open_simplex_noise.cpp 8.2 KB

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  1. /*************************************************************************/
  2. /* open_simplex_noise.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "open_simplex_noise.h"
  31. #include "core/core_string_names.h"
  32. OpenSimplexNoise::OpenSimplexNoise() {
  33. seed = 0;
  34. persistence = 0.5;
  35. octaves = 3;
  36. period = 64;
  37. lacunarity = 2.0;
  38. _init_seeds();
  39. }
  40. OpenSimplexNoise::~OpenSimplexNoise() {
  41. }
  42. void OpenSimplexNoise::_init_seeds() {
  43. for (int i = 0; i < 6; ++i) {
  44. open_simplex_noise(seed + i * 2, &(contexts[i]));
  45. }
  46. }
  47. void OpenSimplexNoise::set_seed(int p_seed) {
  48. if (seed == p_seed)
  49. return;
  50. seed = p_seed;
  51. _init_seeds();
  52. emit_changed();
  53. }
  54. int OpenSimplexNoise::get_seed() {
  55. return seed;
  56. }
  57. void OpenSimplexNoise::set_octaves(int p_octaves) {
  58. if (p_octaves == octaves) return;
  59. octaves = CLAMP(p_octaves, 1, 6);
  60. emit_changed();
  61. }
  62. void OpenSimplexNoise::set_period(float p_period) {
  63. if (p_period == period) return;
  64. period = p_period;
  65. emit_changed();
  66. }
  67. void OpenSimplexNoise::set_persistence(float p_persistence) {
  68. if (p_persistence == persistence) return;
  69. persistence = p_persistence;
  70. emit_changed();
  71. }
  72. void OpenSimplexNoise::set_lacunarity(float p_lacunarity) {
  73. if (p_lacunarity == lacunarity) return;
  74. lacunarity = p_lacunarity;
  75. emit_changed();
  76. }
  77. Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height) {
  78. PoolVector<uint8_t> data;
  79. data.resize(p_width * p_height * 4);
  80. PoolVector<uint8_t>::Write wd8 = data.write();
  81. for (int i = 0; i < p_height; i++) {
  82. for (int j = 0; j < p_width; j++) {
  83. float v = get_noise_2d(i, j);
  84. v = v * 0.5 + 0.5; // Normalize [0..1]
  85. uint8_t value = uint8_t(CLAMP(v * 255.0, 0, 255));
  86. wd8[(i * p_width + j) * 4 + 0] = value;
  87. wd8[(i * p_width + j) * 4 + 1] = value;
  88. wd8[(i * p_width + j) * 4 + 2] = value;
  89. wd8[(i * p_width + j) * 4 + 3] = 255;
  90. }
  91. }
  92. Ref<Image> image = memnew(Image(p_width, p_height, false, Image::FORMAT_RGBA8, data));
  93. return image;
  94. }
  95. Ref<Image> OpenSimplexNoise::get_seamless_image(int p_size) {
  96. PoolVector<uint8_t> data;
  97. data.resize(p_size * p_size * 4);
  98. PoolVector<uint8_t>::Write wd8 = data.write();
  99. for (int i = 0; i < p_size; i++) {
  100. for (int j = 0; j < p_size; j++) {
  101. float ii = (float)i / (float)p_size;
  102. float jj = (float)j / (float)p_size;
  103. ii *= 2.0 * Math_PI;
  104. jj *= 2.0 * Math_PI;
  105. float radius = p_size / (2.0 * Math_PI);
  106. float x = radius * Math::sin(jj);
  107. float y = radius * Math::cos(jj);
  108. float z = radius * Math::sin(ii);
  109. float w = radius * Math::cos(ii);
  110. float v = get_noise_4d(x, y, z, w);
  111. v = v * 0.5 + 0.5; // Normalize [0..1]
  112. uint8_t value = uint8_t(CLAMP(v * 255.0, 0, 255));
  113. wd8[(i * p_size + j) * 4 + 0] = value;
  114. wd8[(i * p_size + j) * 4 + 1] = value;
  115. wd8[(i * p_size + j) * 4 + 2] = value;
  116. wd8[(i * p_size + j) * 4 + 3] = 255;
  117. }
  118. }
  119. Ref<Image> image = memnew(Image(p_size, p_size, false, Image::FORMAT_RGBA8, data));
  120. return image;
  121. }
  122. void OpenSimplexNoise::_bind_methods() {
  123. ClassDB::bind_method(D_METHOD("get_seed"), &OpenSimplexNoise::get_seed);
  124. ClassDB::bind_method(D_METHOD("set_seed", "seed"), &OpenSimplexNoise::set_seed);
