1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677 |
- /*************************************************************************/
- /* gradient_edit.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef GRADIENT_EDIT_H
- #define GRADIENT_EDIT_H
- #include "scene/gui/color_picker.h"
- #include "scene/gui/popup.h"
- #include "scene/resources/default_theme/theme_data.h"
- #include "scene/resources/gradient.h"
- #define POINT_WIDTH (8 * EDSCALE)
- class GradientEdit : public Control {
- GDCLASS(GradientEdit, Control);
- PopupPanel *popup;
- ColorPicker *picker;
- Ref<ImageTexture> checker;
- bool grabbing;
- int grabbed;
- Vector<Gradient::Point> points;
- void _draw_checker(int x, int y, int w, int h);
- void _color_changed(const Color &p_color);
- int _get_point_from_pos(int x);
- void _show_color_picker();
- protected:
- void _gui_input(const Ref<InputEvent> &p_event);
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors);
- Vector<float> get_offsets() const;
- Vector<Color> get_colors() const;
- void set_points(Vector<Gradient::Point> &p_points);
- Vector<Gradient::Point> &get_points();
- virtual Size2 get_minimum_size() const;
- GradientEdit();
- virtual ~GradientEdit();
- };
- #endif // GRADIENT_EDIT_H
|