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- /**************************************************************************/
- /* test_timer.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEST_TIMER_H
- #define TEST_TIMER_H
- #include "scene/main/timer.h"
- #include "tests/test_macros.h"
- namespace TestTimer {
- TEST_CASE("[SceneTree][Timer] Check Timer Setters and Getters") {
- Timer *test_timer = memnew(Timer);
- SUBCASE("[Timer] Timer set and get wait time") {
- // check default
- CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 1.0));
- test_timer->set_wait_time(50.0);
- CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 50.0));
- test_timer->set_wait_time(42.0);
- CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 42.0));
- // wait time remains unchanged if we attempt to set it negative or zero
- ERR_PRINT_OFF;
- test_timer->set_wait_time(-22.0);
- ERR_PRINT_ON;
- CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 42.0));
- ERR_PRINT_OFF;
- test_timer->set_wait_time(0.0);
- ERR_PRINT_ON;
- CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 42.0));
- }
- SUBCASE("[Timer] Timer set and get one shot") {
- // check default
- CHECK(test_timer->is_one_shot() == false);
- test_timer->set_one_shot(true);
- CHECK(test_timer->is_one_shot() == true);
- test_timer->set_one_shot(false);
- CHECK(test_timer->is_one_shot() == false);
- }
- SUBCASE("[Timer] Timer set and get autostart") {
- // check default
- CHECK(test_timer->has_autostart() == false);
- test_timer->set_autostart(true);
- CHECK(test_timer->has_autostart() == true);
- test_timer->set_autostart(false);
- CHECK(test_timer->has_autostart() == false);
- }
- SUBCASE("[Timer] Timer start and stop") {
- test_timer->set_autostart(false);
- }
- SUBCASE("[Timer] Timer set and get paused") {
- // check default
- CHECK(test_timer->is_paused() == false);
- test_timer->set_paused(true);
- CHECK(test_timer->is_paused() == true);
- test_timer->set_paused(false);
- CHECK(test_timer->is_paused() == false);
- }
- memdelete(test_timer);
- }
- TEST_CASE("[SceneTree][Timer] Check Timer Start and Stop") {
- Timer *test_timer = memnew(Timer);
- SUBCASE("[Timer] Timer start and stop") {
- SceneTree::get_singleton()->get_root()->add_child(test_timer);
- test_timer->start(5.0);
- CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 5.0));
- CHECK(Math::is_equal_approx(test_timer->get_time_left(), 5.0));
- test_timer->start(-2.0);
- // the wait time and time left remains unchanged when started with a negative start time
- CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 5.0));
- CHECK(Math::is_equal_approx(test_timer->get_time_left(), 5.0));
- test_timer->stop();
- CHECK(test_timer->is_processing() == false);
- CHECK(test_timer->has_autostart() == false);
- }
- memdelete(test_timer);
- }
- TEST_CASE("[SceneTree][Timer] Check Timer process callback") {
- Timer *test_timer = memnew(Timer);
- SUBCASE("[Timer] Timer process callback") {
- // check default
- CHECK(test_timer->get_timer_process_callback() == Timer::TimerProcessCallback::TIMER_PROCESS_IDLE);
- test_timer->set_timer_process_callback(Timer::TimerProcessCallback::TIMER_PROCESS_PHYSICS);
- CHECK(test_timer->get_timer_process_callback() == Timer::TimerProcessCallback::TIMER_PROCESS_PHYSICS);
- test_timer->set_timer_process_callback(Timer::TimerProcessCallback::TIMER_PROCESS_IDLE);
- CHECK(test_timer->get_timer_process_callback() == Timer::TimerProcessCallback::TIMER_PROCESS_IDLE);
- }
- memdelete(test_timer);
- }
- TEST_CASE("[SceneTree][Timer] Check Timer timeout signal") {
- Timer *test_timer = memnew(Timer);
- SceneTree::get_singleton()->get_root()->add_child(test_timer);
- test_timer->set_process(true);
- test_timer->set_physics_process(true);
- SUBCASE("[Timer] Timer process timeout signal must be emitted") {
- SIGNAL_WATCH(test_timer, SNAME("timeout"));
- test_timer->start(0.1);
- SceneTree::get_singleton()->process(0.2);
- Array signal_args;
- signal_args.push_back(Array());
- SIGNAL_CHECK(SNAME("timeout"), signal_args);
- SIGNAL_UNWATCH(test_timer, SNAME("timeout"));
- }
- SUBCASE("[Timer] Timer process timeout signal must not be emitted") {
- SIGNAL_WATCH(test_timer, SNAME("timeout"));
- test_timer->start(0.1);
- SceneTree::get_singleton()->process(0.05);
- Array signal_args;
- signal_args.push_back(Array());
- SIGNAL_CHECK_FALSE(SNAME("timeout"));
- SIGNAL_UNWATCH(test_timer, SNAME("timeout"));
- }
- test_timer->set_timer_process_callback(Timer::TimerProcessCallback::TIMER_PROCESS_PHYSICS);
- SUBCASE("[Timer] Timer physics process timeout signal must be emitted") {
- SIGNAL_WATCH(test_timer, SNAME("timeout"));
- test_timer->start(0.1);
- SceneTree::get_singleton()->physics_process(0.2);
- Array signal_args;
- signal_args.push_back(Array());
- SIGNAL_CHECK(SNAME("timeout"), signal_args);
- SIGNAL_UNWATCH(test_timer, SNAME("timeout"));
- }
- SUBCASE("[Timer] Timer physics process timeout signal must not be emitted") {
- SIGNAL_WATCH(test_timer, SNAME("timeout"));
- test_timer->start(0.1);
- SceneTree::get_singleton()->physics_process(0.05);
- Array signal_args;
- signal_args.push_back(Array());
- SIGNAL_CHECK_FALSE(SNAME("timeout"));
- SIGNAL_UNWATCH(test_timer, SNAME("timeout"));
- }
- memdelete(test_timer);
- }
- } // namespace TestTimer
- #endif // TEST_TIMER_H
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