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- /*************************************************************************/
- /* space_sw.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SPACE_SW_H
- #define SPACE_SW_H
- #include "area_pair_sw.h"
- #include "area_sw.h"
- #include "body_pair_sw.h"
- #include "body_sw.h"
- #include "broad_phase_sw.h"
- #include "collision_object_sw.h"
- #include "core/hash_map.h"
- #include "core/project_settings.h"
- #include "core/typedefs.h"
- class PhysicsDirectSpaceStateSW : public PhysicsDirectSpaceState {
- GDCLASS(PhysicsDirectSpaceStateSW, PhysicsDirectSpaceState);
- public:
- SpaceSW *space;
- virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
- virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false);
- virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
- virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = NULL);
- virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
- virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
- virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const;
- PhysicsDirectSpaceStateSW();
- };
- class SpaceSW : public RID_Data {
- public:
- enum ElapsedTime {
- ELAPSED_TIME_INTEGRATE_FORCES,
- ELAPSED_TIME_GENERATE_ISLANDS,
- ELAPSED_TIME_SETUP_CONSTRAINTS,
- ELAPSED_TIME_SOLVE_CONSTRAINTS,
- ELAPSED_TIME_INTEGRATE_VELOCITIES,
- ELAPSED_TIME_MAX
- };
- private:
- uint64_t elapsed_time[ELAPSED_TIME_MAX];
- PhysicsDirectSpaceStateSW *direct_access;
- RID self;
- BroadPhaseSW *broadphase;
- SelfList<BodySW>::List active_list;
- SelfList<BodySW>::List inertia_update_list;
- SelfList<BodySW>::List state_query_list;
- SelfList<AreaSW>::List monitor_query_list;
- SelfList<AreaSW>::List area_moved_list;
- static void *_broadphase_pair(CollisionObjectSW *A, int p_subindex_A, CollisionObjectSW *B, int p_subindex_B, void *p_self);
- static void _broadphase_unpair(CollisionObjectSW *A, int p_subindex_A, CollisionObjectSW *B, int p_subindex_B, void *p_data, void *p_self);
- Set<CollisionObjectSW *> objects;
- AreaSW *area;
- real_t contact_recycle_radius;
- real_t contact_max_separation;
- real_t contact_max_allowed_penetration;
- real_t constraint_bias;
- real_t test_motion_min_contact_depth;
- enum {
- INTERSECTION_QUERY_MAX = 2048
- };
- CollisionObjectSW *intersection_query_results[INTERSECTION_QUERY_MAX];
- int intersection_query_subindex_results[INTERSECTION_QUERY_MAX];
- real_t body_linear_velocity_sleep_threshold;
- real_t body_angular_velocity_sleep_threshold;
- real_t body_time_to_sleep;
- real_t body_angular_velocity_damp_ratio;
- bool locked;
- int island_count;
- int active_objects;
- int collision_pairs;
- RID static_global_body;
- Vector<Vector3> contact_debug;
- int contact_debug_count;
- friend class PhysicsDirectSpaceStateSW;
- int _cull_aabb_for_body(BodySW *p_body, const AABB &p_aabb);
- public:
- _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
- _FORCE_INLINE_ RID get_self() const { return self; }
- void set_default_area(AreaSW *p_area) { area = p_area; }
- AreaSW *get_default_area() const { return area; }
- const SelfList<BodySW>::List &get_active_body_list() const;
- void body_add_to_active_list(SelfList<BodySW> *p_body);
- void body_remove_from_active_list(SelfList<BodySW> *p_body);
- void body_add_to_inertia_update_list(SelfList<BodySW> *p_body);
- void body_remove_from_inertia_update_list(SelfList<BodySW> *p_body);
- void body_add_to_state_query_list(SelfList<BodySW> *p_body);
- void body_remove_from_state_query_list(SelfList<BodySW> *p_body);
- void area_add_to_monitor_query_list(SelfList<AreaSW> *p_area);
- void area_remove_from_monitor_query_list(SelfList<AreaSW> *p_area);
- void area_add_to_moved_list(SelfList<AreaSW> *p_area);
- void area_remove_from_moved_list(SelfList<AreaSW> *p_area);
- const SelfList<AreaSW>::List &get_moved_area_list() const;
- BroadPhaseSW *get_broadphase();
- void add_object(CollisionObjectSW *p_object);
- void remove_object(CollisionObjectSW *p_object);
- const Set<CollisionObjectSW *> &get_objects() const;
- _FORCE_INLINE_ real_t get_contact_recycle_radius() const { return contact_recycle_radius; }
- _FORCE_INLINE_ real_t get_contact_max_separation() const { return contact_max_separation; }
- _FORCE_INLINE_ real_t get_contact_max_allowed_penetration() const { return contact_max_allowed_penetration; }
- _FORCE_INLINE_ real_t get_constraint_bias() const { return constraint_bias; }
- _FORCE_INLINE_ real_t get_body_linear_velocity_sleep_threshold() const { return body_linear_velocity_sleep_threshold; }
- _FORCE_INLINE_ real_t get_body_angular_velocity_sleep_threshold() const { return body_angular_velocity_sleep_threshold; }
- _FORCE_INLINE_ real_t get_body_time_to_sleep() const { return body_time_to_sleep; }
- _FORCE_INLINE_ real_t get_body_angular_velocity_damp_ratio() const { return body_angular_velocity_damp_ratio; }
- void update();
- void setup();
- void call_queries();
- bool is_locked() const;
- void lock();
- void unlock();
- void set_param(PhysicsServer::SpaceParameter p_param, real_t p_value);
- real_t get_param(PhysicsServer::SpaceParameter p_param) const;
- void set_island_count(int p_island_count) { island_count = p_island_count; }
- int get_island_count() const { return island_count; }
- void set_active_objects(int p_active_objects) { active_objects = p_active_objects; }
- int get_active_objects() const { return active_objects; }
- int get_collision_pairs() const { return collision_pairs; }
- PhysicsDirectSpaceStateSW *get_direct_state();
- void set_debug_contacts(int p_amount) { contact_debug.resize(p_amount); }
- _FORCE_INLINE_ bool is_debugging_contacts() const { return !contact_debug.empty(); }
- _FORCE_INLINE_ void add_debug_contact(const Vector3 &p_contact) {
- if (contact_debug_count < contact_debug.size()) contact_debug.write[contact_debug_count++] = p_contact;
- }
- _FORCE_INLINE_ Vector<Vector3> get_debug_contacts() { return contact_debug; }
- _FORCE_INLINE_ int get_debug_contact_count() { return contact_debug_count; }
- void set_static_global_body(RID p_body) { static_global_body = p_body; }
- RID get_static_global_body() { return static_global_body; }
- void set_elapsed_time(ElapsedTime p_time, uint64_t p_msec) { elapsed_time[p_time] = p_msec; }
- uint64_t get_elapsed_time(ElapsedTime p_time) const { return elapsed_time[p_time]; }
- int test_body_ray_separation(BodySW *p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer::SeparationResult *r_results, int p_result_max, real_t p_margin);
- bool test_body_motion(BodySW *p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, real_t p_margin, PhysicsServer::MotionResult *r_result, bool p_exclude_raycast_shapes);
- SpaceSW();
- ~SpaceSW();
- };
- #endif // SPACE__SW_H
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