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- /**************************************************************************/
- /* test_projection.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEST_PROJECTION_H
- #define TEST_PROJECTION_H
- #include "core/math/projection.h"
- #include "core/string/print_string.h"
- #include "tests/test_macros.h"
- namespace TestProjection {
- TEST_CASE("[Projection] Default construct") {
- Projection p;
- CHECK(p.columns[0][0] == 1.0);
- CHECK(p.columns[0][1] == 0.0);
- CHECK(p.columns[0][2] == 0.0);
- CHECK(p.columns[0][3] == 0.0);
- CHECK(p.columns[1][0] == 0.0);
- CHECK(p.columns[1][1] == 1.0);
- CHECK(p.columns[1][2] == 0.0);
- CHECK(p.columns[1][3] == 0.0);
- CHECK(p.columns[2][0] == 0.0);
- CHECK(p.columns[2][1] == 0.0);
- CHECK(p.columns[2][2] == 1.0);
- CHECK(p.columns[2][3] == 0.0);
- CHECK(p.columns[3][0] == 0.0);
- CHECK(p.columns[3][1] == 0.0);
- CHECK(p.columns[3][2] == 0.0);
- CHECK(p.columns[3][3] == 1.0);
- }
- bool projection_is_equal_approx(const Projection &p_a, const Projection &p_b) {
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- if (!Math::is_equal_approx(p_a.columns[i][j], p_b.columns[i][j])) {
- return false;
- }
- }
- }
- return true;
- }
- TEST_CASE("[Projection] Orthogonal projection matrix inversion") {
- Projection p = Projection::create_orthogonal(-125.0f, 125.0f, -125.0f, 125.0f, 0.01f, 25.0f);
- CHECK(projection_is_equal_approx(p.inverse() * p, Projection()));
- }
- TEST_CASE("[Projection] Perspective projection matrix inversion") {
- Projection p = Projection::create_perspective(90.0f, 1.77777f, 0.05f, 4000.0f);
- CHECK(projection_is_equal_approx(p.inverse() * p, Projection()));
- }
- } //namespace TestProjection
- #endif // TEST_PROJECTION_H
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