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- /**************************************************************************/
- /* test_path_2d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEST_PATH_2D_H
- #define TEST_PATH_2D_H
- #include "scene/2d/path_2d.h"
- #include "tests/test_macros.h"
- namespace TestPath2D {
- TEST_CASE("[SceneTree][Path2D] Initialization") {
- SUBCASE("Path should be empty right after initialization") {
- Path2D *test_path = memnew(Path2D);
- CHECK(test_path->get_curve().is_null());
- memdelete(test_path);
- }
- }
- TEST_CASE("[SceneTree][Path2D] Curve setter and getter") {
- Path2D *test_path = memnew(Path2D);
- const Ref<Curve2D> &curve = memnew(Curve2D);
- SUBCASE("Curve passed to the class should remain the same") {
- test_path->set_curve(curve);
- CHECK(test_path->get_curve() == curve);
- }
- SUBCASE("Curve passed many times to the class should remain the same") {
- test_path->set_curve(curve);
- test_path->set_curve(curve);
- test_path->set_curve(curve);
- CHECK(test_path->get_curve() == curve);
- }
- SUBCASE("Curve rewrite testing") {
- const Ref<Curve2D> &curve1 = memnew(Curve2D);
- const Ref<Curve2D> &curve2 = memnew(Curve2D);
- test_path->set_curve(curve1);
- test_path->set_curve(curve2);
- CHECK_MESSAGE(test_path->get_curve() != curve1,
- "After rewrite, second curve should be in class");
- CHECK_MESSAGE(test_path->get_curve() == curve2,
- "After rewrite, second curve should be in class");
- }
- SUBCASE("Assign same curve to two paths") {
- Path2D *path2 = memnew(Path2D);
- test_path->set_curve(curve);
- path2->set_curve(curve);
- CHECK_MESSAGE(test_path->get_curve() == path2->get_curve(),
- "Both paths have the same curve.");
- memdelete(path2);
- }
- SUBCASE("Swapping curves between two paths") {
- Path2D *path2 = memnew(Path2D);
- const Ref<Curve2D> &curve1 = memnew(Curve2D);
- const Ref<Curve2D> &curve2 = memnew(Curve2D);
- test_path->set_curve(curve1);
- path2->set_curve(curve2);
- CHECK(test_path->get_curve() == curve1);
- CHECK(path2->get_curve() == curve2);
- // Do the swap
- Ref<Curve2D> temp = test_path->get_curve();
- test_path->set_curve(path2->get_curve());
- path2->set_curve(temp);
- CHECK(test_path->get_curve() == curve2);
- CHECK(path2->get_curve() == curve1);
- memdelete(path2);
- }
- memdelete(test_path);
- }
- } // namespace TestPath2D
- #endif // TEST_PATH_2D_H
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