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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="PanoramaSky" inherits="Sky" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- A type of [Sky] used to draw a background texture.
- </brief_description>
- <description>
- A resource referenced in an [Environment] that is used to draw a background. The Panorama sky functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a cube map.
- Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR ([code].hdr[/code]) and OpenEXR ([code].exr[/code]) image formats for this purpose.
- You can use [url=https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html]this tool[/url] to convert a cube map to an equirectangular sky map.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="panorama" type="Texture" setter="set_panorama" getter="get_panorama">
- [Texture] to be applied to the PanoramaSky.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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