navigation_globals.h 3.3 KB

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  1. /**************************************************************************/
  2. /* navigation_globals.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef NAVIGATION_GLOBALS_H
  31. #define NAVIGATION_GLOBALS_H
  32. namespace NavigationDefaults3D {
  33. // Rasterization.
  34. // To find the polygons edges the vertices are displaced in a grid where
  35. // each cell has the following cell_size and cell_height.
  36. constexpr float navmesh_cell_size{ 0.25f }; // Must match ProjectSettings default 3D cell_size and NavigationMesh cell_size.
  37. constexpr float navmesh_cell_height{ 0.25f }; // Must match ProjectSettings default 3D cell_height and NavigationMesh cell_height.
  38. constexpr auto navmesh_cell_size_hint{ "0.001,100,0.001,or_greater" };
  39. // Map.
  40. constexpr float edge_connection_margin{ 0.25f };
  41. constexpr float link_connection_radius{ 1.0f };
  42. } //namespace NavigationDefaults3D
  43. namespace NavigationDefaults2D {
  44. // Rasterization.
  45. // Same as in 3D but larger since 1px is treated as 1m.
  46. constexpr float navmesh_cell_size{ 1.0f }; // Must match ProjectSettings default 2D cell_size.
  47. constexpr auto navmesh_cell_size_hint{ "0.001,100,0.001,or_greater" };
  48. // Map.
  49. constexpr float edge_connection_margin{ 1.0f };
  50. constexpr float link_connection_radius{ 4.0f };
  51. } //namespace NavigationDefaults2D
  52. #endif // NAVIGATION_GLOBALS_H