test_input_event_mouse.h 3.9 KB

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  1. /**************************************************************************/
  2. /* test_input_event_mouse.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef TEST_INPUT_EVENT_MOUSE_H
  31. #define TEST_INPUT_EVENT_MOUSE_H
  32. #include "core/input/input_event.h"
  33. #include "tests/test_macros.h"
  34. namespace TestInputEventMouse {
  35. TEST_CASE("[InputEventMouse] Mouse button mask is set correctly") {
  36. InputEventMouse mousekey;
  37. mousekey.set_button_mask(MouseButtonMask::LEFT);
  38. CHECK(mousekey.get_button_mask().has_flag(MouseButtonMask::LEFT));
  39. mousekey.set_button_mask(MouseButtonMask::MB_XBUTTON1);
  40. CHECK(mousekey.get_button_mask().has_flag(MouseButtonMask::MB_XBUTTON1));
  41. mousekey.set_button_mask(MouseButtonMask::MB_XBUTTON2);
  42. CHECK(mousekey.get_button_mask().has_flag(MouseButtonMask::MB_XBUTTON2));
  43. mousekey.set_button_mask(MouseButtonMask::MIDDLE);
  44. CHECK(mousekey.get_button_mask().has_flag(MouseButtonMask::MIDDLE));
  45. mousekey.set_button_mask(MouseButtonMask::RIGHT);
  46. CHECK(mousekey.get_button_mask().has_flag(MouseButtonMask::RIGHT));
  47. }
  48. TEST_CASE("[InputEventMouse] Setting the mouse position works correctly") {
  49. InputEventMouse mousekey;
  50. mousekey.set_position(Vector2{ 10, 10 });
  51. CHECK(mousekey.get_position() == Vector2{ 10, 10 });
  52. mousekey.set_position(Vector2{ -1, -1 });
  53. CHECK(mousekey.get_position() == Vector2{ -1, -1 });
  54. }
  55. TEST_CASE("[InputEventMouse] Setting the global mouse position works correctly") {
  56. InputEventMouse mousekey;
  57. mousekey.set_global_position(Vector2{ 10, 10 });
  58. CHECK(mousekey.get_global_position() == Vector2{ 10, 10 });
  59. CHECK(mousekey.get_global_position() != Vector2{ 1, 1 });
  60. mousekey.set_global_position(Vector2{ -1, -1 });
  61. CHECK(mousekey.get_global_position() == Vector2{ -1, -1 });
  62. CHECK(mousekey.get_global_position() != Vector2{ 1, 1 });
  63. }
  64. } // namespace TestInputEventMouse
  65. #endif // TEST_INPUT_EVENT_MOUSE_H