  125. ClassDB::bind_method(D_METHOD("set_octaves", "octave_count"), &OpenSimplexNoise::set_octaves);
  126. ClassDB::bind_method(D_METHOD("get_octaves"), &OpenSimplexNoise::get_octaves);
  127. ClassDB::bind_method(D_METHOD("set_period", "period"), &OpenSimplexNoise::set_period);
  128. ClassDB::bind_method(D_METHOD("get_period"), &OpenSimplexNoise::get_period);
  129. ClassDB::bind_method(D_METHOD("set_persistence", "persistence"), &OpenSimplexNoise::set_persistence);
  130. ClassDB::bind_method(D_METHOD("get_persistence"), &OpenSimplexNoise::get_persistence);
  131. ClassDB::bind_method(D_METHOD("set_lacunarity", "lacunarity"), &OpenSimplexNoise::set_lacunarity);
  132. ClassDB::bind_method(D_METHOD("get_lacunarity"), &OpenSimplexNoise::get_lacunarity);
  133. ClassDB::bind_method(D_METHOD("get_image", "width", "height"), &OpenSimplexNoise::get_image);
  134. ClassDB::bind_method(D_METHOD("get_seamless_image", "size"), &OpenSimplexNoise::get_seamless_image);
  135. ClassDB::bind_method(D_METHOD("get_noise_2d", "x", "y"), &OpenSimplexNoise::get_noise_2d);
  136. ClassDB::bind_method(D_METHOD("get_noise_3d", "x", "y", "z"), &OpenSimplexNoise::get_noise_3d);
  137. ClassDB::bind_method(D_METHOD("get_noise_4d", "x", "y", "z", "w"), &OpenSimplexNoise::get_noise_4d);
  138. ClassDB::bind_method(D_METHOD("get_noise_2dv", "pos"), &OpenSimplexNoise::get_noise_2dv);
  139. ClassDB::bind_method(D_METHOD("get_noise_3dv", "pos"), &OpenSimplexNoise::get_noise_3dv);
  140. ADD_PROPERTY(PropertyInfo(Variant::INT, "seed"), "set_seed", "get_seed");
  141. ADD_PROPERTY(PropertyInfo(Variant::INT, "octaves", PROPERTY_HINT_RANGE, "1,6,1"), "set_octaves", "get_octaves");
  142. ADD_PROPERTY(PropertyInfo(Variant::REAL, "period", PROPERTY_HINT_RANGE, "0.1,256.0,0.1"), "set_period", "get_period");
  143. ADD_PROPERTY(PropertyInfo(Variant::REAL, "persistence", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_persistence", "get_persistence");
  144. ADD_PROPERTY(PropertyInfo(Variant::REAL, "lacunarity", PROPERTY_HINT_RANGE, "0.1,4.0,0.01"), "set_lacunarity", "get_lacunarity");
  145. }
  146. float OpenSimplexNoise::get_noise_2d(float x, float y) {
  147. x /= period;
  148. y /= period;
  149. float amp = 1.0;
  150. float max = 1.0;
  151. float sum = _get_octave_noise_2d(0, x, y);
  152. int i = 0;
  153. while (++i < octaves) {
  154. x *= lacunarity;
  155. y *= lacunarity;
  156. amp *= persistence;
  157. max += amp;
  158. sum += _get_octave_noise_2d(i, x, y) * amp;
  159. }
  160. return sum / max;
  161. }
  162. float OpenSimplexNoise::get_noise_3d(float x, float y, float z) {
  163. x /= period;
  164. y /= period;
  165. z /= period;
  166. float amp = 1.0;
  167. float max = 1.0;
  168. float sum = _get_octave_noise_3d(0, x, y, z);
  169. int i = 0;
  170. while (++i < octaves) {
  171. x *= lacunarity;
  172. y *= lacunarity;
  173. z *= lacunarity;
  174. amp *= persistence;
  175. max += amp;
  176. sum += _get_octave_noise_3d(i, x, y, z) * amp;
  177. }
  178. return sum / max;
  179. }
  180. float OpenSimplexNoise::get_noise_4d(float x, float y, float z, float w) {
  181. x /= period;
  182. y /= period;
  183. z /= period;
  184. w /= period;
  185. float amp = 1.0;
  186. float max = 1.0;
  187. float sum = _get_octave_noise_4d(0, x, y, z, w);
  188. int i = 0;
  189. while (++i < octaves) {
  190. x *= lacunarity;
  191. y *= lacunarity;
  192. z *= lacunarity;
  193. w *= lacunarity;
  194. amp *= persistence;
  195. max += amp;
  196. sum += _get_octave_noise_4d(i, x, y, z, w) * amp;
  197. }
  198. return sum / max;
  199. }