS::get_singleton()->get_window_size().width, OS::get_singleton()->get_window_size().height);
  276. glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
  277. }
  278. // Unbind texture slots.
  279. storage->gl_wrapper.reset();
  280. }
  281. void RasterizerGLES2::restore_render_target(bool p_3d_was_drawn) {
  282. ERR_FAIL_COND(storage->frame.current_rt == nullptr);
  283. RasterizerStorageGLES2::RenderTarget *rt = storage->frame.current_rt;
  284. glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo);
  285. glViewport(0, 0, rt->width, rt->height);
  286. }
  287. void RasterizerGLES2::clear_render_target(const Color &p_color) {
  288. ERR_FAIL_COND(!storage->frame.current_rt);
  289. storage->frame.clear_request = true;
  290. storage->frame.clear_request_color = p_color;
  291. }
  292. void RasterizerGLES2::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
  293. if (p_image.is_null() || p_image->empty()) {
  294. return;
  295. }
  296. int window_w = OS::get_singleton()->get_video_mode(0).width;
  297. int window_h = OS::get_singleton()->get_video_mode(0).height;
  298. glBindFramebuffer(GL_FRAMEBUFFER, 0);
  299. glViewport(0, 0, window_w, window_h);
  300. glDisable(GL_BLEND);
  301. glDepthMask(GL_FALSE);
  302. if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
  303. glClearColor(0.0, 0.0, 0.0, 0.0);
  304. } else {
  305. glClearColor(p_color.r, p_color.g, p_color.b, 1.0);
  306. }
  307. glClear(GL_COLOR_BUFFER_BIT);
  308. canvas->canvas_begin();
  309. RID texture = RID_PRIME(storage->texture_create());
  310. storage->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_use_filter ? (uint32_t)VS::TEXTURE_FLAG_FILTER : 0);
  311. storage->texture_set_data(texture, p_image);
  312. Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height());
  313. Rect2 screenrect;
  314. if (p_scale) {
  315. if (window_w > window_h) {
  316. //scale horizontally
  317. screenrect.size.y = window_h;
  318. screenrect.size.x = imgrect.size.x * window_h / imgrect.size.y;
  319. screenrect.position.x = (window_w - screenrect.size.x) / 2;
  320. } else {
  321. //scale vertically
  322. screenrect.size.x = window_w;
  323. screenrect.size.y = imgrect.size.y * window_w / imgrect.size.x;
  324. screenrect.position.y = (window_h - screenrect.size.y) / 2;
  325. }
  326. } else {
  327. screenrect = imgrect;
  328. screenrect.position += ((Size2(window_w, window_h) - screenrect.size) / 2.0).floor();
  329. }
  330. RasterizerStorageGLES2::Texture *t = storage->texture_owner.get(texture);
  331. WRAPPED_GL_ACTIVE_TEXTURE(GL_TEXTURE0 + storage->config.max_texture_image_units - 1);
  332. glBindTexture(GL_TEXTURE_2D, t->tex_id);
  333. canvas->draw_generic_textured_rect(screenrect, Rect2(0, 0, 1, 1));
  334. glBindTexture(GL_TEXTURE_2D, 0);
  335. canvas->canvas_end();
  336. storage->free(texture);
  337. end_frame(true);
  338. }
  339. void RasterizerGLES2::set_shader_time_scale(float p_scale) {
  340. time_scale = p_scale;
  341. }
  342. void RasterizerGLES2::blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen) {
  343. ERR_FAIL_COND(storage->frame.current_rt);
  344. RasterizerStorageGLES2::RenderTarget *rt = storage->render_target_owner.getornull(p_render_target);
  345. ERR_FAIL_COND(!rt);
  346. canvas->_set_texture_rect_mode(true);
  347. canvas->state.canvas_shader.set_custom_shader(0);
  348. canvas->state.canvas_shader.set_conditional(CanvasShaderGLES2::LINEAR_TO_SRGB, rt->flags[RasterizerStorage::RENDER_TARGET_KEEP_3D_LINEAR]);
  349. canvas->state.canvas_shader.bind();
  350. canvas->canvas_begin();
  351. glDisable(GL_BLEND);
  352. glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
  353. WRAPPED_GL_ACTIVE_TEXTURE(GL_TEXTURE0 + storage->config.max_texture_image_units - 1);
  354. if (rt->external.fbo != 0) {
  355. glBindTexture(GL_TEXTURE_2D, rt->external.color);
  356. } else {
  357. glBindTexture(GL_TEXTURE_2D, rt->color);
  358. }
  359. // TODO normals
  360. canvas->draw_generic_textured_rect(p_screen_rect, Rect2(0, 0, 1, -1));
