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- /**************************************************************************/
- /* navigation_globals.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef NAVIGATION_GLOBALS_H
- #define NAVIGATION_GLOBALS_H
- namespace NavigationDefaults3D {
- // Rasterization.
- // To find the polygons edges the vertices are displaced in a grid where
- // each cell has the following cell_size and cell_height.
- constexpr float navmesh_cell_size{ 0.25f }; // Must match ProjectSettings default 3D cell_size and NavigationMesh cell_size.
- constexpr float navmesh_cell_height{ 0.25f }; // Must match ProjectSettings default 3D cell_height and NavigationMesh cell_height.
- constexpr auto navmesh_cell_size_hint{ "0.001,100,0.001,or_greater" };
- // Map.
- constexpr float edge_connection_margin{ 0.25f };
- constexpr float link_connection_radius{ 1.0f };
- } //namespace NavigationDefaults3D
- namespace NavigationDefaults2D {
- // Rasterization.
- // Same as in 3D but larger since 1px is treated as 1m.
- constexpr float navmesh_cell_size{ 1.0f }; // Must match ProjectSettings default 2D cell_size.
- constexpr auto navmesh_cell_size_hint{ "0.001,100,0.001,or_greater" };
- // Map.
- constexpr float edge_connection_margin{ 1.0f };
- constexpr float link_connection_radius{ 4.0f };
- } //namespace NavigationDefaults2D
- #endif // NAVIGATION_GLOBALS_H
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