broad_phase_basic.h 3.9 KB

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  1. /*************************************************************************/
  2. /* broad_phase_basic.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef BROAD_PHASE_BASIC_H
  31. #define BROAD_PHASE_BASIC_H
  32. #include "broad_phase_sw.h"
  33. #include "core/map.h"
  34. class BroadPhaseBasic : public BroadPhaseSW {
  35. struct Element {
  36. CollisionObjectSW *owner;
  37. bool _static;
  38. AABB aabb;
  39. int subindex;
  40. };
  41. Map<ID, Element> element_map;
  42. ID current;
  43. struct PairKey {
  44. union {
  45. struct {
  46. ID a;
  47. ID b;
  48. };
  49. uint64_t key;
  50. };
  51. _FORCE_INLINE_ bool operator<(const PairKey &p_key) const {
  52. return key < p_key.key;
  53. }
  54. PairKey() { key = 0; }
  55. PairKey(ID p_a, ID p_b) {
  56. if (p_a > p_b) {
  57. a = p_b;
  58. b = p_a;
  59. } else {
  60. a = p_a;
  61. b = p_b;
  62. }
  63. }
  64. };
  65. Map<PairKey, void *> pair_map;
  66. PairCallback pair_callback;
  67. void *pair_userdata;
  68. UnpairCallback unpair_callback;
  69. void *unpair_userdata;
  70. public:
  71. // 0 is an invalid ID
  72. virtual ID create(CollisionObjectSW *p_object, int p_subindex = 0);
  73. virtual void move(ID p_id, const AABB &p_aabb);
  74. virtual void set_static(ID p_id, bool p_static);
  75. virtual void remove(ID p_id);
  76. virtual CollisionObjectSW *get_object(ID p_id) const;
  77. virtual bool is_static(ID p_id) const;
  78. virtual int get_subindex(ID p_id) const;
  79. virtual int cull_point(const Vector3 &p_point, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
  80. virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
  81. virtual int cull_aabb(const AABB &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
  82. virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
  83. virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
  84. virtual void update();
  85. static BroadPhaseSW *_create();
  86. BroadPhaseBasic();
  87. };
  88. #endif // BROAD_PHASE_BASIC_H