  361. glBindTexture(GL_TEXTURE_2D, 0);
  362. canvas->canvas_end();
  363. canvas->state.canvas_shader.set_conditional(CanvasShaderGLES2::LINEAR_TO_SRGB, false);
  364. }
  365. void RasterizerGLES2::output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample) {
  366. ERR_FAIL_COND(storage->frame.current_rt);
  367. RasterizerStorageGLES2::RenderTarget *rt = storage->render_target_owner.getornull(p_render_target);
  368. ERR_FAIL_COND(!rt);
  369. glDisable(GL_BLEND);
  370. // render to our framebuffer
  371. glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
  372. // output our texture
  373. WRAPPED_GL_ACTIVE_TEXTURE(GL_TEXTURE0);
  374. glBindTexture(GL_TEXTURE_2D, rt->color);
  375. canvas->draw_lens_distortion_rect(p_screen_rect, p_k1, p_k2, p_eye_center, p_oversample);
  376. glBindTexture(GL_TEXTURE_2D, 0);
  377. }
  378. void RasterizerGLES2::end_frame(bool p_swap_buffers) {
  379. if (OS::get_singleton()->is_layered_allowed()) {
  380. if (!OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
  381. //clear alpha
  382. glColorMask(false, false, false, true);
  383. glClearColor(0, 0, 0, 1);
  384. glClear(GL_COLOR_BUFFER_BIT);
  385. glColorMask(true, true, true, true);
  386. }
  387. }
  388. if (p_swap_buffers) {
  389. OS::get_singleton()->swap_buffers();
  390. } else {
  391. glFinish();
  392. }
  393. }
  394. void RasterizerGLES2::finalize() {
  395. }
  396. Rasterizer *RasterizerGLES2::_create_current() {
  397. return memnew(RasterizerGLES2);
  398. }
  399. void RasterizerGLES2::make_current() {
  400. _create_func = _create_current;
  401. }
  402. void RasterizerGLES2::register_config() {
  403. }
  404. bool RasterizerGLES2::gl_check_errors() {
  405. bool error_found = false;
  406. GLenum error = glGetError();
  407. while (error != GL_NO_ERROR) {
  408. switch (error) {
  409. #ifdef DEBUG_ENABLED
  410. case GL_INVALID_ENUM: {
  411. WARN_PRINT("GL_INVALID_ENUM: An unacceptable value is specified for an enumerated argument.");
  412. } break;
  413. case GL_INVALID_VALUE: {
  414. WARN_PRINT("GL_INVALID_VALUE: A numeric argument is out of range.");
  415. } break;
  416. case GL_INVALID_OPERATION: {
  417. WARN_PRINT("GL_INVALID_OPERATION: The specified operation is not allowed in the current state.");
  418. } break;
  419. case GL_INVALID_FRAMEBUFFER_OPERATION: {
  420. WARN_PRINT("GL_INVALID_FRAMEBUFFER_OPERATION: The framebuffer object is not complete.");
  421. } break;
  422. #endif // DEBUG_ENABLED
  423. case GL_OUT_OF_MEMORY: {
  424. ERR_PRINT("GL_OUT_OF_MEMORY: There is not enough memory left to execute the command. The state of the GL is undefined.");
  425. } break;
  426. // GL_STACK_UNDERFLOW and GL_STACK_OVERFLOW are undefined in GLES2/gl2.h, which is used when not using GLAD.
  427. //case GL_STACK_UNDERFLOW: {
  428. // ERR_PRINT("GL_STACK_UNDERFLOW: An attempt has been made to perform an operation that would cause an internal stack to underflow.");
  429. //} break;
  430. //case GL_STACK_OVERFLOW: {
  431. // ERR_PRINT("GL_STACK_OVERFLOW: An attempt has been made to perform an operation that would cause an internal stack to overflow.");
  432. //} break;
  433. default: {
  434. #ifdef DEBUG_ENABLED
  435. ERR_PRINT("Unrecognized GLError");
  436. #endif // DEBUG_ENABLED
  437. } break;
  438. }
  439. error_found = true;
  440. error = glGetError();
  441. }
  442. return error_found;
  443. }
  444. RasterizerGLES2::RasterizerGLES2() {
  445. storage = memnew(RasterizerStorageGLES2);
  446. canvas = memnew(RasterizerCanvasGLES2);
  447. scene = memnew(RasterizerSceneGLES2);
  448. canvas->storage = storage;
  449. canvas->scene_render = scene;
  450. storage->canvas = canvas;
  451. scene->storage = storage;
  452. storage->scene = scene;
  453. time_total = 0;
  454. time_scale = 1;
  455. }
  456. RasterizerGLES2::~RasterizerGLES2() {
  457. memdelete(scene);
  458. memdelete(canvas);
  459. // Storage needs to be deleted after canvas as canvas destructor frees RIDs
  460. // stored in storage RID owners.
  461. memdelete(storage);
  462. }