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- /**************************************************************************/
- /* test_input_event_key.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEST_INPUT_EVENT_KEY_H
- #define TEST_INPUT_EVENT_KEY_H
- #include "core/input/input_event.h"
- #include "core/os/keyboard.h"
- #include "tests/test_macros.h"
- namespace TestInputEventKey {
- TEST_CASE("[InputEventKey] Key correctly registers being pressed") {
- InputEventKey key;
- key.set_pressed(true);
- CHECK(key.is_pressed() == true);
- key.set_pressed(false);
- CHECK(key.is_pressed() == false);
- }
- TEST_CASE("[InputEventKey] Key correctly stores and retrieves keycode") {
- InputEventKey key;
- key.set_keycode(Key::ENTER);
- CHECK(key.get_keycode() == Key::ENTER);
- CHECK(key.get_keycode() != Key::PAUSE);
- key.set_physical_keycode(Key::BACKSPACE);
- CHECK(key.get_physical_keycode() == Key::BACKSPACE);
- CHECK(key.get_physical_keycode() != Key::PAUSE);
- }
- TEST_CASE("[InputEventKey] Key correctly stores and retrieves keycode with modifiers") {
- InputEventKey key;
- key.set_keycode(Key::ENTER);
- key.set_ctrl_pressed(true);
- CHECK(key.get_keycode_with_modifiers() == (Key::ENTER | KeyModifierMask::CTRL));
- CHECK(key.get_keycode_with_modifiers() != (Key::ENTER | KeyModifierMask::SHIFT));
- CHECK(key.get_keycode_with_modifiers() != Key::ENTER);
- key.set_physical_keycode(Key::SPACE);
- key.set_ctrl_pressed(true);
- CHECK(key.get_physical_keycode_with_modifiers() == (Key::SPACE | KeyModifierMask::CTRL));
- CHECK(key.get_physical_keycode_with_modifiers() != (Key::SPACE | KeyModifierMask::SHIFT));
- CHECK(key.get_physical_keycode_with_modifiers() != Key::SPACE);
- }
- TEST_CASE("[InputEventKey] Key correctly stores and retrieves unicode") {
- InputEventKey key;
- key.set_unicode('x');
- CHECK(key.get_unicode() == 'x');
- CHECK(key.get_unicode() != 'y');
- }
- TEST_CASE("[InputEventKey] Key correctly stores and retrieves location") {
- InputEventKey key;
- CHECK(key.get_location() == KeyLocation::UNSPECIFIED);
- key.set_location(KeyLocation::LEFT);
- CHECK(key.get_location() == KeyLocation::LEFT);
- CHECK(key.get_location() != KeyLocation::RIGHT);
- }
- TEST_CASE("[InputEventKey] Key correctly stores and checks echo") {
- InputEventKey key;
- key.set_echo(true);
- CHECK(key.is_echo() == true);
- key.set_echo(false);
- CHECK(key.is_echo() == false);
- }
- TEST_CASE("[InputEventKey] Key correctly converts itself to text") {
- InputEventKey none_key;
- // These next three tests test the functionality of getting a key that is set to None
- // as text. These cases are a bit weird, since None has no textual representation
- // (find_keycode_name(Key::NONE) results in a nullptr). Thus, these tests look weird
- // with only (Physical) or a lonely modifier with (Physical) but (as far as I
- // understand the code, that is intended behavior.
- // Key is None without a physical key.
- none_key.set_keycode(Key::NONE);
- CHECK(none_key.as_text() == "(Unset)");
- // Key is none and has modifiers.
- none_key.set_ctrl_pressed(true);
- CHECK(none_key.as_text() == "Ctrl+(Unset)");
- // Key is None WITH a physical key AND modifiers.
- none_key.set_physical_keycode(Key::ENTER);
- CHECK(none_key.as_text() == "Ctrl+Enter (Physical)");
- InputEventKey none_key2;
- // Key is None without modifiers with a physical key.
- none_key2.set_keycode(Key::NONE);
- none_key2.set_physical_keycode(Key::ENTER);
- CHECK(none_key2.as_text() == "Enter (Physical)");
- InputEventKey key;
- // Key has keycode.
