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- /**************************************************************************/
- /* test_input_event_mouse.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEST_INPUT_EVENT_MOUSE_H
- #define TEST_INPUT_EVENT_MOUSE_H
- #include "core/input/input_event.h"
- #include "tests/test_macros.h"
- namespace TestInputEventMouse {
- TEST_CASE("[InputEventMouse] Mouse button mask is set correctly") {
- InputEventMouse mousekey;
- mousekey.set_button_mask(MouseButtonMask::LEFT);
- CHECK(mousekey.get_button_mask().has_flag(MouseButtonMask::LEFT));
- mousekey.set_button_mask(MouseButtonMask::MB_XBUTTON1);
- CHECK(mousekey.get_button_mask().has_flag(MouseButtonMask::MB_XBUTTON1));
- mousekey.set_button_mask(MouseButtonMask::MB_XBUTTON2);
- CHECK(mousekey.get_button_mask().has_flag(MouseButtonMask::MB_XBUTTON2));
- mousekey.set_button_mask(MouseButtonMask::MIDDLE);
- CHECK(mousekey.get_button_mask().has_flag(MouseButtonMask::MIDDLE));
- mousekey.set_button_mask(MouseButtonMask::RIGHT);
- CHECK(mousekey.get_button_mask().has_flag(MouseButtonMask::RIGHT));
- }
- TEST_CASE("[InputEventMouse] Setting the mouse position works correctly") {
- InputEventMouse mousekey;
- mousekey.set_position(Vector2{ 10, 10 });
- CHECK(mousekey.get_position() == Vector2{ 10, 10 });
- mousekey.set_position(Vector2{ -1, -1 });
- CHECK(mousekey.get_position() == Vector2{ -1, -1 });
- }
- TEST_CASE("[InputEventMouse] Setting the global mouse position works correctly") {
- InputEventMouse mousekey;
- mousekey.set_global_position(Vector2{ 10, 10 });
- CHECK(mousekey.get_global_position() == Vector2{ 10, 10 });
- CHECK(mousekey.get_global_position() != Vector2{ 1, 1 });
- mousekey.set_global_position(Vector2{ -1, -1 });
- CHECK(mousekey.get_global_position() == Vector2{ -1, -1 });
- CHECK(mousekey.get_global_position() != Vector2{ 1, 1 });
- }
- } // namespace TestInputEventMouse
- #endif // TEST_INPUT_EVENT_MOUSE_H
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