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- #!/usr/bin/env python
- Import('env')
- Import('env_modules')
- env_upnp = env_modules.Clone()
- # Thirdparty source files
- if env['builtin_miniupnpc']:
- thirdparty_dir = "#thirdparty/miniupnpc/"
- thirdparty_sources = [
- "miniupnpc.c",
- "upnpcommands.c",
- "miniwget.c",
- "upnpdev.c",
- "igd_desc_parse.c",
- "minissdpc.c",
- "minisoap.c",
- "minixml.c",
- "connecthostport.c",
- "receivedata.c",
- "portlistingparse.c",
- "upnpreplyparse.c",
- ]
- thirdparty_sources = [thirdparty_dir + "miniupnpc/" + file for file in thirdparty_sources]
- env_upnp.Append(CPPPATH=[thirdparty_dir])
- env_upnp.Append(CPPFLAGS=["-DMINIUPNP_STATICLIB"])
- env_upnp.Append(CPPFLAGS=["-DMINIUPNPC_SET_SOCKET_TIMEOUT"])
- env_thirdparty = env_upnp.Clone()
- env_thirdparty.disable_warnings()
- env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
- # Godot source files
- env_upnp.add_source_files(env.modules_sources, "*.cpp")
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