- key.set_keycode(Key::SPACE);
- CHECK(key.as_text() != "");
- CHECK(key.as_text() == "Space");
- // Key has keycode and modifiers.
- key.set_ctrl_pressed(true);
- CHECK(key.as_text() != "Space");
- CHECK(key.as_text() == "Ctrl+Space");
- // Since the keycode is set to Key::NONE upon initialization of the
- // InputEventKey and you can only update it with another Key, the keycode
- // cannot be empty, so the kc.is_empty() case cannot be tested.
- }
- TEST_CASE("[InputEventKey] Key correctly converts its state to a string representation") {
- InputEventKey none_key;
- CHECK(none_key.to_string() == "InputEventKey: keycode=(Unset), mods=none, physical=false, location=unspecified, pressed=false, echo=false");
- // Set physical key to Escape.
- none_key.set_physical_keycode(Key::ESCAPE);
- CHECK(none_key.to_string() == "InputEventKey: keycode=4194305 (Escape), mods=none, physical=true, location=unspecified, pressed=false, echo=false");
- InputEventKey key;
- // Set physical to None, set keycode to Space.
- key.set_keycode(Key::SPACE);
- CHECK(key.to_string() == "InputEventKey: keycode=32 (Space), mods=none, physical=false, location=unspecified, pressed=false, echo=false");
- // Set location
- key.set_location(KeyLocation::RIGHT);
- CHECK(key.to_string() == "InputEventKey: keycode=32 (Space), mods=none, physical=false, location=right, pressed=false, echo=false");
- // Set pressed to true.
- key.set_pressed(true);
- CHECK(key.to_string() == "InputEventKey: keycode=32 (Space), mods=none, physical=false, location=right, pressed=true, echo=false");
- // set echo to true.
- key.set_echo(true);
- CHECK(key.to_string() == "InputEventKey: keycode=32 (Space), mods=none, physical=false, location=right, pressed=true, echo=true");
- // Press Ctrl and Alt.
- key.set_ctrl_pressed(true);
- key.set_alt_pressed(true);
- #ifdef MACOS_ENABLED
- CHECK(key.to_string() == "InputEventKey: keycode=32 (Space), mods=Ctrl+Option, physical=false, location=right, pressed=true, echo=true");
- #else
- CHECK(key.to_string() == "InputEventKey: keycode=32 (Space), mods=Ctrl+Alt, physical=false, location=right, pressed=true, echo=true");
- #endif
- }
- TEST_CASE("[InputEventKey] Key is correctly converted to reference") {
- InputEventKey base_key;
- Ref<InputEventKey> key_ref = base_key.create_reference(Key::ENTER);
- CHECK(key_ref->get_keycode() == Key::ENTER);
- }
- TEST_CASE("[InputEventKey] Keys are correctly matched based on action") {
- bool pressed = false;
- float strength, raw_strength = 0.0;
- InputEventKey key;
- // Nullptr.
- CHECK_MESSAGE(key.action_match(nullptr, false, 0.0f, &pressed, &strength, &raw_strength) == false, "nullptr as key reference should result in false");
- // Match on keycode.
- key.set_keycode(Key::SPACE);
- Ref<InputEventKey> match = key.create_reference(Key::SPACE);
- Ref<InputEventKey> no_match = key.create_reference(Key::ENTER);
- CHECK(key.action_match(match, false, 0.0f, &pressed, &strength, &raw_strength) == true);
- CHECK(key.action_match(no_match, false, 0.0f, &pressed, &strength, &raw_strength) == false);
- // Check that values are correctly transferred to the pointers.
- CHECK(pressed == false);
- CHECK(strength < 0.5);
- CHECK(raw_strength < 0.5);
- match->set_pressed(true);
- key.action_match(match, false, 0.0f, &pressed, &strength, &raw_strength);
- CHECK(pressed == true);
- CHECK(strength > 0.5);
- CHECK(raw_strength > 0.5);
- // Tests when keycode is None: Then you rely on physical keycode.
- InputEventKey none_key;
- none_key.set_physical_keycode(Key::SPACE);
- Ref<InputEventKey> match_none = none_key.create_reference(Key::NONE);
- match_none->set_physical_keycode(Key::SPACE);
- Ref<InputEventKey> no_match_none = none_key.create_reference(Key::NONE);
- no_match_none->set_physical_keycode(Key::ENTER);
- CHECK(none_key.action_match(match_none, false, 0.0f, &pressed, &strength, &raw_strength) == true);
- CHECK(none_key.action_match(no_match_none, false, 0.0f, &pressed, &strength, &raw_strength) == false);
- // Test exact match.
- InputEventKey key2, ref_key;
- key2.set_keycode(Key::SPACE);
- Ref<InputEventKey> match2 = ref_key.create_reference(Key::SPACE);
- // Now both press Ctrl and Shift.
- key2.set_ctrl_pressed(true);
- key2.set_shift_pressed(true);
- match2->set_ctrl_pressed(true);
- match2->set_shift_pressed(true);
- // Now they should match.
- bool exact_match = true;
- CHECK(key2.action_match(match2, exact_match, 0.0f, &pressed, &strength, &raw_strength) == true);
- // Modify matching key such that it does no longer match in terms of modifiers: Shift
- // is no longer pressed.
- match2->set_shift_pressed(false);
- CHECK(match2->is_shift_pressed() == false);
- CHECK(key2.action_match(match2, exact_match, 0.0f, &pressed, &strength, &raw_strength) == false);
- }
- TEST_CASE("[IsMatch] Keys are correctly matched") {
- // Key with NONE as keycode.
- InputEventKey key;
- key.set_keycode(Key::NONE);
- key.set_physical_keycode(Key::SPACE);
- // Nullptr.
- CHECK(key.is_match(nullptr, false) == false);
- Ref<InputEventKey> none_ref = key.create_reference(Key::NONE);
- none_ref->set_physical_keycode(Key::SPACE);
- CHECK(key.is_match(none_ref, false) == true);
- none_ref->set_physical_keycode(Key::ENTER);
- CHECK(key.is_match(none_ref, false) == false);
- none_ref->set_physical_keycode(Key::SPACE);
- key.set_ctrl_pressed(true);
- none_ref->set_ctrl_pressed(false);
- CHECK(key.is_match(none_ref, true) == false);
- none_ref->set_ctrl_pressed(true);
- CHECK(key.is_match(none_ref, true) == true);
- // Ref with actual keycode.
- InputEventKey key2;
- key2.set_keycode(Key::SPACE);
- Ref<InputEventKey> match = key2.create_reference(Key::SPACE);
- Ref<InputEventKey> no_match = key2.create_reference(Key::ENTER);
- CHECK(key2.is_match(match, false) == true);
- CHECK(key2.is_match(no_match, false) == false);
- // Now the keycode is the same, but the modifiers differ.
- no_match->set_keycode(Key::SPACE);
- key2.set_ctrl_pressed(true);
- match->set_ctrl_pressed(true);
- no_match->set_shift_pressed(true);
- CHECK(key2.is_match(match, true) == true);
- CHECK(key2.is_match(no_match, true) == false);
- // Physical key with location.
- InputEventKey key3;
- key3.set_keycode(Key::NONE);
- key3.set_physical_keycode(Key::SHIFT);
- Ref<InputEventKey> loc_ref = key.create_reference(Key::NONE);
- loc_ref->set_keycode(Key::SHIFT);
- loc_ref->set_physical_keycode(Key::SHIFT);
- CHECK(key3.is_match(loc_ref, false) == true);
- key3.set_location(KeyLocation::UNSPECIFIED);
- CHECK(key3.is_match(loc_ref, false) == true);
- loc_ref->set_location(KeyLocation::LEFT);
- CHECK(key3.is_match(loc_ref, false) == true);
- key3.set_location(KeyLocation::LEFT);
- CHECK(key3.is_match(loc_ref, false) == true);
- key3.set_location(KeyLocation::RIGHT);
- CHECK(key3.is_match(loc_ref, false) == false);
- // Keycode key with location.
- key3.set_physical_keycode(Key::NONE);
- key3.set_keycode(Key::SHIFT);
- CHECK(key3.is_match(loc_ref, false) == true);
- }
- } // namespace TestInputEventKey
- #endif // TEST_INPUT_EVENT_KEY_H
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